Сервіс пошуку роботи №1 в Україні
Денис
Модель
- Розглядає посади:
- Модель, Unity developer, .NET-програміст, Python-програміст, Node.js-розробник, програміст PHP, Unity 3D-програміст, Javascript-програміст, Angular-розробник, менеджер проєктів
- Вік:
- 43 роки
- Місто проживання:
- Київ
- Готовий працювати:
- Дистанційно, Київ
Контактна інформація
Шукач вказав: ТелефонЕл. поштуLinkedInМесенджер
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Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/12469541/?puid=1613
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Denis Novikov
UNITY DEVELOPER (Unity 3D C#, .NET, Python)
Team Lead experience: 6+ years
Telegram: @trismegistsss
WhatsApp: [відкрити контакти ](див. вище в блоці «контактна інформація»)
E-mail: [відкрити контакти ](див. вище в блоці «контактна інформація»)
Portfolio: https://game2dev.com
LinkedIn: [відкрити контакти ](див. вище в блоці «контактна інформація»)
Personal statement:
A highly focused software developer with 15+ years of experience in Unity 3D (C#), .NET and Python.
Organized and methodical, with a keen eye for detail that results in clean code and reliable software.
Understanding client requirements and communicating the progress of projects are core values in
achieving long-lasting business relationships.
Core Skills:
Development of client components and modules for gaming applications, web applications and full-stack
applications. Development of gaming applications, services and Telegram bots.
● Development of web interfaces and client parts using JavaScript, TypeScript, Angular, React
● Development of game bots with a web interface based on Python, PHP, HTML, SCSS and PostgreSQL,
integrated with Telegram payments and donation systems
● Development of high-load backends for gaming applications based on Python, .NET
● Development of client-side components and modules for game applications using Unity and C#.
● Genres: Hidden Object, Match-3, City Builder, Gambling, Multiplayer, Hyper-casual, Augmented Reality,
Casual, Shooter, RPG, Mid-core.
● Designing and implementing application software architecture.
● Building, developing and leading teams.
● Solid understanding of Asset Bundles.
● UI layout and integration of graphic content from graphic editors into Unity.
● Strong experience in developing custom Unity Editor tools.
● Experience with: DOTS, ECS, UniRx, Zenject (Extenject), Amazon: AWS Lambda, S3, DynamoDB,
Photon, Mirror, PlayFab, SNS, SQLite, DOTween, iTween, Firebase, Vuforia, ARKit, ARCore, AR
Foundation, WebGL, PlayMaker, Behavior Designer, Entities, Unity Animator, Spine, Jira, Git, Bitbucket,
Oculus Quest 2
Base technologies and stacks:
Unity 3D C#, .NET, Python
Other technologies and stacks:
Engines: Unity 3D, Unreal Engine, Godot Engine
Frontend: JS, HTML, SCSS
Backend: .NET, Python, PHP
Data Stores: MySQL, PostgreSQL
Infrastructure: Docker, AWS, Firebase
Tools: Figma, Spine
CI/CD: Unity Cloud Build, Jenkins, GitLab CI
Pet projects:
Retro game Telegram bot (Python, PHP, JS, MySQL): https://t.me/UIRetroBot
Work history:
Company: CPCS
Years: 09.2025 – present
Position: Unity developer
My Team: 1 Level Designer
Technologies and tools: C#, Unity, Claude Code (AI-assisted development)
Duties:
● Project architecture
● Development planning
Project: https://store.steampowered.com/app/4755510/KUTO_The_Lock_of_Time
Company: NEPTUNE-X
Years: 03.2024 – 09.2025
Position: CTO / Team lead
My Team: 2 frontend programmers, 1 3D artist, 2 2D artists/animators
Technologies and tools: Python, PostgreSQL, C#, Unity, UniRx, Zenject, FB, GameAnalytics,
Firebase, Appodeal
Duties:
● Team building
● Project architecture
● Development planning
● Code review
● Mentoring a junior game designer/project manager and a junior 2D UI/UX designer
● Backend development (Python, PostgreSQL)
Company: STRATAGEMA
Years: 05.2022 – 11.2023
Position: CTO / Team lead
My Team: 8 frontend programmers
2 game designers
2 2D artists
4 3D artists
Technologies and tools: JavaScript, TypeScript, Angular, React, C#, Unity, UniRx, Zenject, Oculus VR,
FB, SQLite, GameAnalytics, Firebase, EasyMobile, AppLovin, GoogleMobileAds, Unity Cloud
Duties:
● Team building, backlog grooming, retrospectives
● Project architecture
● Development planning
● Code review
● Task assignment within the team
● VR Testing
● Casino frontend: JavaScript, TypeScript, Angular, React
● Database: PostgreSQL
Company: SOFTERMII
Years: 07.2020 – 12.2021
Position: Team lead
My Team: 2 frontend programmers
1 backend programmer
Technologies and tools: C# Unity, UniRx, Zenject, SQLite, NuGet, Azure SignalR, Binance API
Duties:
● Team building
● Project architecture
● Development planning
● Code review
● Task distribution within the team
● Running daily stand-ups and tracking the sprint plan
● Helping team members complete their tasks
● Writing technical documentation
● Working with Jira
● Backend .NET
● Frontend JavaScript, TypeScript, Angular, React
Company: NAMO GAMES
Years: 08.2019 – 07.2020
Position: CTO / Team lead / Unity 3D Developer
My Team: 4 frontend programmers
1 backend programmer
2 3D Artists
1 3D Animator
Technologies and tools: C#, Unity, UniRx, Zenject, SQLite, FB, GameAnalytics, Firebase, ironSource,
Spine
Duties:
● Team building
● Project architecture
● Development planning
● Code review
● Task assignment within the team
● Running daily stand-ups and tracking the sprint plan
● Helping team members complete their tasks
● Writing technical documentation
● Working with Jira
Company: DAXX
Years: 02.2017 – 07.2019
Position: Senior Unity 3D Developer / Team lead
My Team: 1 frontend programmers
Technologies and tools: C#, Unity, UniRx, Zenject, AWS Lambda, S3, DynamoDB, SNS, Firebase,
SQLite, AR Vuforia, FB, Spine
Duties:
● Major refactoring of the existing project
● Defining project software architecture together with the CTO
● Refactoring the app using UniRx and Zenject
● Working with AWS: Lambda, S3, DynamoDB, SNS
● Refactoring of the social network integration
● Refactoring of Firebase messaging and chat systems
● Refactoring of cache and SQLite systems
● Implementation of the AR system
Company: KEVURU GAMES
Years: 08.2014 – 12.2016
Position: Unity 3D Developer
Team: 10 frontend programmers
Technologies and tools: C#, Unity.
Duties:
● Implementation of client-side components
● Creating particle systems, animations and effects
● Asset integration into Unity
● Working with uGUI
● Writing technical documentation
● Working with Jira
Company: DEEP SHADOWS
Years: 09.2012 – 06.2014
Position: Unity 3D / Flash Developer
Duties:
● Managing the project team; delivering high-quality results that meet or exceed timeline and budget
targets.
● Full-cycle game development, GDD writing, code architecture, scenario and tech documentation
writing, working with art team and QA.
● Building and leading cost- and time-effective teams that meet project requirements.
● Setting targets, assigning and accepting tasks for developers and teams.
● Extensive hands-on experience with Unity 3D (C#)
Company: GO-GAMES
Years: 10.2010 – 08.2012
Position: Flash Team lead
Duties:
● Managing the project team.
● Full-cycle game development, GDD writing, code architecture, scenario and tech documentation
writing, working with art team and QA.
● Building and leading cost- and time-effective teams that meet project requirements.
● Setting targets, assigning and accepting tasks for developers.
Company: BIGFOOT GAMES
Years: 11.2009 – 09.2010
Position: Flash Developer
Duties:
● Implementing game features with AS2/AS3 in Flash/Flex
● Integration with social network APIs (Facebook, VK, OK) [Flash/AS3]
Company: QPLAZE
Years: 09.2006 – 04.2008
Position: Flash Developer
Duties:
● Developing games and applications with AS2/AS3
Games: Sea Wars, Reversi, Checkers and other mini-games
App: Free Graphic Editor for Antimir.com
Education:
Specialist in Radio Electronics – East Ukrainian State University, 1997 – 2002
English: Intermediate (American English Center, 2015 – 2016)
UNITY DEVELOPER (Unity 3D C#, .NET, Python)
Team Lead experience: 6+ years
Telegram: @trismegistsss
WhatsApp: [
E-mail: [
Portfolio: https://game2dev.com
LinkedIn: [
Personal statement:
A highly focused software developer with 15+ years of experience in Unity 3D (C#), .NET and Python.
Organized and methodical, with a keen eye for detail that results in clean code and reliable software.
Understanding client requirements and communicating the progress of projects are core values in
achieving long-lasting business relationships.
Core Skills:
Development of client components and modules for gaming applications, web applications and full-stack
applications. Development of gaming applications, services and Telegram bots.
● Development of web interfaces and client parts using JavaScript, TypeScript, Angular, React
● Development of game bots with a web interface based on Python, PHP, HTML, SCSS and PostgreSQL,
integrated with Telegram payments and donation systems
● Development of high-load backends for gaming applications based on Python, .NET
● Development of client-side components and modules for game applications using Unity and C#.
● Genres: Hidden Object, Match-3, City Builder, Gambling, Multiplayer, Hyper-casual, Augmented Reality,
Casual, Shooter, RPG, Mid-core.
● Designing and implementing application software architecture.
● Building, developing and leading teams.
● Solid understanding of Asset Bundles.
● UI layout and integration of graphic content from graphic editors into Unity.
● Strong experience in developing custom Unity Editor tools.
● Experience with: DOTS, ECS, UniRx, Zenject (Extenject), Amazon: AWS Lambda, S3, DynamoDB,
Photon, Mirror, PlayFab, SNS, SQLite, DOTween, iTween, Firebase, Vuforia, ARKit, ARCore, AR
Foundation, WebGL, PlayMaker, Behavior Designer, Entities, Unity Animator, Spine, Jira, Git, Bitbucket,
Oculus Quest 2
Base technologies and stacks:
Unity 3D C#, .NET, Python
Other technologies and stacks:
Engines: Unity 3D, Unreal Engine, Godot Engine
Frontend: JS, HTML, SCSS
Backend: .NET, Python, PHP
Data Stores: MySQL, PostgreSQL
Infrastructure: Docker, AWS, Firebase
Tools: Figma, Spine
CI/CD: Unity Cloud Build, Jenkins, GitLab CI
Pet projects:
Retro game Telegram bot (Python, PHP, JS, MySQL): https://t.me/UIRetroBot
Work history:
Company: CPCS
Years: 09.2025 – present
Position: Unity developer
My Team: 1 Level Designer
Technologies and tools: C#, Unity, Claude Code (AI-assisted development)
Duties:
● Project architecture
● Development planning
Project: https://store.steampowered.com/app/4755510/KUTO_The_Lock_of_Time
Company: NEPTUNE-X
Years: 03.2024 – 09.2025
Position: CTO / Team lead
My Team: 2 frontend programmers, 1 3D artist, 2 2D artists/animators
Technologies and tools: Python, PostgreSQL, C#, Unity, UniRx, Zenject, FB, GameAnalytics,
Firebase, Appodeal
Duties:
● Team building
● Project architecture
● Development planning
● Code review
● Mentoring a junior game designer/project manager and a junior 2D UI/UX designer
● Backend development (Python, PostgreSQL)
Company: STRATAGEMA
Years: 05.2022 – 11.2023
Position: CTO / Team lead
My Team: 8 frontend programmers
2 game designers
2 2D artists
4 3D artists
Technologies and tools: JavaScript, TypeScript, Angular, React, C#, Unity, UniRx, Zenject, Oculus VR,
FB, SQLite, GameAnalytics, Firebase, EasyMobile, AppLovin, GoogleMobileAds, Unity Cloud
Duties:
● Team building, backlog grooming, retrospectives
● Project architecture
● Development planning
● Code review
● Task assignment within the team
● VR Testing
● Casino frontend: JavaScript, TypeScript, Angular, React
● Database: PostgreSQL
Company: SOFTERMII
Years: 07.2020 – 12.2021
Position: Team lead
My Team: 2 frontend programmers
1 backend programmer
Technologies and tools: C# Unity, UniRx, Zenject, SQLite, NuGet, Azure SignalR, Binance API
Duties:
● Team building
● Project architecture
● Development planning
● Code review
● Task distribution within the team
● Running daily stand-ups and tracking the sprint plan
● Helping team members complete their tasks
● Writing technical documentation
● Working with Jira
● Backend .NET
● Frontend JavaScript, TypeScript, Angular, React
Company: NAMO GAMES
Years: 08.2019 – 07.2020
Position: CTO / Team lead / Unity 3D Developer
My Team: 4 frontend programmers
1 backend programmer
2 3D Artists
1 3D Animator
Technologies and tools: C#, Unity, UniRx, Zenject, SQLite, FB, GameAnalytics, Firebase, ironSource,
Spine
Duties:
● Team building
● Project architecture
● Development planning
● Code review
● Task assignment within the team
● Running daily stand-ups and tracking the sprint plan
● Helping team members complete their tasks
● Writing technical documentation
● Working with Jira
Company: DAXX
Years: 02.2017 – 07.2019
Position: Senior Unity 3D Developer / Team lead
My Team: 1 frontend programmers
Technologies and tools: C#, Unity, UniRx, Zenject, AWS Lambda, S3, DynamoDB, SNS, Firebase,
SQLite, AR Vuforia, FB, Spine
Duties:
● Major refactoring of the existing project
● Defining project software architecture together with the CTO
● Refactoring the app using UniRx and Zenject
● Working with AWS: Lambda, S3, DynamoDB, SNS
● Refactoring of the social network integration
● Refactoring of Firebase messaging and chat systems
● Refactoring of cache and SQLite systems
● Implementation of the AR system
Company: KEVURU GAMES
Years: 08.2014 – 12.2016
Position: Unity 3D Developer
Team: 10 frontend programmers
Technologies and tools: C#, Unity.
Duties:
● Implementation of client-side components
● Creating particle systems, animations and effects
● Asset integration into Unity
● Working with uGUI
● Writing technical documentation
● Working with Jira
Company: DEEP SHADOWS
Years: 09.2012 – 06.2014
Position: Unity 3D / Flash Developer
Duties:
● Managing the project team; delivering high-quality results that meet or exceed timeline and budget
targets.
● Full-cycle game development, GDD writing, code architecture, scenario and tech documentation
writing, working with art team and QA.
● Building and leading cost- and time-effective teams that meet project requirements.
● Setting targets, assigning and accepting tasks for developers and teams.
● Extensive hands-on experience with Unity 3D (C#)
Company: GO-GAMES
Years: 10.2010 – 08.2012
Position: Flash Team lead
Duties:
● Managing the project team.
● Full-cycle game development, GDD writing, code architecture, scenario and tech documentation
writing, working with art team and QA.
● Building and leading cost- and time-effective teams that meet project requirements.
● Setting targets, assigning and accepting tasks for developers.
Company: BIGFOOT GAMES
Years: 11.2009 – 09.2010
Position: Flash Developer
Duties:
● Implementing game features with AS2/AS3 in Flash/Flex
● Integration with social network APIs (Facebook, VK, OK) [Flash/AS3]
Company: QPLAZE
Years: 09.2006 – 04.2008
Position: Flash Developer
Duties:
● Developing games and applications with AS2/AS3
Games: Sea Wars, Reversi, Checkers and other mini-games
App: Free Graphic Editor for Antimir.com
Education:
Specialist in Radio Electronics – East Ukrainian State University, 1997 – 2002
English: Intermediate (American English Center, 2015 – 2016)
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