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Резюме от 27 ноября 2021

Eugen

Game-дизайнер

Занятость:
Полная занятость, неполная занятость.
Возраст:
44 года
Город проживания:
Одесса
Готов работать:
Одесса, Удаленно

Контактная информация

Соискатель указал телефон, эл. почту, адрес и LinkedIn.

Фамилия, контакты и фото доступны только для зарегистрированных работодателей. Чтобы получить доступ к личным данным кандидатов, войдите как работодатель или зарегистрируйтесь.

Знания и навыки

Golang

Дополнительная информация

Education
Date:Sep,2000-Jun,2006
University:Institute of Refrigeration, Cryotechnology and Ecoenergy
Qualification:Specialist
Specialty:Engineer of computer systems and networks
Degree/Certificate:Engineer of computer systems

Key Areas of Experience
Graphic design
Game design
Scenario work
Narrative design
Human Resource management
Creation of game systems
Analysis and tests of gaming systems
Jira
SQL Lite
QA and Customer Support
Specific Experience

February 2018 – March 2018. Game Designer, ARPU.GURU, consulwar.ru
Analysis of game mechanics
Payments analysis
Remake documentation for early and mid game

Novemder 2017 – December 2017. PM/Game Designer, zedarus games
Prototype game remake
Market analysis
Creating documentation for new game prototypes
Prototyping out ideas
Work with the team: distribution of tasks \ time intervals \ project control\Designing game levels, interface
Designing monetization options
Testing

April 2017 – September 2017. QA/Support Engineer, eZLO, Comodo
Mentoring customers regarding different use cases for eZLO users
Found, investigated and reported various issues in different components of eZLO project (Web App, Mobile Apps (for iOS and Android platforms), Back-end)
Tests reviewed and reworked
Ideas (kaizen process) for improvement
Tested the following eZLO project components
eZLO Portal related documentation (Troubleshooting, FAQ etc)
Documentation testing (portal content, FAQ, Troubleshooting guide, User Guide)
Bug verification
Software testing (Sanity, Functionality, UI, Usability, Regression)
Manual data testing
Mobile manual testing (iOS and Android apps)
Desktop manual testing using web browser
Defect investigation

November 2016 – March 2016. Speaker, co-organizer Indie Game Developers Odessa
Creation of themes for meetings
Search for speakers
Event management

January 2016 – September 2016. Content manager, Graphic design, bigster.com.ua
Content creation
Content control
Creating text descriptions
Creation of graphic materials

January 2011 – to this day. Freelancer(game design, creation of game systems, graphic design)
Creation of game systems
Creating key features
Writing scripts
Writing of technical tasks, technical documentation (specifications)
Balance calculation in gaming systems

February 2011 – October 2011. Art Director, Unut Men’s Life Cafe
Organization of advertising activity
Opening of a cafe
Creation of style of the club menu, elements of an interior, a musical line

April 2010 – January 2011. CEO, Game Designer, Gameproject
Creator of the idea of the project
Market analysis
Management of external development team
Development of design and game systems
Testing the game

December 2009 — January 2010. Game Designer, Igrostroy
Scripting
Filling, database editing
Balancing
Game content creation

March 2008 — November 2009. Game Designer, Media-Mir RBK
Market analysis
Content Creation
Designing of game systems
Prototyping
Working with MantisBT

September 2007 — February 2008. Game Designer, S.T.A.L.K.E.R., GSK
Assembly of game levels
Logic scripting
Content creation
Creation of the main and additional quest lines
Creating dialogs
Preparation of terms of reference
Assembly and testing of game zones

March 2007 — September 2007. Game Designer, GFI, Gaijin
Creation of design documentation
Creation, description of the rules of operation and integration of internal game systems (social, economic, combat)
Interface design
Balance calculation
In-game content creation
Testing

October 2006 — April 2007. Game Designer, Electronic Paradise, Akella
Management and control of works
Creating a concept
Creation of design documentation and script
Issue of terms of reference
Assembling game levels in the editor
Scripting game scenes

December 2005 — September 2006. Graphic design, PKO
December 2004 — May 2005. Game design, Navigator
April 2004 — November 2004. Graphic design, RA Dakota
September 2003 — March 2004. Chief designer, Kodak

Professional skills
Graphic software:
Photoshop (semi-pro)
Illustrator (pro)
Corel Draw (basic level)

Web technologies:
HTML (Basic level)

Programming environments:
VisualStudio 2015 (Basic level)
SQL(basic level)
Visual Studio Code(basic level)
notepad++

Programming languages
C #(Basic level, scripting in Unity)
LUA (Basic level)

Bug Tracking Systems:
MantisBT
RedMine
Jira

Infrastructure:
Tortoise SVN
Virtual Box

Other Software and system:
Unity
Specific game editors
CSM
FTP-servers for Windows
Adobe Muse
Filezilla

I'm a Team Player, a motivator and an inspirer, with special attention to non-standard projects.
I'm looking for new challenges for myself, studying new technologies and the possibilities for creating high-quality products.

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