- Файл
Даніїл
Unreal Engine developer, розробник
- Вік:
- 19 років
- Місто проживання:
- Дніпро
- Готовий працювати:
- Дистанційно
Контактна інформація
Шукач вказав телефон .
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/10237816/
Завантажений файл
Це резюме розміщено у вигляді файлу. Ця версія для швидкого перегляду може бути гіршою за оригінал резюме.
DANIIL OLIINYK
UNREAL ENGINE GAME DEVELOPER
Was born in Ukraine, Dnipro., Current fl[
location: Liberec, Czech
COURSES
Sep 2022 YOUTU B E R U N R E AL ENGINE RUS. BASIC
LESSO N S A B O U T BLUEPRINTS
May 2023 ARTEM S L A K VA . SUPER BLENDER
( MODE L L I N G )
LINKS Mar 2023 PIERR I C K P I C K AU T, COURSE "ALIV E",
ABOU T A N I M AT I NG WITH BLENDER.
GIT HUB:
Aug 2023 CREAT I N G F I R S T PERSON ZOMBIE
https://github.com/Fidus1337?ta SHOOT E R , U S I N G BLUEPRINTS BY
b=overview&from=2023-08-01&t… SM ART P O LY
Telegram:
Aug 2023 BLEND E R F P S R I G GING & ANIM ATI ON BY
https://t.me/fidus2005
DAVID S T E N F O R S ON YOUTUBE.
Discord (my tag is "_fidus_" ):
http://_fidus_ Sep 2023 RECOI L S YS T E M F OR GUN IN UNRE AL
ENGIN E BY C Y B E R LOD
Oct 2023 UDEMY. U N R E A L ENGINE 5 : CREATE
VIDEO G A M E I N U E5 WITH BLUEPR INTS,
CREAT E D BY U N REAL M AGIC
Oct 2023 UNRE A L E N G I N E 5 C++ THE ULTIM ATE
GAME D E V E LO P E R COURSE, CREATED BY
STEPH E N U L I B A RRY(HERE I AM
LEARN I N G C O D I NG ON C++ FOR UE5)
Oct 2023 SITE R AV E S L I , W HERE I AM STILL
LEARN I N G C + + .
SKILLS PROJECTS (YOU CAN FIND THEM IN MY GIT)
Unreal Engine 5 using UNSAV E D P R O J E CTS
blueprints (1 year)
Actually, during passing courses I learned a lot,
C++ (OOP) (1 year) just watching videos on YouTube. Where firstly
deepened my knowledge about all interface in
Using C++ in Unreal Engine 5.
Unreal and then watched and repeated how to
Now actively improve this skill
make as amazing things as parkour, recoil for
(1 month)
guns, etc.
Creating animations in blender
CREAT I N G MY F I R ST GAME "ZOMB IOX"
Modelling in blender
The project is not yet completed, but for this
GIT project I learned course, how to create my own
first person shooters animations in blender and
Had experiance with
after this course, I made all needed animations
Cascadeur
for my game.
Familiarity with programming I also added to my project ability to shoot with
languages: python, javascript, recoil(if you try to shoot with aiming, your firing
css(html), pascal, delphi, will be more exactly), jumping, walking, running,
assembler also applied camera shake component for all of
these actions etc.
I started to create widget stamina for my
character and for a while I stopped my project
LANGUAGES and decided to deep knowladge, with additional
course.
(link to my repository)
Ukrainian(Native)
CREAT I N G P R O J ECT FOR LEARNING
Russian(Native) UNRE A L E N G I N E 5. PASSING THE
English(B1-B2) COUR S E ( G U I D E )
Course: Unreal Engine 5: Create a video game in
UE5 with Blueprint by Unreal Magic
For a moment I learned from this course: more
HOBBIES deeply materials, enhanced inputs(also found
additional information), animations
blueprints(more deeply too), creating dynamic
Reading Books crosshair, aim offset, turning system(for
Learning Math character), first & third person view, deeped
Programming knowledge about UI.
English(Reached B2 Level (link to my repository)
Without Teacher)
Sport CREAT I N G P R O J ECT BASED ON COURSE:
UNRE A L E N G I N E 5 C++ THE ULTIM ATE
GAME D E V E LO P E R COURSE. (GUIDE)
Now I am learning how to code on C++ in Unreal
Engine.
(link to my repository)
FIRST P E R S O N ZO MBIE SHOOTER
( GUID E )
Basic UI functions. Camera view. AI for the
enemy. Creating Environment(his movement
component etc). Optimization of the game.
Introducing line traces. Animations Blueprints.
Characters class. Timelines. Timers. Landscape.
Learned what is the skeletal mesh, skeleton, and
physical assets(for making damage depends on
part of the body). Basic functions from materials.
Damage functions. Sound environment.
(link to my repository - unfortunately, I
accidentally deleted this project, but since it was
based on a tutorial from YouTube, you can see
what it looked like, here is link )
E D U C AT I O N
Slobozhansky HIGH S C H O O L D I P LOM A
Lyceum № 1
2020
Dnipro
Oles Honchar SOME C O L L E G E (NO DEGREE)
Mechanical
Аt the moment I am studying there on an
Engineering
advanced scholarship.
College
Dnipro
Інші резюме цього кандидата
Дистанційно
Daniil Oliinyk Data analyst SKILLS Python libraries: Matplotlib, Seaborn, Pandas, ScikitLearn, Git Excel (and if it’s important: PowerPoint, Word, Access) SQL Workbench Data parsing: Requests...
Розглядає посади: Data analyst, Системний аналітик
Дистанційно
Daniil Oliinyk Data analyst SKILLS Python libraries: Matplotlib, Seaborn, Pandas, ScikitLearn, Numpy, Plotnine, Plotly Git Excel (and if it’s important: PowerPoint, Word, Access) SQL Workbench Data...
Дніпро
ДАНИИЛ ОЛЕЙНИК Unreal Engine Game Developer DANIIL Дистанционно Дата рождения: 23 августа 2005 г. Гражданство: Украина GIT: https://github.com/Fidus1337?tab=repositories ОБРАЗОВАНИЕ Младший...
Схожі кандидати
-
Software Engineer
Дистанційно -
Javascript-програміст
Дистанційно -
Full stack програміст
Дистанційно -
Front-end programmer
Дистанційно -
Front-end програміст, FullStack
Дистанційно -
Програміст Java
Дистанційно