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Резюме от 21 ноября 2022 PRO

Олег

3D/2D Artist (3D full cycle, VR, Concept, Unity, UE)

Занятость:
Полная занятость, неполная занятость.
Возраст:
37 лет
Город проживания:
Ивано-Франковск
Готов работать:
Другие страны, Киев, Удаленно

Контактная информация

Соискатель указал эл. почту и LinkedIn.

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Опыт работы

3D Artist

с 03.2021 по наст. время (3 года 2 месяца)
Ubisoft, Kyiv (IT)

Unannounced project

• My responsibilities:

1. Creating or improving assets for games
2. Design for locations and objects
3. Setting up assets in engine - animations, materials, shaders, collisions, LODs etc
4. Setting up scenes/levels in engine - lighting/shadows, post production effects, render settings, effects, particles
5. Creating moodboards, defining of art-style of the projects

__________________________________________________________

► PORTFOLIO ◄

https://sketchfab.com/oleggee/models
http://z-gen.deviantart.com/gallery/
https://www.youtube.com/channel/UCQkPXw-GUKieIiRF7lTsklA/videos
__________________________________________________________

3D Artist

с 10.2018 по 06.2019 (8 месяцев)
Dream Dev Studio VR, Kyiv (VR game development for Oculus - full cycle)

• PROJECT:
Death Horizon: Reloaded - VR game for Oculus
first person zombie-shooter
https://www.oculus.com/experiences/quest/2115015981923610/

Full-time

• My responsibilities:

1. Environment Art: concept design, modeling, texturing - for locations and objects for project.
2. Creation of sets of PBR textures (including seamless ones)
3. Optimisation of environment elements, props, weapons - reducing of polycount, reducing number of drawcalls, baking texture atlases.
4. Preparing of objects and locations for import to Unity. Creating prefabs in Unity + setup of geometry (normals, smoothing), collisions, materials etc.

Concept Artist, 3D Artist

с 09.2016 по 09.2017 (1 год)
Ingame Studio, Edinburgh (IT)

• PROJECT:
Magic Jam
https://play.google.com/store/apps/details?id=com.ingamestudioltd.MagicJam&hl=en

Full-time

• My responsibilities:

1. Development of art style and concept art for the whole game
2. Creation of the entire graphic content for the game: from the interface - to game objects
3. Development of a modular playing field that can be rebuilt into any form with or without holes
4. Name of the game
5. Preparing of assets for import to engine

3D Artist, Concept Designer

с 10.2011 по 02.2013 (1 год 4 месяца)
NARR8.me, full-time (interactive motion comics, visual novel)

• PROJECTS:
○ Subjесt9 - http://youtu.be/DQSCnp-gXiE
○ Prоdigal Angel - https://youtu.be/UcfFJl68bOc
○ Knights of the Void - https://youtu.be/gOeYR78r-JU

Full-time

• My responsibilities:

1. Design of locations and objects
2. Modeling, texturing and visualization of locations, objects and characters
3. Texture drawing
4. Animation
5. Preparing 3D objects for real-time applications

• Main achievements:

I designed the locations and objects for projects and created them in 3D in detail
(Many of these locations were used in promotional videos)

3D/2D Artist, Concept

с 07.2002 по наст. время (21 год 10 месяцев)
Freelance, remote (3D Art, 2D Art, Concept, Design)

Worked on a number of different projects.

Responsibilities:
concept design, modeling, texturing, baking - of locations, characters and objects for projects.
optimization for engine, reducing polycount, unwrapping and optimal packing of UV`s etc.

Образование

PU, Institute of Culture and Arts

Artist, Designer, Ivano-Frankivsk
Высшее, с 2003 по 2008 (5 лет)

Знания и навыки

Adobe Photoshop Autodesk 3ds Max ZBrush CorelDRAW AutoCAD Adobe Substance 3D Painter V-Ray Adobe Premiere Pro 3D-Coat Unity Unreal Engine UV mapping KeyShot Marmoset RizomUV Krita xNormal Autodesk Mudbox Adobe DaVinci Resolve mental ray

Знание языков

  • Украинский — свободно
  • Английский — средний
  • Русский — свободно

Дополнительная информация

♦ Fields of expertise:
- - - - - - - - - - - - - - - - - - - - - - - - - -

○ Creative Skills:
• idea generation and concept-design
• searching detailed art references and creating mood boards sets
• art guides: color palette, lighting, silhouettes, mood, etc.
• style consistency control


○ Unity/Unreal:
• setup of assets and prefabs/blueprints (collisions, LODs etc)
• setup in engine of lighting/shadows, post production effects, materials
• optimizing of rendering pipeline settings in engine
• animation setup - Unity (contollers, avatars, keyframes etc)
• Particles FX - Unity


○ 2D-Art /Concept Art:
• freehand drawing, drawing on tablet and on paper
• concept art, sketches
• storyboards
• game assets
• drawing of textures


○ 3D-Art:
• creation of pipelines for asset development
• modeling, sculpting, texturing, baking
• unwrapping and optimal packing of UV`s
• optimization for engine, reducing polycount
• reducing number of drawcalls
• creating of texture canvases
• lighting and material setup
• model quality check
• animation
• particles


○ Video:
• video editing
• motion design


♦ ENGLISH level:
- - - - - - - - - - - - - - - - - - - - - - - - - -

• spoken language - intermediate
• written language - intermediate+
• good knowledge of english CG terminology


♦ MY GENERAL SKILLS:
- - - - - - - - - - - - - - - - - - - - - - - - - -

∙ learning of new technologies and programs quickly
∙ team player, or can work independently too
∙ passionate about game development
∙ initiative and bringing new ideas
∙ open to critics and ready to make edits to my work
∙ I have clear understanding of workflow and technical limitations

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