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Unity 3D програміст
Контактна інформація
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📍 Based in Spain | Remote-ready within CET ±2h
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Summary
Senior Unity Developer with over 13 years of experience in mobile, PC, and console game development.
Proven track record in delivering successful hyper-casual and casual titles, including contributions to AAA
projects at Ubisoft and Gameloft. Expert in Unity3D and C#, with deep specialization in performance
optimization, shader development, and scalable architecture. Passionate about crafting engaging gameplay
experiences and collaborating with multidisciplinary teams to bring iconic games to life.
Core Competencies
🎮 Unity & C# Development: Expert in gameplay systems, UI, editor tooling, and mobile optimization
🧠 Architecture & Design: Strong grasp of SOLID principles, DI frameworks (Zenject, VContainer),
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● ✨ Specialized Expertise: Shader development (CG/HLSL), particle systems, native plugin integration
and reactive programming (UniRx, UniTask)
● 🛠️ Tooling & CI/CD: Odin Inspector, Jenkins, Git/GitLab, App Store & Google Play publishing
(iOS/Android), performance profiling
● 🌐 Cross-Platform Experience: iOS, Android, PC, Console, Facebook, Amazon, Microsoft Store
● 💬 Communication: Upper-intermediate English, collaborative mindset, team leadership experience
Professional Experience
COG Interactive — Senior Unity Developer June 2025 – Present
● Developed hyper-casual games from concept to release (e.g., Tangled Pipes, Boat Sorting)
● Led gameplay prototyping and feature iteration with rapid testing cycles
Gameloft — Unity Developer Jan 2025 – May 2025
● Contributed to Disney Dreamlight Valley across platforms
● Enhanced UI systems and resolved key gameplay bugs
Independent & Partner Studio Projects May 2023 – Dec 2024
● Created original hyper-casual games (e.g., Happy Chicken)
● Collaborated on idle arcade and hidden object games
Ubisoft — Rendering & Tools Developer Nov 2021 – May 2023
● Worked on Rainbow Six Mobile
● Improved rendering pipeline and built custom editor tools
Playgendary — Unity Developer / Team Lead Jan 2020 – Nov 2021
● Delivered multiple hit hyper-casual games (Hot Ironing, Bouncemasters, Perfect Cream)
● Led a team of 3 developers, built SDKs and native plugins
Murka — Unity Developer Sep 2016 – May 2019
● Developed slot features and animations for Slots Era and Scatter Poker
● Published games across multiple platforms using Jenkins
GAF Media — Deputy Team Lead Oct 2013 – May 2016
● Led development of GAF Converter and playback libraries for Starling and Cocos2D-JS
Education
🎓 Master’s Degree in Software Engineering Taras Shevchenko Lugansk National University
Additional Highlights
● Experience leading teams and mentoring developers
● Strong debugging and problem-solving skills
● Passionate about creating polished, player-centric experiences
● Comfortable working remotely and asynchronously across time zones
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