- Файл
Artem
2D-аніматор
- Розглядає посади:
- 2D-аніматор, Spine animator, Technical designer, Technical artist
- Вік:
- 42 роки
- Місто проживання:
- Київ
- Готовий працювати:
- Дистанційно, Київ
Контактна інформація
Шукач вказав телефон .
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/12917434/?puid=1460135
Завантажений файл
Це резюме розміщено у вигляді файлу. Ця версія для швидкого перегляду може бути гіршою за оригінал резюме.
Portfolio:
ArtStation: https://user-51738553.artstation.com/
Making quests: https://drive.google.com/drive/folders/1f-ieaBG_SFsQUMFZA7fuJhn5dnqwnkXi?usp=sharing
Work experience:
May 2023- February 2025
Integra Games is a company that creates mobile and computer games.
Position Technical Designer on projects: Design show, Makeover Time, Open House
My responsibility was to integrate the PSD file with the location into the project using JSON. After that, I was engaged in assembling quests (cutscene), adding animations to the project, thinking through the scenario of character behavior, editing locations in photoshop and setting up processes in quests.
October 2021-April 2023
Plarium is a company that creates mobile and computer games..
Position Cutscene Designer on project Undersea Solitaire Tripeaks
My responsibility were the compilation of cutscenes in Unity using timelines. According to the finished script, I revived the characters and objects on the screen. I made animations of buildings, set up prefabs, edited VFX effects, and made some adjustments to the script (as needed). It was a very good experience with the unity and its functionality
August 2019-August 2021
Whaleapp LTD is a company that creates casual mobile games.
Position Technical Artist (content programmer) on project Solitaire Texas Village
I started out as a tester and my responsibilities were to manually test the company's games. But I wanted more creativity, so I moved to the position of technical artist. My responsibilities were:
Collecting quests and cutscenes for events
Collecting idles
Arranging waypoints in locations
Adding and adjusting 3D characters
Receiving 3D animations from animators
Filling out quest configurations
Education:
2000-2004Donetsk National University, Donetsk• Faculty: Economics.
• • Speciality: Organizational Manager (Bachelor)
2004-2006 Donetsk National University, Donetsk
• • Faculty: Economics
• • Speciality: Applied Economics (Master)
Personal qualities: result-oriented, analytical mindset, honesty, punctuality, sociability, stress resistance, focus on development and self-improvement, ability to quickly master new skills and abilities, active life position.
contacts
Kyiv, Ukraine
Tel:
[
Email:
[
Position:
Spine Animator
Technical Designer
Technical Artist
Course:
Spine 2D
languages:
English – Intermediate
Українська – вільне володіння
Skills:
• Spine 2D
• Unity
• Photoshop
• JSON
• Git
• Jira
• Sourcetree
Hobbies:
• chess,
• badminton,
• table tennis,
• computer games
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