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Vladyslav

Unity developer

Вік: 31 рік
Місто проживання: Черкаси
Готовий працювати: Дистанційно, Київ, Львів
Вік:
31 рік
Місто проживання:
Черкаси
Готовий працювати:
Дистанційно, Київ, Львів

Контактна інформація

Шукач вказав телефон , ел. пошту та LinkedIn.

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Vladyslav
Ivanov
unity developer
[відкрити контакти](див. вище в блоці «контактна інформація»)
[відкрити контакти](див. вище в блоці «контактна інформація»)
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LinkedIn

I am a Unity developer with extensive experience creating applications and games for
VR/AR, mobile, and desktop platforms. Once I set myself the goal of becoming a
developer, I dramatically changed my life within one year. I thrive on ambitious tasks,
continuously improving and mastering new technologies.

My experience is diverse: I've worked with numerous libraries, plugins, and tools. Thanks
to my previous management roles in large companies, I've developed strong
communication, critical thinking, leadership, and self-learning skills.

I have an active approach to life and am always results-driven. My portfolio includes
significant projects that I'm proud of.

Tech skill:
Application architecture: OOP, SOLID, SOA, Design patterns, DI
Asynchronous programming: UniTask, async/await
Framework and libraries: Zenject, DOTween, LINQ, I2, FinalIk, Analytics, Addressables
VR/AR: XR Interaction Toolkit, Meta XR, AutoHand, OpenXR, SteamVR, ARFoundation
Unit testing: Unity Test Runner, NUnit, NSubstitute, Fluent Assertions
Development tools: Unity3D, Blender, Figma
Project management: Jira, Favro, Scrum
Version control: Git
Professional experience:

ADVIN GLOBAL ILL
Unity developer (July 2024 - Present time)
Projects:
ARMirror
Desktop client-server application with additional AR experience. A global all-Ukrainian
project designed to preserve the memory of the fallen soldiers and highlight the events
of the war. This project was inaugurated by President Zelensky. Dev part - a touch
stand for interaction, including localization with two languages, animations, photo-video
gallery, text part with history, AR experience. The content is different at each booth.
Technologies used: Unity Video Player / Unity Localization / UniTask / Zenject /
DOTWeen / AVProLiveCamera
VRNow
Medical application for rehabilitation of people with musculoskeletal problems or lost
limbs. The main mechanics of the application include precise body kinematics,
accurately transferring the patient's real movements into VR using a headset and
additional trackers. It also features physical interactions within the VR environment,
enabling users to perform tasks on various virtual simulators.
The project has received international awards for innovation. I was the key developer
responsible for the entire architecture and logic.
Technologies used: SteamVR / FinalIk / UniTask / AutoHand / Zenject / DOTWeen /
Addressables / LINQ / URP Post-Processing / Unity Physics

BiDon Games Studio
Unity developer (August 2022 - June 2024)
Projects:
Steel Crane VR Simulator
Steel Crane VR Simulator learning app for Oculus and Piko platforms.
Technologies used: XR Interaction Toolkit / DOTWeen / Zenject / ParticleSystem /
Unity Physics
Car Cleaning Station
The game is a VR-simulation of a car wash station. I developed a separate mode of
washing a car inside the cabin. While working on this mode, I implemented interaction
mechanics, sockets, physics and drawing on material. I also worked with lighting, SFX,
VFX, shaders, scene optimization, and logic for moving between scenes. I also
frequently used Blender to work with 3D models.
Technologies used: XR Interaction Toolkit / PICO Integration SDK / Unity Physics /
Joints / ParticleSystem / DOTWeen / Blender
Weapon Simulator
VR-application for Windows platform. A simulator for practicing the skills of firing
Ukrainian soldiers at aerial targets. Within this project I developed all core logic, UI and
all its functionality, including localization into several languages, account management
logic, statistics, firing modes, scenes initialization, audio and visual effects playback,
target generation and destruction logic.
Technologies used: Meta XR SDK / I2 Localization / URP Post-Processing /
ParticleSystem / Terrain / EasyButtons / Zenject / DOTWeen / LINQ
Hydrogen
VR video demonstration of a hydrogen extraction plant. This project was designed to
find investors for the construction of a modern environmentally friendly plant.
Developed independently, for any VR platforms.
Technologies used: Oculus Integration SDK / Enviro / DOTWeen / Unity Recorder /
Spatial Media Metadata Injector / ParticleSystem / Blender
Scanning VR
VR application for the Oculus Quest platform. Sports simulator of the English soccer
club Arsenal. Designed to train and track the reflexes and concentration of players. In
this project I developed UI and all its functionality, account management logic, statistics,
levels initialization, audio and visual effects playback, worked with shaders, separately
created some 3D models for this application and implemented animation of their
destruction as well.
Technologies used: Meta XR SDK / Unity Animations / Simple Scroll-Snap / Zenject /
DOTWeen / LINQ / UniRx / ParticleSystem / ShaderGraph / Blender

Additional information:
Languages: Ukrainian, Russian, English (Intermediate)
Soft skills: Critical thinking, Teamwork, Decision making, Responsibility, Leadership
Education: IT STEP University (2024 - Present time)
Hobby: Music, Comics, Movies, Cuisine, Science, Football

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