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Dmytrii

Hard surface 3D artist/generalist

Возраст:
25 лет
Город проживания:
Киев
Готов работать:
Удаленно

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Dmytrii
Dmytrii Soloviov
Soloviov
Hard
Hard Surface
Surface 3D
3D Artist
Artist

CONTACT PPRROOF FI LI LEE
Opole, Poland Skilled
Skilled and
and versatile
versatile hard
hard surface
surface artist
artist with
with 3+
3+ years
years ofof
production experience and a solid background in freelance 3D
[открыть контакты](см. выше в блоке «контактная информация») production experience and a solid background in freelance 3D
development, seeking a new position to further apply and
development,
develop seeking
my skill a new
set. Highly positiontotonew
adaptable further apply and
workflows and
[открыть контакты](см. выше в блоке «контактная информация»)
developpassionate
deeply my skill about
set. Highly
3D artadaptable
and design.toI have
new an
workflows and
eye for both
Artstation beauty
deeply and detail. about 3D art and design. I have an eye for
passionate
both beauty and detail.
LinkedIn
LinkedIn WORK EXPERIENCE
Behance
Behance WORK EXPERIENCE
Converts.de Apr 2024 - Present
Hard Surface 3D Artist
S
SKK II LL LL S
S Converts.de Aprand
Delivered highly precise mid/high-poly models 2024 - Present
CAD-based
Hard Surface 3D Artist
solid/surface models for global Amazon brands such as Roborock,
Advanced 3D Modeling - Delivered highly
Heldenwerk, precise
Stoneline, mid/high-poly
Fackelmann, Steinel,models and CAD-based
and BlenderBottle.
Advanced 3D Modeling - high/mid/
high/mid/low-poly modeling, SubD, as solid/surface models for global Amazon brands such as Roborock,
Converted complex high-definition 3D models from clients into
low-poly modeling as well as solid/ Heldenwerk, Stoneline, Fackelmann, Steinel, BlenderBottle.
well as solid/surface CAD. optimized, low/mid-poly assets with efficient UVs for AR/VR
surface CAD design. Converted complex high-fidelity geometry into optimized, low- poly
integration and real-time engines.
Asset Optimization - retopology, high- assets with efficient UVs for AR/VR integration and real-time
Asset Optimization - retopology, Created photorealistic PBR textures using procedural, hand-
to-low poly workflow, engines.
painted, photo-based, and hybrid pipelines.
high-to-low poly texture baking, Created photorealistic PBR textures using procedural, hand-
geometry/texture optimization for real- Implemented professional
painted, photo-based, and lighting setups and final rendering of the
hybrid pipelines.
geometry/texture
time engines. optimization for 3D models.
Implemented professional lighting setups and final rendering of the
real-time engines.
Texturing - PBR texturing, Improved
3D models.existing company pipelines by creating custom model
and texture
Improved databases,
existing whichpipelines
company increasedbyspeed andcustom
creating consistency.
model and
Texturing - PBR texturing,
procedural/hand-painted/photo-based
Finalized 186 projects and provided creative feedback and/or
texture databases, which increased speed and consistency. Finalized
procedural/hand-painted/photo-
workflows. assistance on additional 72 projects at Converts as of July 2026.
186 projects and provided creative feedback and/or assistance on
based
UV workflows.- ensuring the UV
Unwrapping additional 72 projects at Converts as of July 2026.
UV Unwrapping
layout - ensuring
is logical, the UV
scalabale, and Self-employed 2020 - Present
Freelance 3D Artist
optimized.
layout is logical and optimized.
Self-employed
Managed full-cycle 3D model development 2020 for indie and
- Present
Lighting/Rendering
Lighting/Rendering- - studio
studio lighting
lighting
commercial clients
Freelance 3D Artist- from blockout to the final engine integration.
setup,
setup,photorealistic
photorealisticproduct rendering,
product Delivered production-ready CAD files based on and
the client’s
Managed full-cycle 3D model development for indie
real-time
rendering,engine integration.
real-time engine specifications, dimensions, and reference boards.
commercial clients - from blockout to the final engine integration.
Post-processing - image correction, Delivered production-ready CAD files based on the client’s
integration.
editing and compositing.
Post-processing - image correction, S O F T W Adimensions,
specifications, R E P Rreference
O F I Cboards.
IENCY
Animation/Rigging - functional rigging
editing and compositing.
and general animation for hard surface
Animation/Rigging - functional
mechanisms and props as well as
SBlender
O F T W AMaya
R E P RZBrush
O F I C Fusion360
I E N C Y Plasticity
rigging and general animation for
camera animation.
hard surface mechanisms and props.
Photoshop
Blender Substance
Autodesk Marmoset
Maya ZBrush RizomUV
Plasticity
Marvelous
Fusion360 FreeCAD
Designer
Painter
LANGUAGES
LANGUAGES FreeCAD Marmoset
Substance IllustratorRizomUV
AffinityMarvelousC4D Unreal
Photoshop
UE
English (C1 - CEFR) Painter Toolbag Designer Engine

Polish
English (C1 - CEFR) (B1 - CEFR) ED
ED UU
CCAA
T ITO
IONN
Ukrainian
Polish (B1 - CEFR) (Native)
University of Opole, Poland
Russian
Ukrainian (Native) (Native) University of Opole,
English Philology - Culture Studies (GPA - 4.36) 2023 - 2026
Poland
Russian (Native) English
PolissiaPhilology
National - Culture Studies
University, (GPA - 4.36)
Ukraine
Polissia National University, Ukraine 2018
2018 -- 2021
2021
International Economic Relations
International Economic Relations

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