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Misha

Unity 3D програміст

Вік:
18 років
Місто:
Київ

Контактна інформація

Шукач вказав телефон та ел. пошту.

Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.

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Mykhailo Antonov
Unity Developer
Aspiring Unity Developer with hands-on experience in developing AI behavior, core gameplay
mechanics, integration modules, UI, animations, and physics. Skilled in collaborating within a team
environment, using Git for version control, and integrating game features seamlessly. As an
apprentice, actively took initiative in guiding and assisting fellow trainees, demonstrating leadership
and problem-solving skills. Passionate about game development and eager to contribute to
innovative projects while continuously learning and improving.
Contact
Phone
Experience
[відкрити контакти](див. вище в блоці «контактна інформація»)

Telegram (preferable) 06/2024 - 01/2025
@MykhailoAntonov Postril Pomsti, Remote
Email Unity Developer
[відкрити контакти](див. вище в блоці «контактна інформація»)
Developed AI behavior systems, enhancing NPC decision-making and interactions
Implemented core gameplay mechanics and integrated them seamlessly into the game
Address
Created integration modules to connect various game mechanics, ensuring smooth
Split, Croatia
functionality

Education Designed and implemented UI elements, improving player experience and interface
usability
Worked with animation and physics systems, ensuring realistic movement and
07/2023 - 08/2024
interaction
Advanced Unity Developer
Optimized game performance, reducing memory usage and CPU load by refining math
Ampli calculations, physics interactions, and asset management
01/2023 - 07/2023 Integrating and set up of assets, e.g. AI behaviour, ensuring relevant behaviour and
Beginner Unity Developer stability
Collaborated in a team environment, using Git for version control and efficient project
Ampli
management

Expertise Took the initiative in guiding and assisting fellow apprentices, helping to improve
team workflow and efficiency as well as proving leadership
Unity 2D/3D Participated in daily calls to discuss progress, resolve challenges, and align with the
development team
C#
Engaged in game design discussions and brainstorming sessions, contributing creative
Python and technical insights
Git Gained experience with task tracking systems e.g. Notion, managing and prioritizing
Physics tasks effectively for smooth workflow

Math
Animations 09/2024
UI Team pet project, Remote
Prefabs
Unity Developer
Particle System
Designed and implemented AI behavior using the Finite-State Machine pattern,
Sounds improving NPC decision-making and dynamic interactions
Scenes Utilized Odin Inspector and SOAP asset to enhance workflow efficiency and maintain
Builds clean, structured code.
Developed core gameplay mechanics, integrating scriptable objects for flexible and
New Input System
scalable data management
Odin Inspector
Implemented a new Input System, ensuring smooth and customizable player controls
Finite-State Machine Designed and animated UI elements creating an intuitive and immersive user
AssetStore experience
Worked with Notion for task management and tracking, ensuring smooth project
Language coordination
Participated in daily calls, assigning new tasks, reviewing progress, and discussing
English B2 feature implementations
Managed version control with Git, maintaining a structured and collaborative
Croatian B2
development workflow
German A2

Ukrainian Native

Russian Native

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