- PRO
Валерій
Tech Artist
- Вид зайнятості:
- повна, неповна
- Вік:
- 21 рік
- Місто проживання:
- Нетішин
- Готовий працювати:
- Київ, Львів
Контактна інформація
Шукач вказав телефон , ел. пошту та LinkedIn.
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/11596524/
Досвід роботи
Asset Manager / Tech Artist
з 06.2025 по нині
(2 місяці)
Sett, Дистанційно (IT)
• Established and standardized efficient asset management processes across departments.
• Documented how to find/use/download resources of different games.
• Facilitated point of coordination of all asset requests for Development, Product, Customer Success, and Creative Teams.
• Researched, implemented, and streamlined new tooling for automating asset processes.
• Sourced and reported on asset-related risks ahead of time, including lost files, quality issues, brand inconsistencies, and development roadblocks.
Graphical Programmer (Contract)
з 04.2025 по нині
(4 місяці)
Alfa Bravo Inc, Дистанційно (IT)
• Created production-ready real-time shaders in Unity Shader Graph, faithfully matching artistic
references across PC, console, and mobile targets.
• Provided technical guidance on shader performance and optimization, ensuring efficiency and
compatibility with project requirements.
• Authored reusable HLSL sub-graphs and custom function nodes, extending Shader Graph’s
capabilities and shortening VFX iteration cycles for the team.
Unity Tech Artist
з 01.2025 по 03.2025
(2 місяці)
Voxel Worlds, Львів (IT)
• Lighting & Baking: Optimized scene lighting and performed lightmap baking for enhanced visual fidelity and performance.
• Collaboration & Problem-Solving: Worked effectively within a team, troubleshooting technical and artistic challenges to meet project goals.
3D Generalist
з 12.2022 по 11.2024
(1 рік 11 місяців)
Etherion Designs, Нетішин (IT)
• Transitioned assets from Unreal Engine to Unity Engine, ensuring seamless integration and functionality.
• Adapted Unreal Engine shaders for Unity Engine with precise adjustments to maintain visual fidelity.
• Conducted manual retopology of hard-surface characters and assets to optimize performance and maintain detail.
• Performed hard-surface retopology and refined automatic retopology generated by Meshlab for clean, efficient topology.
• Created precise UV mapping, including custom Lightmap UVs.
• Baked high-quality textures for detailed and accurate visual representation.
• Identified and resolved issues with problematic meshes, improving overall asset quality and usability.
Unity Tools Developer (Self-Employed)
з 06.2021 по нині
(4 роки 2 місяці)
ShadowShardTools, Нетішин (IT)
• URP+: Designed and released a custom rendering pipeline enhancing Unity's Universal Render Pipeline (URP) with improved performance and visual quality.
• URP Ambient Occlusion Master: Implemented advanced ambient occlusion techniques including SSAO, HDAO, HBAO, and GTAO, ensuring superior lighting realism.
• URP 3D to Sprite Converter: Developed a tool that renders and processes 3D models into optimized 2D graphics for Unity projects.
• Pre-Integrated SSS LUT Generator: Created a generator for Look-Up Textures (LUT) to facilitate realistic subsurface scattering effects in Unity.
• Delivered innovative tools tailored for Unity Engine, leveraging expertise in HLSL, C#, and custom tool development to push the boundaries of the URP framework.
Освіта
Національний університет «Острозька академія»
Економічний факультет, Комп'ютерні Науки, Острог
Вища, з 2021 по 2025 (4 роки)
Знання і навички
- Ініціативність
- Blender
- Моделювання
- Текстурування
- Adobe Substance 3D Designer
- Adobe Substance 3D Painter
- Unity
- Marvelous Designer
- ZBrush
- C#
- HLSL
- ShaderGraph
Знання мов
- Українська — вільно
- Англійська — середній
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Tech artist
Львів, Дистанційно