- Файл
Ілля
Unity developer
- Вік:
- 22 роки
- Місто проживання:
- Полтава
- Готовий працювати:
- Вінниця, Дніпро, Київ, Львів, Полтава, Харків
Контактна інформація
Шукач вказав телефон , ел. пошту та LinkedIn.
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/12665119/
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Unity Developer
Technical stack
[
Unity
Telegram
C#
@illia_ryzhiy Profiling and application optimization
Git, GitHub, Bitbucket
GitHub
github.com/ilr00743 Playfab, Firebase
Zenject
DoTween
[
Employment options
Full-time, remote
Summary
Unity Developer | 2+ Years of Experience
Passionate about crafting high-quality games using cutting-edge technologies and innovative development
approaches. Skilled in Unity and C#, with expertise in performance optimization, game mechanics design,
and adaptive UI implementation.
Thrives in collaborative environments, leveraging strong communication skills and a commitment to modern
programming standards. Dedicated to continuous learning and mastering new tools to deliver exceptional
user experiences and high-impact products.
Work Experience
Stories IS
Junior Unity Developer | Visual Novels for Kids (Android & iOS)
June 2023 - January 2025
Developed 2D visual novels for children on Android and iOS platforms.
Full-time The primary challenge was optimizing build size and RAM usage, as the
project was not a single novel but an entire library. In the worst-case scenario,
adding a new novel could increase the build size by at least 10 MB.
Key Contributions:
Wrote interactive game scripts (called nani-scripts) that included scenarios,
resource loading, and character positioning.
Performance Optimization: Monitored resource usage, optimized assets, and
improved workflows, resulting in a 30% reduction device memory load.
Loading/unloading assets was implemented using the addressable asset
system, which reduced the build size by half.
Scene Design: Designed over 50 immersive game environments with
dynamic characters, detailed backgrounds, and interactive UI elements. Ensured
seamless gameplay and enhanced player engagement, contributing to a 15%
increase in user retention.
Worked closely with artists, writers, developers, and testers to deliver full-
featured novels with all requirments.
Created some cheats for easier testing, like clearing saves and increase/
decrease in-game currency for current user on Playfab.
Worked with Firebase Remote Config to dynamically manage and update
game features, settings, and UI without requiring client-side updates, ensuring
a seamless player experience.
Tools and Technologies:
Unity
Naninovel
DoTween
UniTask
SRDebugger
Addressable System
Audacity
Photoshop
Education
Poltava Institute of Software Engineering, Bachelor
Business
2022-2025
Poltava Politechnical Software Development, Junior Bachelor/Technician-programmer
College NTU KhPI
2018-2022
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