- Файл
Serhii
3D artist
Контактна інформація
Шукач вказав телефон та ел. пошту.
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/12736726/
Завантажений файл
Це резюме розміщено у вигляді файлу. Ця версія для швидкого перегляду може бути гіршою за оригінал резюме.
ZHELIAIEV E [
q linkedIn: [
q Portfolio: artstation.com/sergeyzhelyaev Remote
SKILLS SUMMARY
High-poly and low-poly 3D modeling 3D Artist with 5+ years of experience in game development, specialized in character art
with a portfolio of 20+ shipped game characters and 30+ props, weapons, and
Digital sculpting for organic and hard- vehicles. Proficient in full character pipeline: sculpting, retopology, UV mapping, PBR &
surface forms hand-painted texturing, real-time game-ready hair creation, cloth simulation, and
engine integration. Collaborated in 5+ cross-disciplinary teams under Agile/Scrum,
Digital Sculpting mentored 3 junior technical designers, and contributed expert input to recruitment
interviews. Supported management in optimizing feature development plans, achieving
Retopology & UV Mapping up to 15–20% faster delivery cycles and improving overall production efficiency.
PBR Texturing
EXPERIENCE
Hand-Painted Texturing
Marvelous Designer Freelance 3D Artist / Self-Education 12/2024 - Present
Remote
Baking Maps
• Improved realistic texturing and material sculpting skills through hands-on portfolio
Real-time Optimization & Game-Ready projects.
Characters • Learned and applied the game-ready hair pipeline using hair cards.
• Enhanced optimization techniques for low-poly assets, balancing performance and
Anatomy Knowledge visual fidelity.
• Applied WRAP software in a portfolio project to streamline character head and face
Hard-Surface Modeling (Weapons, workflows.
Vehicles, Armor) • Completed freelance tasks and personal projects to strengthen industry-oriented
skills.
Prop & Environment Modeling Achievements:
(Buildings, Furniture, Modular Assets)
• Delivered portfolio projects demonstrating advanced hair creation workflows.
Stylized & Realistic Asset Creation • Achieved higher-quality textures and materials aligned with AAA industry standards.
• Successfully integrated WRAP into the workflow, accelerating retopology and
Asset Integration for Game Engines character setup.
(Unreal Engine, Unity) • Successfully completed an advanced YouTube course on creating game-ready
hairstyles, applying the knowledge in practical portfolio projects.
Lighting & Rendering
Senior 3D Artist / 3D Character Artist 09/2023 - 12/2024
Agile / Scrum Collaboration
Evoplay Kyiv, Ukraine
Mentoring Juniors & Knowledge
Sharing • Created characters, vehicles, buildings, and props for game locations in Adrenalin
Rush.
Pipeline Optimization & Asset • Developed main characters for Queen of Sirens.
Management • Introduced and implemented XGen pipeline in the studio for realistic hair creation.
• Produced game-ready dreadlocks hairstyle using hair cards, ensuring optimization
Cross-Discipline Collaboration (Tech and high-quality visuals.
Artists, Animators, Designers, Tech • Collaborated with concept artists, animators, riggers and tech lead to deliver assets
Leads, Art Leads) aligned with game vision and performance standards.
Hair/Game Cards Achievements:
• Successfully delivered high-quality character and environment assets for multiple
shipped titles.
LANGUAGES • Pioneered the use of XGen in the studio, improving the character production
workflow.
English • Created optimized hair solutions (dreadlocks via hair cards) later adopted as a
B1 / B2
reference for future projects.
Ukrainian Native Anatomy Training 04/2023 - 09/2023
Russian Native Remote
• Focused on strengthening fundamental knowledge of human anatomy for 3D
sculpting.
TOOLS AND SOFTWARE • Completed the Anatomy for Sculptors course by A. Zigura, with in-depth training in:
Skeletal structure, Muscular anatomy, Body proportions and forms
Maya • Practical application of anatomy in digital sculpting
ZBrush Achievements:
• Enhanced anatomical accuracy and artistic quality in 3D character models.
• Built a strong foundation for advanced sculpting and realistic digital humans.
• Successfully combined freelance practice with professional training.
TOOLS AND SOFTWARE EXPERIENCE
Blender 3D Character Artist 12/2022 - 04/2023
ANVI Israel
Marvelous Designer
• Created realistic clothing simulations using Marvelous Designer.
• Performed retopology of simulated garments for real-time readiness.
Substance Painter • Produced high-quality, realistic textures for clothing assets.
• Integrated optimized clothing models into the NFT project pipeline.
Adobe Photoshop • Collaborated with the art lead, animators and riggers to maintain consistent visual
fidelity across assets.
FiberShop Achievements:
• Delivered production-ready clothing assets used in the ZOOP NFT collection.
• Optimized garment topology, ensuring both visual quality and performance.
XGen
• Contributed to the visual identity and market appeal of the NFT project.
GS CurveTools 3D Character Artist 08/2020 - 07/2022
Pam Pam Studio Chernihiv, Ukraine
Marmoset Toolbag
• Developed over 20 unique 3D characters for the collectible card mobile game ATB
Arena.
Arnold Renderer • Executed the full character production pipeline, including:
• High-poly sculpting
• Retopology for game-ready assets
V-Ray
• UV mapping
• Hand-painted texturing
Unreal Engine • Collaborated closely with art leads, animators and riggers to maintain stylistic
consistency across all assets.
• Optimized models for real-time rendering on mobile platforms.
Unity
Achievements:
UVLayout •
• Delivered more than 20 characters integrated successfully into the final release of
ATB Arena.
xNormal • Expanded the visual diversity of the game’s roster with high-quality hand-painted
textures.
• Ensured stable performance on mobile devices through optimized topology and UV
SVN layouts.
Jira Techical Designer → 2DAnimator → 05/2013 - 03/2020
Senior Technical Designer → Tech
Trello Lead Technical Designer
Playtika Herzliya, Israel
Lead the integration and optimization of 2D assets, UI animations, and gameplay
EDUCATION features within the game engine to enhance interactivity, visual quality, and runtime
performance.
Dniprodzerzhynsk State Redesigned and automated scene and asset assembly pipelines, significantly improving
Technical University production efficiency, draw call reduction, and FPS stability across multiple projects.
Developed complex bonus games and interactive features with advanced gameplay
Master’s level degree in Metal logic and seamless asset integration.
Forming Technology Collaborated cross-functionally with art, design, and programming teams to ensure
cohesive gameplay experiences and optimized resource usage.
09/1999 - 06/2006
Implemented new engine capabilities and optimized build pipelines to accelerate
development cycles.
Provided mentorship to junior designers, participated in candidate evaluations, and
TRAINING / COURSES helped establish best practices for asset integration, performance optimization, and
pipeline management.
Real Time Hair For Games
Real-time hair creation, hair cards, Achievements:
grooming, texturing, UVs, and game- •
• Reduced draw calls by 30% and improved FPS by up to 20% through advanced
ready optimization.
optimization techniques.
• Accelerated scene assembly and build times via pipeline automation and workflow
Artcraft School redesign.
Anatomy for 3D sculptors by Artem • Delivered multiple feature-rich bonus games with stable performance and enhanced
Zigura (skeleton, muscles, forms, user experience.
proportions in Blender) • Increased overall team productivity and technical expertise through mentoring and
training.
• Supported adoption of new engine features, expanding production capabilities and
improving game quality.
Схожі кандидати
-
3D-візуалізатор
Дистанційно -
3D-візуалізатор
Дистанційно, Луцьк -
3D-аніматор
Дистанційно, Одеса -
3D-візуалізатор інтер'єрів, екстерʼєрів
Дистанційно, Дніпро -
Junior 3D Artist
20000 грн, Дистанційно, Київ -
Моделер
40000 грн, Дистанційно, Київ