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Денис
Game developer
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Denys Huch
Unity Developer
Lutsk 43026, Ukraine
Phone: [
email: [
LinkedIn Profile
Github https://github.com/d-huch
Experience :
● 2023/12 — present | Unity developer
Company: Bini Games / MaPanda
Responsibilities:
Projects: MaPanda (Android / iOS / Win / MacOS)
I Implemented new network app functionality and integrated SDKs: SSO,
Deeplinks, AppsFlyer, Analytics, and more. Create “White label” app duplicates
● 2023/01 — 2023/12 | Unity developer
Company: Makalu Games (freelance)
Responsibilities:
Projects: Moto Bike Race 3D: Motorcycles (Android / iOS)
Jigsaw Puzzles Puzzle World (Android / iOS)
Connect the Words - Word Games (Android / iOS)
Split Area - Scale & Cut (Android / iOS)
Air Parkour: Go Up 2 (Android / iOS)
Writing game logic, working with game physics, UI, analytics, ads, purchase,
remote configs, memory/fps optimization.
● 2022/08 — 2023/01 | Unity developer
Company: Whaleapp LTD
Responsibilities:
Projects: NDA, Blitz: Rise Of Heroes (iOS/ Android)
Implementing new game features, working with UI, and fixing bugs.
● 2021/08 — 2022/08 | Unity developer / Unreal developer
Company: Paga Group
Responsibilities:
Projects: Dark Riddle (iOS/ Android),
Dark Riddle 2 (iOS/ Android),
Strange Hill (Android / iOS / Steam),
NDA
I Implemented new game functionality, wrote shaders, worked with UI,
created prototypes, worked on gameplay logic, created new quests, fixed bugs,
and worked on gameplay prototypes on Unreal Engine 4 (Blueprint).
● 2020/10 — 2021/08 | Unity Developer
Company: Room 8 Studio
Responsibilities:
Projects: B-Real: Monster Buds (iOS/ Android)
B-Real Monster Buds: Gameplay (Android, iOS)
Working with UI, showing different data from the model to UI, implementing
new game functionality
● 2020/05 — 2020/10 | Unity Developer / Phaser Developer
Company: SRGH
Responsibilities:
Support mobile casino game platform iOS/Android, create Fish Shooting games on Unity
for casino platform, and port these games on Phaser (TS/ JS)
● 2017/09 — 2020/04 | Unity Developer
Company: Overgroup
Responsibilities:
Project: Luck City (WebGL)
The whole game client is written by myself (Gameplay, network (client-side), UI, and
others).
Project: Trophy Fishing 2 (Steam / WebGL)
Trophy Fishing 2 framerate optimization for WebGL, water specular lighting, sun rays,
increase game loading speed
● 2015/01 — 2017/09 | Technical Artist
Company: Overgroup
Responsibilities:
Project: Trophy Fishing 2 (Steam / WebGL)
I am writing CG/ShaderLab shaders, building Art pipelines, creating 3d assets,
optimizing game graphics, making simple rigs and animations, creating normal maps
and other textures for pseudo 3d assets in Photoshop, and setting game levels.
Programming Languages: C# (advanced), C++ (beginner), JavaScript / Typescript (beginner)
Programming Principles: SOLID, DRY, KISS
Game Engines Experience: Unity, Unreal Engine, Phaser
Graphics Software: 3Ds Max, Photoshop, and others
Control Version: Git, Plastic SCM
Additionally: Zenject, MongoDB, Protobuf, HLSL/ CG, Websocket, Jenkins, Team City, Addressable
Languages :
English (Upper-Intermediate),
Ukrainian (Native),
Russian (Native)
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