- Файл
Вадим
Unity 3D програміст
- Місто проживання:
- Южноукраїнськ
- Готовий працювати:
- Дистанційно, Київ, Одеса
Контактна інформація
Шукач вказав телефон .
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Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/11156286/
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HUTSULIAK
EDUCATION
Unity Developer
ONTU (Bachelor’sdegree) Computer Engineering
2017 - 2021
WORK EXPERIENCE
Profil Big D Studio
Unity Developer with over 4 years of Senior Unity Developer
commercial experience and a strong November 2022 – December 2024
background in developing games from Star Saber (sci-fi action, URP):
concept to launch - Led full-cycle game development, including architectural design and feature
Deep understanding of OOP, design patterns, implementation.
- Worked extensively with URP graphics and shader optimization to achieve
algorithms, and data structures, ensuring high visual fidelity in a space-themed environment, focusing on lighting, glow
maintainable and scalable code effects, and performance.
- Created complex and responsive UI windows with non-standard behavior and
Experienced in extending Unity Editor with transitions.
custom tools and plugins to streamline Optimized rendering and lighting to ensure stable performance across devices.
development workflows and improve team
efficiency Idle Army Military Base Tycoon (idle strategy):
- Improved build stability and game readiness through extensive testing,
Integrated a wide range of SDKs (Firebase, including multiple iterations with the publisher.
AppLovin, AppMetrica, Tenjin, Facebook, - Reduced build size from 332 MB to 156 MB by refactoring Addressables,
etc.) to enhance functionality and analytics compressing textures, and restructuring assets.
- Doubled FPS on target mobile devices (from 25 to 60) via draw call
Skilled in UI layout, animations, VFX, and optimization (mesh combination, material instance reduction) and use of Atlas
building cross-platform client-server v2.
- Developed a robust multithreaded asynchronous save/load system to ensure
applications with a focus on stability and smooth UX.
performanc - Created custom editor tools and pipelines to boost development efficiency.
Familiar with mobile optimization techniques - Implemented adaptive data and localization loading systems using
ScriptableObjects for flexibility and scalability.
and shader usage for visual and runtime - Built modular UI using scalable sliced sprites and responsive layout
efficiency. principles.
Contact RTS Game Mode Expansion (in the same project):
- Designed and implemented a full-featured RTS mode with gacha elements and
LinkedIn modular AI behaviors.
- Developed agent movement, targeting, and wave logic to ensure engaging and
Email: [
- Automated level design by parsing configuration from Google Sheets,
enabling rapid iteration and secure remote updates.
Language
Ukrainian: Nativ UGI Studio
Unity Developer
Russian: Nativ November 2021 – November 2022
English: B1–B2 (Capable of Merge Day (farm):
Developed and maintained UI layouts, wrote unit
professional communication and tests, fixed bugs, and implemented interactive
documentation) tutorials.
Coin Valley(social casino):
Rewrote core code, implemented level
Portfolio Link configurations, audio management, and push
notifications
Idle Army Military Base Tycoo Contributed to adding new content and refining
Star Sabe game logic.
FlexReality
BookvA Unity Developer
October 2020 – October 202
IdlePolice(git Redesigned application interfaces and set up
3D Multiplayer FPS Shoote client-side logic using REST APIs
Developed AR features, such as maps integration
.NET Game Server and bonus balance displays, for the "LaMaster"
app with client-server architecture
Simple Arkanoid Managed application packaging and deployment
processes.
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