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Денис

Producer

Місто проживання: Київ
Готовий працювати: Дистанційно, Київ
Місто проживання:
Київ
Готовий працювати:
Дистанційно, Київ

Контактна інформація

Шукач вказав телефон .

Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.

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Denis Fadieiev [відкрити контакти](див. вище в блоці «контактна інформація»)
[відкрити контакти](див. вище в блоці «контактна інформація»)
PRODUCER
GAME DESIGNER
SCRIPTWRITER

Profile 13 years in computer games industry.

Skills
● Time, budget and staff management;
● Content, task management and bug-tracking;
● Solid team empowerment, motivation and collaboration;
● Ability to manage multiple projects simultaneously;
● Risk and crisis management;
● Good communication skills;
● Strong writing, character and plot development skills;
● Voiceover and cutscene/mockup directing;
● Experience in Git, Perforce, Unity 3D and Unreal engine platforms;
● Strong understanding of Agile Software development;
● Professional experience in game narrative at AAA level;
● Game design of different complexity (concepts, essays, location
synopsis and description, plots, quests, game flow, dialogues, puzzles
development, cut-scenes with respective texts; asset lists, art
explanations, speakers, tooltips, learning curve balances; races,
groups, organizations, clan’s documentation, including balance
tables, etc; balancing; social mechanics, virality and monetization
issues implementation; “game” languages development);
● Level design;
● UI/UX design;
● Localization;
● Game books, comic books and near-game texts writing;
● Working on sounds and music, sound requirements development;
● Image editing (Adobe Photoshop advanced user);
● Video direction and editing.

Education Petro Mohyla Black Sea State University 2005-2012
Politology
Experience ◊ FDO games◊ February 2024-Now

Job title: Owner
“Cthulhu: Eldritch pantheon”
Real-time strategy, simulation
https://drive.google.com/file/d/1LL6FLS-
YcnYbBLcLS1ARFyCAv_oBpKMK/view?usp=sharing
Responsibilities:
Manage development process from idea to release. GDD creation, studio
founding, team building, budgeting, etc.

◊ STUDIO-801◊ March 2024-Now

Job title: Principal Game Designer
“ARTYFACT”
https://artyfact.game/
FTP Battle Royale hero shooter, Metaverse
Responsibilities:
Consulting, GDD creation.

Job title: C0-producer, Principal Game Designer
“SOLCAT”
https://solcat.meme/
Blockchain-based runner
Responsibilities:
Management of the development process, consulting, GDD creation.

◊ Under NDA◊ January 2023-February 2024

Job title: Producer/Game director
“Project name under NDA”
Mobile F2P TBRPG
Responsibilities:
Manage development process from concept to release.

◊ IMMORTAL GAMES ◊ September 2021-December 2022

Job title: Producer
“DARK COUNTRY”
https://darkcountry.io/
Responsibilities:
Manage development process.

Job title: Producer
“VOID GODS”
NFT/Blockchain MMO strategy game
In development.
Responsibilities:
Manage development process from idea to release.

Job title: Producer
“DEAD SUBWAY”
NFT/Blockchain MMO strategy game
In development.
Responsibilities:
Manage development process from idea to release.

◊ Supermassive Games ◊ March 2021-September 2021

Job title: technical producer
“The Dark Pictures Anthology: House of Ashes”
https://store.steampowered.com/app/1281590/
The_Dark_Pictures_Anthology_House_of_Ashes/
Responsibilities:
Mention in credits

Job title: technical producer
“Little Nightmares II: Enhanced Edition”
https://store.steampowered.com/app/860510/Little_Nightmares_II/
Responsibilities:
Mention in credits

Job title: technical producer
“The Dark Pictures Anthology: The Devil in Me”
https://store.steampowered.com/app/1567020/
The_Dark_Pictures_Anthology_The_Devil_in_Me/
Responsibilities:
Mention in credits

Job title: technical producer
“Little Nightmares III”
https://store.steampowered.com/app/1392860/Little_Nightmares_III/
In development.
Responsibilities:
Manage development process.

Job title: technical producer
“THE QUARRY”
https://store.steampowered.com/app/1577120/The_Quarry/
Responsibilities:
Mention in credits
◊ GSC-game world◊ December 2018-March 2021

Job title: scriptwriter, narrative designer
“S.T.A.L.K.E.R. 2: Heart of Chornobyl”
https://www.stalkeR2.com/
Responsibilities:
Global plot scriptwriting, narrative design, worldbuilding. Mention in
credits: https://youtu.be/tUQnWrd7eDs?t=516

◊ Sigma software◊ June 2017-November

2018 Job title: project manager/senior game designer
MMO “BLACK SNOW”
https://apps.apple.com/ua/app/black-snow-ar-shooting-
game/id1325675483
Augmented reality geolocation Sci Fi
MMO with FPS and RTS constituents.
In development.
Responsibilities:
Project management, game design.

◊ Grand Devs◊ September 2014-May

2017 Job title: project manager
App “MakehAPPy”
Good deeds mobile social network. In development
Period: February 2017
Responsibilities:
Project management.

Job title: project manager/game designer
MMO “Crash.IO”
https://www.youtube.com/watch?v=99BTft-
8NUI Period: October 2016
Cross-platform Unity 3D MMO game. In development.
Responsibilities:
Project management, game design.

Job title: project manager
Openworld RPG “Hellspawn”
http://hellspawn.uk/
Period: May 2016 – February 2017
Responsibilities:
Project management.

Job title: project manager
App “Jesus ART”
https://goo.gl/dVY0lZ
https://goo.gl/2uXCWG
Period: December – February 2016
Responsibilities:
Project management.

Job title: project manager
Arcade “A Bad Day at the ZOO”:
http://novasoftgames.com/harambegame/
Period: September-November 2016
Responsibilities:
Project management.

Job title: project manager/game designer
Arcade “Air Ball”:
https://goo.gl/ggMJ2r
Period: July-August 2016
Responsibilities:
Project management, game design.

Job title: project manager
Shooter: “Save Dan”:
http://savedangame.com/
Period: May 2015-June
2016 Responsibilities:
Project management.

Job title: project manager
Sports/Action: “Amir Khan: Khanage”:
http://khanagegame.com/
Period: March 2016 - May
2016 Responsibilities:
Project management.

Job title: project manager
Slots for portal Toilet Fun Games
Period: December 2015 - June
2016 Responsibilities:
Project management.

Job title: project manager
Arcade/Action: “Monsters Arena”:
Puzzle & Dragons clone. In
development. Period: December 2015 -
June 2016
Responsibilities:
Project management.

Job title: project manager
Action/Quest: “Quip Anomaly”:
https://steamcommunity.com/sharedfiles/filedetails/?id=678545709
Period: February - May
Responsibilities:
Project management.

Job title: project manager
Arcade: “Tricky Trip”:
https://goo.gl/BrcykF
https://goo.gl/9m0K4m Period:
April-September 2016
Responsibilities:
Project management.

Job title: project manager/game designer
Arcade: “Talking Puppy Bizzy”:
https://goo.gl/3ZgCzh
https://goo.gl/B620yl
Period: June 2015-September 2016
Responsibilities:
Project management, game design consulting.

Job title: project manager/game designer
Arcade “Killer Bugs”:
https://goo.gl/1KtU5P
Period: July-September 2015
Responsibilities:
Project management, game design.

Job title: senior game designer/project manager
Sports/RPG: “Captain Majid”
PS2 game clone to the mobile platforms. In development.
Period: December 2014
Responsibilities:
Project management, game design.

Job title: senior game designer/projectmanager
TD “Earth Defense: Twilight of the Gods”
Cross-platform Unity 3D tower defense game. In development.
Period: September 2014
Responsibilities:
Project management, hiring, producing, game design etc.

Job title: senior game designer/project manager
Puzzle/Platformer: “Rabbit Escape”:
https://goo.gl/ByQhcb
Period: December 2014 – February 2015
Responsibilities:
Project management, game design.

Job title: senior game designer/project manager
Runner/Arcade: “Friends Quest”:
https://goo.gl/XqD7Qh
Period: October 2014 – January 2015
Responsibilities:
Project management, game design.

Job title: senior game designer/project manager
Arcade “Brave Astronaut Adventure”:
https://goo.gl/NW6Jo8
Period: December 2014
Responsibilities:
Project management, game design.

◊ iLogos◊ April 2013-August

2014 Job title: senior game designer
MMO “Avataria mobile”:
https://itunes.apple.com/ru/app/avataria/ID982229455?mt=8
https://goo.gl/G4zArV
Period: January-June 2014
Responsibilities:
The gameplay, balance and UI adaptation to the mobile platforms.

Job title: senior game designer
Runner/Race “Drive”
Cross-platform Unity 3D runner/race game. In development:
[відкрити контакти](див. вище в блоці «контактна інформація»)
Period: September 2013 - July 2014
Responsibilities:
Writing a game design document, technical specifications, the calculation
of the game mechanics, balance, monetization, role-playing elements,
server-side logic, level design, etc.
Job title: senior game designer
TD “Incoming! Goblins attack”
Cross-platform Unity 3D tower defense game:
https://goo.gl/QP9dDI
https://goo.gl/w4Adyi
Period: July-September 2013.
Responsibilities:
Calculation of the game mechanics, balance, monetization, level design,
units, text writing, project support, game designers team management
etc.

Job title: game designer
MMO “Anastasia dating universe” (working title)
Browser game with unique gameplay. Similar games: Smeet, IMVU,
Second Life, etc. Canceled project.
Period: June-September 2013.
Responsibilities:
Writing a game design document, technical specifications, balance,
monetization, role-playing elements, level design, etc.

Job title: game designer
Mobile puzzle “Zoo York” (working title)
A reverse of the Papa Pear game for mobile and Facebook platforms.
Canceled project.
Period: May- September 2013.
Responsibilities:
Writing a game design document, the calculation of the game mechanics,
balance, monetization, level design, etc.

◊ Standard games ◊ February 2013- March

20013 Job title: senior game designer
MMOFPS “Modern Pirates”
The game is in stage of a playable prototype: http://[відкрити контакти](див. вище в блоці «контактна інформація»)
Period: February-March 2013.
Responsibilities:
Writing a game design document, technical specifications, the calculation
of the game mechanics, balance, monetization, role-playing elements,
server-side logic, level design, etc.

◊ SJ studio ◊ June 2012- January

20013 Job title: senior game designer
Business simulator «Pyramid of success»
Unique game-simulator of a financial pyramid for social networks:
http://[відкрити контакти](див. вище в блоці «контактна інформація»)
Period: November 2012-January 2013
Responsibilities:
Writing a game design document, technical specifications, the calculation of
the game mechanics, balance, monetization, role-playing elements, server-
side logic, level design, etc.

Job title: middle game designer
ММО “Angry cars”
“World of tanks” clone for social networks:
http://[відкрити контакти](див. вище в блоці «контактна інформація»)
Development of the game was frozen.
Period: September 2012 - January 2013
Responsibilities:
Writing a game design document, calculation of the game mechanics,
balance, monetization, level design, etc.

Job title: junior game designer
MMORPG “Warriors of the Apocalypse”
http://[відкрити контакти](див. вище в блоці «контактна інформація»)
http://www.odnoklassniki.ru/games/wota
Period: June 2012-January 2013
Responsibilities:
Calculation of the game mechanics, balance, monetization, role-playing
elements, level design, characters creation, script writing, quests, etc.

◊ Playfo ◊ May 2012

Job title: junior game designer
Arcade “Tap the frog” & “Tap the frog 2”
http://
tapthefrog.com/
Period: May 2012
Responsibilities:
Internship. Creating concepts of mini-games.

◊ Roger games ◊ April 2012

Job title: junior game designer
HOPA “In search of Stardust”
“Big fish" HOPA game. Cancelled
project. April 2012
Responsibilities:
Writing a concept document and the script for the game.
◊ Andoran team ◊ June 2011- March 2012

Job title: junior game designer
RPG Andoran: Prologue
http://andoran.com/
Period: June 2011- March 2012
Responsibilities:
Character creation, quests and script-writing.

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