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Oleksandr

Game Developer

Розглядає посади: Game Developer, Unreal Engine Developer, Technical artist
Вік: 39 років
Місто проживання: Інші країни
Готовий працювати: Дистанційно
Розглядає посади:
Game Developer, Unreal Engine Developer, Technical artist
Вік:
39 років
Місто проживання:
Інші країни
Готовий працювати:
Дистанційно

Контактна інформація

Шукач вказав телефон та ел. пошту.

Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.

Завантажений файл

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Oleksandr Rudyk
Unreal Engine Developer | VR/AR | Multiplayer | Optimization

Tools & Tech Stack About me
Unreal Engine 4/5 • C++ • Game development is not just my profession — it’s my lifelong passion. Since 2017, I’ve built multiplayer games, VR/AR
Blueprints • Niagara • visualizations, and technical tools using Unreal Engine 4/5. I combine deep technical knowledge with creative thinking to
CommonUI • Jenkins • Figma • deliver high-performance, scalable solutions across platforms.
Blender • Cinema4D • Python •
Git • Perforce • SVN • REST API
• Pixel Streaming • Fusion 360 • Services I Offer
OpenAI • LLM
Unreal Engine Development
 CI/CD Automation

Advanced expertise in Unreal Engine 4/5 with proficiency in Implementation of continuous integration and deployment
Language C++ and Blueprints for creating high-performance, scalable pipelines using Jenkins for automated builds across multiple
solutions.

 platforms.


Ukrainian
native VR/AR Development
 UI/UX Design

Russian Specialized knowledge in creating virtual and augmented Knowledge of user interface development using CommonUI,
native reality experiences, including development for platforms like UMG, and Figma for creating intuitive and responsive game
Oculus Quest and PCVR.

 interfaces.


English
Technical level Multiplayer Game Development
 3D Graphics Programming

Experience in multiplayer setup and replication, with Skills in shader creation, material editing, and real-time
Education implementation of networking components and anti-cheat rendering techniques for optimized visual experiences.


systems.


Vinnytsia Technical College 
 Web Integration

2001-2005 Mobile Optimization
 Implementation of REST API connections and Pixel Streaming
Expertise in optimizing applications for mobile platforms for web-based access to Unreal Engine applications.
Vinnytsia National Technical including Android and iOS, with focus on performance and
University
 resource management.

2005-2007

Contacts
SKILLS
[відкрити контакти](див. вище в блоці «контактна інформація»)
Unreal Engine Development (Blueprints & C++)
VR/AR Experiences (Oculus Quest, PCVR)

[відкрити контакти](див. вище в блоці «контактна інформація») Multiplayer Setup & Replication
Shader & VFX Creation (Niagara, Material Editor)

Linkedin Mobile Optimization (Android, iOS)
CI/CD Automation (Jenkins, Automation Tool)

Twitter UI/UX Design (CommonUI, UMG, Figma)
Web Integration (REST API, Pixel Streaming)
Youtube
@Sanyarud EXPERIENCES
KREONIT (Contract) Feb 2025 - Aug 2025

MOBA Game

Level design , VFX, gameplay logic, mobile optimization

Jenkins CI/CD pipeline for Android & Linux builds

Custom UI: minimap, hero selection, skill display

Nice Pictures LLC (Contract) Feb 2022 - Jul 2024

Outfit Creator - Runtime Unreal Engine Clothing Design Tool

Runtime clothing design system with layered materials

Pixel Streaming setup for real-time web access

REST API integration and CommonUI customization

MAG AUDIO (Contract) Jul 2022 - Nov 2022

Sound Pressure Visualizer

Real -time sync with MATLAB via custom plugin

Procedural geometry generation and automated rendering

Freelance (via Upwork) Sep 2021 - Feb 2022

Developed a Star Wars–style multiplayer racing game set in American canyons

Custom spaceship movement component

Android & Windows input support

STRIX SDK integration for matchmaking and anti-cheat

Pangram (Contract) Nov 2020 - Jan 2021

Virtual Gallery — Artistic Volunteer Project (non-commercial, free access)

Virtual gallery design with interactive UI and “Favorites” system

Implementation of camera, lighting and real-time rendering of paintings

Saving user data and viewing history (SQLite backend)

Light Converse LTD (Contract) Nov 2019 - Oct 2020

LIGHTCONV ERSE 3D Show Builder
Integrating DM X controllers into Unreal Engine via GDTF/MVR protocols

Developing a plugin for real-time synchronization of lighting libraries

Exporting/importing lighting scenes for compatibility with external systems

Worlax Graphics (Contract) Feb 2022 - Jul 2024

Cosmos House VR — Architectural Visualization in Virtual Reality

Realistic VR visuali zation of a residential complex with interactive navigation

Optimization of models and materials for VR performance (Nanite, LOD, HDRI)

Preparation of architectural assets via Datasmith pipeline

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