- Файл
Вероніка
Junior UI/UX designer
- Вік:
- 21 рік
- Місто проживання:
- Кропивницький
- Готовий працювати:
- Київ
Контактна інформація
Шукач вказав телефон, ел. пошту та LinkedIn.
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/10603214/
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Web designer, UI/UX designer
Ukraine, Kropyvnytskyi
https://www.behance.net/ebd2460a
ABOUT ME
My goal is to get a position as a UI/UX designer in an innovative company where I can use my skills and creativity to
create visually appealing and user-friendly interfaces. I strive to combine my professional design experience with UX
knowledge to create products that not only meet the needs of users, but also provide them with an unforgettable
product interaction experience. My goal is to constantly develop my skills and stay abreast of the latest trends in
design to ensure the highest quality and innovation in my work.
EDUCATION PROFESSIONAL EXPERIENCE
BACHELOR BEETROOT ACADEMY UI/UX DESIGN | 5 months 2023-2024
National University “Zaporizhzhia polytechnic” During the UI/UX design course at Beetroot Academy, I studied user needs and
2021-2025 analyzed the market, competitors and target audience. She studied the theoretical
principles of design and user experience, and also used various tools and software
SPECIALTY for creating and prototyping interfaces. She also participated in practical
exercises, projects and individual tasks in order to apply the acquired knowledge
Software engineering
in practice. More details:
Projects implemented: e-commerce project in the field of clothing and fashion
“VELVET-VOGUE” , e-commerce project “InterCat” , mobile application for buying
SKILLS
movie tickets “PopcornPals”, and mobile application “Ukraine for you”.
TOOLS
Detailed steps of the projects' implementation
Figm
A competitive analysis was developed for each of the projects
Photosho
A functional comparison of 3 direct and 3 indirect competitors was conducted,
Mir
weaknesses and strengths of each of them were found, their audience and
Whimsica
activity were analyzed through Similarweb and Google Trends. Based on this,
Jira
the style of the future project was determined
The analysis of the business needs of each project was carried out. Next, User
PROFESSIONAL
Flow was developed, which visualized the sequence of user actions during
Interface design (UI Design their interaction. Based on the User Flow, a Customer Journey Map was built,
Experience of user experience (UX Design which displayed all stages of the user's interaction with the product or service,
Communication skill highlighting key points of contact and possible points of friction that need
Creativity and innovation improvement
During the development of personas and empathy maps for projects, the first
LANGUAGE research of the target audience was conducted. This included an in-depth
analysis of their characteristics such as age, gender, occupation, as well as
Ukrainian, Russian – nativ
their needs, preferences and motivations
English – intermediate
Personas were created on the basis of this data - typical representatives of the
target audience, which reflected different aspects and characteristics of
users
Then, with the help of the empathy map, the key characteristics of each
persona, their needs, desires, problems, as well as their emotional state and
interaction with the product or service were displayed
After creating the characters and the empathy map, the next step in the
development process was to create wireframes, UI kits, mockups and
prototypes. During wireframe modeling, the structure of the interface was
determined, and graphical elements such as buttons and input fields were
developed in the UI kit to standardize the design. With the help of mockups,
detailed mockups of the interface were created taking into account functional
elements and design, and prototyping allowed the creation of interactive
models for testing functionality and interaction with the user before
development.
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