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Игорь

3D artist

Вид занятости:
полная, неполная
Возраст:
30 лет
Город проживания:
Одесса
Готов работать:
Одесса, Удаленно

Контактная информация

Соискатель указал телефон и эл. почту.

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Опыт работы

3D artist

с 03.2025 по 09.2025 (7 месяцев)
---, Дистанційно (IT)

Experience working on an unannounced commercial indie project (Visual Novel genre)
Worked on creating 3D scenes and environments used as background locations for a visual novel. Responsible for the full environment production pipeline — from blockout and modeling to texturing, lighting, and final scene composition. All locations were developed in accordance with the project’s artistic direction and narrative requirements.
Actively used ZBrush, Maya, Substance 3D Painter and Unreal Engine 5 for modeling, sculpting, UV unwrapping, material setup, lighting, and rendering. Paid special attention to scene optimization to ensure high visual quality while maintaining performance efficiency.
Several completed scenes can be viewed in my portfolio.

3D artist

с 09.2024 по 02.2025 (6 месяцев)
Po Kolu, Дистанційно (IT)

Experience working on the commercial indie project Mycelium: The Silent Contract.
Contributed to the creation of unique 3D assets, recently released on Steam. Modeled in-game objects designed for player exploration and survival, ensuring consistency with their gameplay purpose and the artistic vision of the project’s designer.
Actively used ZBrush, Maya and Substance 3D Painter for sculpting, retopology and texturing. Collaborated closely with designers and programmers, maintaining optimization standards and adhering to the project’s visual style and in accordance with technical requirements.

3D artist

с 06.2023 по 07.2024 (1 год 2 месяца)
Red Bullet Studio, Дистанційно (IT)

I'm motivated 3D Artist with about 1 year of commercial experience in creating 3D assets and characters for game development for indie studio on the project- Shadowbyte Survivor. Proficient in industry-standard software such as Zbrush,Maya, Substance 3D Painter, and Marmoset Toolbag. Familiar with Unreal Engine 5 for rendering in real-time environments. I have strong understanding of modeling, sculpting, texturing, and rendering pipelines. Passionate about bringing creative ideas to life and contributing to visually compelling game worlds.

• Created high-quality 3D assets and characters for a Vampire Survival -likegame, focusing on both artistic style and technical requirements.

• Sculpted and modeled detailed characters and props in Zbrush and Maya,ensuring clean topology for animation and real-time rendering.

• Applied realistic textures and materials using Substance 3D Painter,achieving immersive visual fidelity.

• Rendered final assets in Marmoset Toolbag and Unreal Engine 5 for portfolio presentation and internal review.

• Collaborated closely with the design and animation teams to ensureconsistency and meet project goals.

Manual QC engineer

с 04.2020 по 06.2023 (3 года 3 месяца)
Ubisoft, Одесса (IT)

Work as a Quality Assurance Engineer for an international company
engaged in developing video games for PC, Xbox, PlayStation and
Stadia. During this time led the project Far Cry 6 was almost through
a full cycle of its life, from its Alpha, when testing began till its release
on October 7, 2021. As a tester perform task coordination in subteam.
Main responsibilities for the position are: creating task mails,
creating task cases and test plans, coordinate sub-team,
performing tests, regression tests, smoke tests, and other applicable
test methods. Create bug reports and confluence pages. Perform full
communication within the internal team and external teams of
artists and programmers. DevTesters, PMs, etc. Which are located in
different offices in different countries like Canada, China, Romania,
etc.

Образование

Одесский национальный университет имени И.И. Мечникова

Компьютерная Инженерия, Информационные Системы и Технологии, Одеса
Высшее, с 2018 по 2019 (1 год)

Закончил магистратуру(5 - 6 курс) и защитил диплом

Одесский национальный университет имени И.И. Мечникова

Компьютерная инженерия, Одесса
Высшее, с 2014 по 2018 (4 года)

Закончил 4 курса компьютерной инженерии

Дополнительное образование и сертификаты

3 семестра(126 часов)

5 months

6 months

Знания и навыки

  • Пользователь ПК
  • Autodesk Maya
  • Adobe Substance 3D Painter
  • ZBrush
  • Marmoset Toolbag
  • Unreal Engine

Знание языков

  • Английский — выше среднего
  • Японский — начинающий

Дополнительная информация

During modeling I usually use programs such as Maya and Zbrush, for texturing I use Substance 3D Painter and for rendering either Marmoset Toolbag or Unreal Engine 5. For retopology and rigging i'm using Maya.

Some info about me: I'm responsible, there have never been any problems with deadlines, as I am able to plan my work in such a way as to meet deadlines. Willing to learn new tools to improve the quality of my work.
In addition, I am ready to listen to criticism of my work in order to understand what I should work on.
I am not a conflict person, at least it seems to me, I have never started a conflict first

Also this is link to my artstation: https://www.artstation.com/varlamon

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