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Klim
Unity Developer
Контактна інформація
Шукач вказав телефон та ел. пошту.
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/12686280/
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E-mail: [
Phone: [
LinkedIn: https://rb.gy/mf15is
Telegram: @Kl1m9n41k
GitHub: https://github.com/Klim-Klymenko
Address: Southampton, United Kingdom
About Me
Unity Developer with 6+ years of commercial experience building Unity solutions — from gameplay and
architecture to UI, optimization and integrations. Delivered commercial projects across genres: RTS, shooter,
hyper-casual, simulator with focus on scalable architecture, functional frameworks and real-time systems.
Key Skills
C#, Unity 3D/2D, SOLID, GRASP, GoF, Clean Architecture, MVx, IoC, ECS, FSM, Behaviour Tree, GOAP, ML,
functional/procedural programming, async/multi-treaded programming, REST API/UDP/TCP, multiplayer (Photon
Fusion), Addressables, Remote Config, CI/CD, Unit/Integration
testing, A/B testing, analytics, localisation, optimization, ShaderLab/HLSL, Git.
Experience
Eddy 01/2025 – 11/2025
Developed an educational shooting range simulator used in defense training for high school students, featuring
multiple modes (sniper, FPV drone, arcade, competitive), a teacher level editor, real-world hit detection via
projector and weapon replicas using UDP communication with a Python module, and a launcher with
Addressables-based updates and CI/CD. Implemented Clean Architecture with MVx UI and optimized
performance for low-end PCs.
Unity Code Craft 08/2024 – 01/2025
Co-founded a Unity academy that evolved into a small development studio. Created training projects, mentored
developers and led the production of a hyper-casual farming game, overseeing architecture, task management,
and core gameplay systems.
Eisvil 05/2024 – 10/2024
Delivered the Unity client for a top-down mobile shooter (BoxHead), implementing combat logic, wave
progression, weapon, skill upgrade systems, including REST-based saving/authentication. Built a custom
procedural-programming-based framework that increased development speed by ~75%. Optimized rendering
and UI performance for mobile, contributed to gameplay balancing and visual polish.
Deep Space Software 02/2021 – 07/2024
Developed a large-scale RTS inspired by Cossacks, implementing core gameplay systems such as unit
selection, building, upgrades, AI opponents using FSM and GOAP, team-based movement using flocking
behavior. Integrated ECS with Photon Fusion to synchronize real-time multiplayer battles, created REST-based
save/load, lobby systems. Optimized rendering and network load for large-scale encounters, contributed to UI
and gameplay polish.
Nereus 11/2019 – 01/2021
Contributed to an RPG project for a psychological clinic, designed to engage patients through Ukrainian folklore.
Developed the summer location with quests, swimming, third-person controller, and an inventory of collectible
proverbs, along with UI, animations, save logic, and level integration.
Languages
English (C1), Ukrainian (Native), Russian (Native), French (A2), Polish (A2).
Education
Otus — Unity Professional (Middle) • 2021–2022
Ampli — Unity Advanced (Junior) • 2018–2020
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