- Файл
Богдан
Гейм-дизайнер
- Місто проживання:
- Харків
- Готовий працювати:
- Дистанційно
Контактна інформація
Шукач вказав телефон .
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/10651331/
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Objective
A young and ambitious game designer with experience in game development at university and
a deep understanding of game mechanics. Seeking an opportunity to join a team where I can
apply my knowledge and continue to grow within the gaming industry. Eager to learn and
actively contribute to the development of game projects.
Education
• Kharkiv National University of Radio Electronics
2020–2024
Major: Software Engineering
• Key courses: Game Design, Game Development, Game Mechanics Design, Level
Design, Game Design Documentation (GDD).
Skills
• Game Design: Development of game mechanics, balancing, prototyping, writing
GDDs, level design.
• Tools: Unity, Unreal Engine, Figma, Jira, Photoshop.
• Analytics: Understanding of game metrics (DAU, Retention), analysis of monetization
mechanics.
• Teamwork: Experience working in a team, ability to clearly communicate ideas,
collaboration with developers and artists.
• Game Experience: Extensive experience with games of various genres, deep
understanding of popular mechanics and trends.
• Soft Skills: Creativity, adaptability, willingness to learn.
Work Experience
My portfolio includes projects TideTime, Flappy_Plane, and Zigzag, which I developed
independently, as well as SyntheticSupremacy, created as part of a team. These projects
demonstrate my skills in game design and my problem-solving approach.
1. Project "Flappy_Plane"
Description: A Flappy Bird-style game with unique mechanics: a bonus system and
procedurally generated obstacles.
GitHub link: github.com/BohdanBochenko/Flappy_Plane
2. Project "Zigzag"
Description: A minimalist endless runner with procedurally generated roads. The
player controls a line by tapping the screen to turn and avoid obstacles. The speed
increases over time.
GitHub link: github.com/BohdanBochenko/Zigzag
3. Project "SyntheticSupremacy"
Description: A 3D shooter featuring procedurally generated levels and a variety of
enemies. Focused on dynamic gameplay, mechanic balancing, and the creation of
engaging levels.
Video link: youtube.com/@SyntheticSupremacy
4. Project "TideTime" (conceptual)
Description: A conceptual PC game with detailed descriptions of all core elements —
mechanics, locations, and interfaces — centered around a former musician striving to
restore order.
2
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