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Вадим

Unity 3D-розробник

Вік: 27 років
Місто проживання: Одеса
Готовий працювати: Дистанційно
Вік:
27 років
Місто проживання:
Одеса
Готовий працювати:
Дистанційно

Контактна інформація

Шукач вказав телефон .

Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.

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VADIM MANGHIR
Unity Developer
Currently looking for remote work options, with a strong interest in relocating to Eastern Europe and continuing my career in an office environment

2.5 years of professional experience and 13 years of personal projects with Unity

__________
Personal Information Contacts
Age: 26 E-mail: [відкрити контакти](див. вище в блоці «контактна інформація»)
Citizenship: Moldova Telegram: @VadMang
Residence: Colombia Git Hub: github.com/VadimManghir
__________
Experience
Unity Developer| 11/2022 – 7/2023 | Inefable Development (Moldova)
- Development of game mechanics and systems in Unity (C#) for various projects.
- Creation of interactive demo projects and prototypes for clients.
- Optimization of application and game performance (memory usage, FPS, resource loading).
- Development of auxiliary software and tools for internal teams.
- Integration of UI/UX solutions and configuration of user interfaces.
- Support for cross‑platform builds (PC, mobile devices, VR/AR).
- Implementation and configuration of animation, physics, and audio systems.
- Testing, debugging, and bug fixing to ensure product stability.
- Preparation of technical documentation and developer guidelines.
- Integration of advertising SDKs (Google AdMob, Unity Ads, etc.).
Teacher | 10/2023 – 9/2025 | Young Coder School (Ukraine)
Taught children from 6 to 18 years old
- Unity 3D (Unity, C#): Introduced students to game development fundamentals, scripting, and interactive mechanics.
- Web Development (JavaScript, HTML, CSS): Taught basics of front‑end programming and building simple websites.
- Roblox (Roblox Studio, Lua): Guided students in creating custom games and interactive experiences.
- Minecraft (Java, MCreator, BlockBench): Showed how to design mods, assets, and game mechanics.
- Scratch (Visual Programming): Helped younger students understand programming logic through block‑based coding.

__________
Education:
National University "Odessa Maritime Academy"
Bachelor's degree, Marine Transportation 01/2016 – 08/2020
__________
Technical Skills
- Proficient in C#: object‑oriented programming, design patterns, memory management
- Strong knowledge of Unity Engine: object lifecycle, components, prefabs, scenes, inspector configuration
- Experience with Physics & Animation: Rigidbody, Collider, Animator, state machines
- UI/UX Development: Canvas, EventSystem, responsive interfaces across devices
- Performance Optimization: profiling, Draw Calls management, memory usage, cross‑platform stability
- 3D Modeling Practice: Regularly studying and practicing 3D asset creation in Blender and MagicaVoxel to expand artistic and technical skills.
- Creating custom inspectors and editor utilities

Tools & Technologies
- Version Control: Git, GitHub, GitLab
- Shader Graph & Materials: creating and customizing visual effects
- Integration of SDKs & Plugins: analytics, ads, multiplayer(Photon, Mirror)
- 2D/3D asset workflows: importing and optimizing models/textures
Personal Skills
- Fast Learner – quickly adapts to new tools, technologies, and workflows
- Passionate Programmer – long‑standing dedication and enthusiasm for coding and software development
- Adaptability – flexible in diverse environments, able to adjust smoothly to changing requirements and challenges
Language
- Russian – Native
- Ukrainian – Native
- English – Advanced
- Spanish - Basic
__________
About me:
From the age of 12, I developed a strong passion for programming. I began with Pascal and Visual Basic, later moving on to C, and by 13 I was already fascinated by
game mechanics and discovered Unity. During my school years, I experimented with various projects, which remained at the prototype stage and were mostly shared
among friends.
Initially, under family influence, I chose a maritime career path and worked at sea for about six years.
At 23, I decided to change my profession and joined a Moldovan company as a Unity Developer. Although the company did not have its own projects, we provided services
to other firms, which allowed me to significantly expand and scale my skills. A year later, I also took on a role at a Ukrainian online school, where I primarily taught
teenagers programming and game engine development.
Recently, the company I worked for closed, and I chose to end my teaching activities. After a short break, I am now ready to join a team where I can contribute to the
creation of high‑quality projects and continue growing as a developer.

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