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Резюме от 1 ноября 2021

Eugen

QA-инженер, 22 000 грн

Занятость:
Полная занятость, неполная занятость.
Возраст:
44 года
Город проживания:
Одесса
Готов работать:
Одесса, Удаленно

Контактная информация

Соискатель указал телефон, эл. почту, адрес и LinkedIn.

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Опыт работы

Golang Development, QA

с 07.2020 по 04.2021 (9 месяцев)
X-Tech, Кенигсберг (IT)

- switched with Java in Golang
- creature Rest-API microservices
- using Postman for create API autotest

Дополнительное образование и сертификаты

Udemy

Golang bootcamp

Udemy

Docker Compose

Знания и навыки

Golang

Дополнительная информация

Key Areas of Experience

• Programming base skill C#, Java
• Graphic design
• Game design
• Scenario work
• Narrative design
• Analysis and tests of gaming systems
• Jira/Git
• MSSQL, MySQL
• QA and Customer Support

Specific Experience

February 2020 – today
junior Java / C # developer
• Development of individual program modules for the medical clinic (C #)
• Development of separate event system modules for physical devices (C #)
• Android applications (Java)
• Software Testing

March 2018 – October 2019
SEO(Facebook)
• ADS company
• Creating Landing Page
• Support
• Analytics


April 2017 – January 2018. QA/Support Engineer, eZLO, Comodo
• Mentoring customers regarding different use cases for eZLO users
• Found, investigated and reported various issues in different components of eZLO project (Web App, Mobile Apps (for iOS and Android platforms), Back-end)
• Tests reviewed and reworked
• Ideas (kaizen process) for improvement
• Tested the following eZLO project components
• eZLO Portal related documentation (Troubleshooting, FAQ etc)



November 2016 – March 2016. Speaker, co-organizer Indie Game Developers Odessa
• Creation of themes for meetings
• Search for speakers
• Event management


January 2016 – September 2016. Content manager, Graphic design, bigster.com.ua
• Content creation
• Content control
• Creating text descriptions
• Creation of graphic materials

January 2011 – to this day. Freelancer(game design, creation of game systems, graphic design)
• Creation of game systems
• Creating key features
• Writing scripts
• Writing of technical tasks, technical documentation (specifications)
• Balance calculation in gaming systems

February 2011 – October 2011. Art Director, Unut Men’s Life Cafe
• Organization of advertising activity
• Opening of a cafe
• Creation of style of the club menu, elements of an interior, a musical line

April 2010 – January 2011. CEO, Game Designer, Gameproject
• Creator of the idea of the project
• Market analysis
• Management of external development team
• Development of design and game systems
• Testing the game

December 2009 — January 2010. Game Designer, Igrostroy
• Scripting
• Filling, database editing
• Balancing
• Game content creation

March 2008 — November 2009. Game Designer, Media-Mir RBK
• Market analysis
• Content Creation
• Designing of game systems
• Prototyping
• Working with MantisBT


September 2007 — February 2008. Game Designer, S.T.A.L.K.E.R., GSK
• Assembly of game levels
• Logic scripting
• Content creation
• Creation of the main and additional quest lines
• Creating dialogs
• Preparation of terms of reference
• Assembly and testing of game zones

March 2007 — September 2007. Game Designer, GFI, Gaijin
• Creation of design documentation
• Creation, description of the rules of operation and integration of internal game systems (social, economic, combat)
• Interface design
• Balance calculation
• In-game content creation
• Testing


October 2006 — April 2007. Game Designer, Electronic Paradise, Akella
• Management and control of works
• Creating a concept
• Creation of design documentation and script
• Issue of terms of reference
• Assembling game levels in the editor
• Scripting game scenes


December 2005 — September 2006. Graphic design, PKO
• Creation of promotional products
• Creation of polygraphic products

December 2004 — May 2005. Game design, Navigator
• Creating a concept
• Creation of design documentation

April 2004 — November 2004. Graphic design, RA Dakota
• Creation of promotional products
• Creation of polygraphic products

September 2003 — March 2004. Chief designer, Kodak
• Creation of a department of digital printing and design
• Department and staff management
• Digital content creation


Professional skills
Graphic software:
• Photoshop (semi-pro)
• Illustrator (pro)
• Corel Draw (basic level)

Web technologies:
• HTML (Basic level)

Programming environments:
• VisualStudio 2015 (Basic level)
• SQL(basic level)


Programming languages
• C #(Basic level)
• Java (Basic level)
• LUA (Basic level)


Bug Tracking Systems:
• MantisBT
• RedMine
• Jira

Infrastructure:
• Tortoise SVN
• Git


Other Software and system:
• Unity
• Specific game editors
• CSM
• FTP-servers for Windows

I'm a Team Player, a motivator and an inspirer, with special attention to non-standard projects.

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