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3D artist

Вік:
32 роки
Місто:
Київ

Контактна інформація

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Dmytro
[відкрити контакти](див. вище в блоці «контактна інформація»)
Basarab [відкрити контакти](див. вище в блоці «контактна інформація»)
Linkedin
3D Artist
Behance
Kyiv, Ukraine
ArtStation
Telegram

TOOLS PROFILE
Blender
As a 3D Artist, I love crafting engaging characters and unique
Adobe Photoshop objects that resonate with audiences. My expertise spans 2D
Adobe Illustrator character design, 3D modeling, and concept art. What drives me
most is the challenge of combining aesthetics and functionality to
Adobe Substance 3D develop objects and characters that fit seamlessly into their worlds.
Painter Whether it's designing iconic heroes or expressive NPCs, I’m
Procreate committed to delivering work that captivates and inspires.

HARD SKILLS PROJECT EXPERIENCE

Digital Drawing 3D Café Building

2D Character Design 3D Café Building – Fictional City Animation 2024
3D Modeling Designed a 3D café building set in a fictional city for an animated
project. I managed the entire creation process, including topology
Concept Art optimization, material creation, lighting setup, rendering, and
Anatomy & Perspective animation. The final result was a detailed and visually appealing
asset that seamlessly fit into the animation’s environment,
Color Theory enhancing the storytelling and overall visual quality.
Texturing Basics
UV Mapping Military Wood Trunk

Military Wood Trunk – Game-Ready Asset 2025
Lighting & Shading
The Military Wood Trunk is a realistic 3D asset designed for military
Rendering and survival-themed games. Modeled in Blender with optimized
Sculpting & Simulation topology, it features high-quality textures created in Substance 3D
Painter.

Using a PBR workflow, the trunk includes detailed wood grain, worn
LANGUAGES metal reinforcements, and subtle weathering. Baked maps in
Marmoset Toolbag ensure seamless texturing and compatibility
with Unreal Engine and Unity.

Ukrainian - Native This asset is optimized for real-time rendering, making it suitable
for both AAA and indie projects.
English - Intermediate
E D U C AT I O N

ArtCraft CG School
ArtCraft CG School

2D Character Design
Digital Drawing

May 2024 - October 2024 January 2024 - April 2024

ArtCraft CG School
ArtCraft CG School

3D Basic Art
3D Game Environment bootcamp

August 2024 - November 2024 Beginning February 2025 - May 2025

Kyiv National University of Technologies and Design

Bachelor of Arts (BA), Graphic Design

Expected Graduation: June 2026

ArtCraft CG School

UNITY “self-study”

February 2025 - August 2025
P R O F I L E

D m y t r o

As a 3D Artist, I love crafting engaging characters and unique
Basarab objects that resonate with audiences. My expertise spans 2D

character design, 3D modeling, and concept art. What drives me

3D Artist most is the challenge of combining aesthetics and functionality to

develop objects and characters that fit seamlessly into their worlds.
Kyiv, Ukraine
Whether it's designing iconic heroes or expressive NPCs, I’m

committed to delivering work that captivates and inspires.

T O O L S P R O J E C T E X P E R I E N C E

Blender 3D Café Building

Adobe Photoshop 3D Café Building – Fictional City Animation 2024

Adobe Illustrator Designed a 3D café building set in a fictional city for an animated

project. I managed the entire creation process, including topology
Adobe Substance 3D
optimization, material creation, lighting setup, rendering, and
Painter
animation. The final result was a detailed and visually appealing

Procreate asset that seamlessly fit into the animation’s environment,

enhancing the storytelling and overall visual quality.

HARD SKILLS Military Wood Trunk

Military Wood Trunk – Game-Ready Asset 2025

Digital Drawing The Military Wood Trunk is a realistic 3D asset designed for military

and survival-themed games. Modeled in Blender with optimized
2D Character Design
topology, it features high-quality textures created in Substance 3D

3D Modeling Painter.

Using a PBR workflow, the trunk includes detailed wood grain, worn
Concept Art
metal reinforcements, and subtle weathering. Baked maps in

Anatomy & Perspective Marmoset Toolbag ensure seamless texturing and compatibility

with Unreal Engine and Unity.

Color Theory
This asset is optimized for real-time rendering, making it suitable

Texturing Basics for both AAA and indie projects.

UV Mapping
E D U C AT I O N
Lighting & Shading
Rendering
ArtCraft CG School

Sculpting & Simulation
Digital Drawing

January 2024 - April 2024

L A N GUAGES
ArtCraft CG School
ArtCraft CG School

Ukrainian - Native 3D Game Environment bootcamp
3D Basic Art

English - Intermediate Beginning February 2025 - May 2025
August 2024 - November 2024

ArtCraft CG School

2D Character Desig n

May 2024 - October 2024

F
Kyiv National University of Technologies and Design

Bachelor of Arts (BA), Graphic Design

Expected Graduation : June 2026
I GG

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