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Дар'я
2D Artist
Контактна інформація
Шукач вказав телефон та ел. пошту.
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/12055663/
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2017-2021 Public Management and Administration
Kharkiv Regional Institute of Public Administration attached to
the Office of the President of Ukraine
EDUCATIONAL PROGRAMS
2025 – Mentorship with Daria Pogodina, contemporary Ukrainian
artist
2024-2025 – Skvot school: 2D Concept Character and
Environment Artist ; Concept Artist: Start at Gamedev course).
CV
2022 - Artcraft School:
2022, 2024 - Schoolism Online Art Classes: Gesture Drawing,
Painting with light and color, Deconstructed: Drawing People,
PortfolioWORK EXPERIENCE
Visual Development step by step
DARIA GOLOVINA
2D general artist | concept artist Since Jul 2025 – Concept Artist at Black Tower Basement.
Creating 2D realistic character and creature art (sketches, final
Currently living and working in Uzhhorod, Ukraine.
render, turnarounds).
Since Aug 2025 – General Artist at House of Morok, (Indie team).
CONTACTS Develop character + environment concepts and maintain visual
@aulennatarix consistency across the project. UI layout exploration, icons/item
ar.
[
Since Oct 2024 - Freelance Concept Artist & Illustrator. Delivered
@aulennatarix concept designs and illustrations for various projects.
portfolio on Artstation
Additional Experience
Since 2019 - Consulting Kickstarter Marketing Specialist at
GreenWeb. Over 180+ Kickstarter campaigns launched.
KEY COMPETENCIES OTHER
Software: Adobe Photoshop, Blender, Figma, Canva. Languages: Ukrainian — C2 | English — С1
Artistic: Character design, creature design,
Production-ready habits: feedback-driven iterations, clean handoff-
environment & props design; proficient in digital
ready PSDs.
painting and traditional illustration.
Environment & props: modular props, composition, 3D support: simple 3D bases in Blender for faster perspective & design
color scripts, lighting notes, level‑minded readability decisions.
Production deliverables: turnarounds, material &
function callouts, paintovers for 3D, UI icons & item AI (optional): used for early ideation/reference; final deliverables are
art fully hand-crafted.
Character & creature design: anatomy, proportion,
Traditional: strong drawing/painting skills (can support pipeline when
costume, shape language, pose/expression sheets
needed).
Visual development: moodboards, reference
gathering, exploration sketches, silhouette & value Selected exhibitions (2025): When they see us, Artemida Gallery, Milan,
control Italy; Exhibizone digital exhibition by MAGIX; Digital exhibition Life,
Workflow: rapid iteration, clean PSD structure & Death, Love by Art Collide
naming, high discipline, feedback appreciated
Collaboration: cross‑team communication, timeboxing
& prioritization
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