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Klim

Unity Developer

Вік:
23 роки
Місто проживання:
Київ
Готовий працювати:
Дистанційно

Контактна інформація

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Klim Klymenko
Unity Developer
A seasoned Unity specialist with years of experience tackling complex
game development challenges. I’ve designed multiplayer systems as well
as adapted multiplayer framework with ECS, designed AI systems that
adapt in real-time, developed complex core, meta mechanics and UI,
created plug-ins and frameworks for project needs, refactored legacy
codebases for performance and good maintenance. My journey is defined
Contact by creating scalable architectures, complex mechanics, multiplayer code,
AI and bridging the gap between creative vision and technical execution to
Git deliver outstanding gaming experiences.
https://github.com/Klim-Klymenko
https://gitlab.com/Klim-Klymenko Experience
Phone (WhatsApp preferable)
08/2024 - 01/2025
[відкрити контакти](див. вище в блоці «контактна інформація»)
Unity Code Craft, Remote
LinkedIn Unity Developer & Team Lead
https://rb.gy/mf15is Contributed to a rapidly growing Unity development academy and studio, where I played a pivotal role as a
core member and gained 30% of the income share
Email
Developed and managed the curriculum for Unity development courses, including creating model homework
[відкрити контакти](див. вище в блоці «контактна інформація»)
assignments as a small games with a senior-level coding standard, e.g. MVx patterns for a class of 45+
Address students.
Southampton, United Kingdom Led live lessons and provided in-depth lectures on advanced Unity topics, contributing to a high-quality
learning experience for students progressing from junior to mid-level developers.
Skills Created educational content, including streams, videos, presentations for the academy’s YouTube channel,

C# focusing on multiplayer game development, coding best practices, and Unity-specific technologies.

Python Led the creation of a mobile hyper-casual game as Team Lead, mentoring and guiding a junior developer

Unity 3D/2D throughout the project lifecycle, from concept to prototype.

Multiplayer (Photon) Held daily calls, code reviews, and sprint planning for the game development team, ensuring timely delivery

Basic C# back-end development of project milestones

Code architecture Closely collaborated with a game designer to refine gameplay mechanics, ensuring a smooth and engaging

SOLID principles user experience

DI Designed and implemented overall game architecture, core and meta game mechanics, developed UI
systems and handled physics-based interactions
GRASP patterns
Optimized the game’s performance, e.g. applied object pooling techniques
GoF patterns
MVx patterns
05/2024 - 10/2024
AI patterns Eisvil, Remote
Object-Oriented Design Unity Developer
Component-Oriented Design Developed and implemented application code, core and meta mechanics, AI behaviors, UI, Physics and
Data-Oriented Design animations for a Top-Down shooter, focusing on mechanics of waves and engaging combat interactions
Atomic-Oriented Design Designed and developed a project architecture, introducing the Atomic Approach framework to speed up the

Domain-Driven Design development of core gameplay by about 50%

REST API Developed and integrated reusable frameworks and plug-ins, facilitating communication of project systems
Advised a team within the company on multiplayer questions, addressing challenges, like player’s input
Socket Programming
latency reduction
Async/Multi-threaded programming
Actively worked on optimizing performance to enhance the performance of core gameplay, AI behavior and
Functional/procedural programming
UI, e.g. optimized canvas usage to reduce the amount of draw calls
ECS
Participated in game design calls for correction and feedback
Addressables
Contributed to the game’s lifecycle, delivering a polished animated prototype
Analytics
LiveOps
TDD 02/2021 - 07/2024
Unit Testing Deep Space Software, Remote

Integration Testing Unity Developer
A/B Testing Engineered an application code, core and meta mechanics, AI systems and behaviors, UI, Physics, animations
Plugins and multiplayer code for Real-Time Strategy
Shader Lab/HLSL Led the design and development of project architecture, ensuring scalability, performance, and
Git maintainability of the systems, e.g. DI development for a specific project needs
Soft Skills Developed and integrated frameworks, plug-ins, enhancing workflow across different project components
Worked on bridging two critical frameworks - multiplayer and ECS, enabling optimization and reducing the

Languages code complexity for the further development
Collaborated on troubleshooting and optimizing performance, addressing technical challenges to improve the
multiplayer experience, core gameplay, AI behavior and UI, e.g. optimized the amount of data being passed
English B2+
each tick in the context of multiplayer
French A2 Contributed to game design calls for correction and feedback

Polish A2 Conducted thorough code reviews for junior developers
Contributed to the overall game development process, from concept to animated prototype
Ukrainian Native

Russian Native
11/2020 - 01/2021
Nereus, Remote
Unity Developer
Developed application code, core and meta mechanics, Physics, animations and UI for an RPG project

Optimized code, e.g. reduced time of loading client’s data

Collaborated with the team of developers

Participated in code and game design calls to contribute ideas and feedback

Contributed to the overall game development process, from concept to completion

Education
07/2021 - 01/2022
Otus, Remote
“Unity Professional” - Middle Developer
Architecture
Core gameplay
Meta mechanics
Artificial intelligence
Plugins

12/2019- 01/2021
Ampli Remote
“Unity Advanced” - Junior Developer
C#
Unity Engine
Unity Engine Tools
Frameworks
Shader Lab/HLSL

05/2019 - 11/2019
Ampli Remote
“Unity Beginner” - Intern Developer
C#
Unity Engine
Unity Engine Tools

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