- Файл
Bogdan
Unity 3D програміст
- Вік:
- 20 років
- Місто:
- Одеса
Контактна інформація
Шукач вказав телефон, ел. пошту та LinkedIn.
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/13193230/
Завантажений файл
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+ Odesa, Ukraine # [
ð bogdan-oleksenko § Oleksenko1
Experience
Unity Developer Remote
VicVent studio Mar 2024 – Aug 2024
◦ Developed projects from start to finish from the provided technical documents.
◦ Implemented core and secondary mechanics.
◦ Worked with 2D and 3D animations and version control systems like git
◦ Designed and implemented all functionality and UI
◦ Created mobile games using C# and Unity, integrating DOTween and Zenject.
◦ Optimized existing projects for various devices
Education
Odesa National Polytechnic University B.Sc. Software Engineering Sept 2022 – Present
◦ Topics: Game Development, OOP, Databases, Mobile Development, Algorithms and Data Structures,
C and C#
◦ Projects: Game Development team project, Individual Game Development project
Projects
Pumpkin Fury Game page 2
◦ Roguelike action farming game where players grow pumpkins and battle them to harvest, with a seed
mutation system affecting difficulty.
◦ Developed enemy AI, combat mechanics, and a progression system with upgrades. Implemented proce-
dural generation for enemy behavior and attack patterns.
◦ Contribution for GDKO 2025 GameJam
◦ Tools used: Unity, C#, Zenject, DOTween, NavMesh, ScriptableObjects.
Racket Challenge Game page 2
◦ Physics-based mobile arcade game where players control a paddle to bounce balls and earn in-game
currency.
◦ Designed a store system for unlocking upgrades, walls, and visual effects. Implemented daily rewards
and optimized touch controls for intuitive gameplay.
◦ Personal project
◦ Tools used: Unity, C#, Unity Physics, TextMesh Pro, Animator
Color Match Game page 2
◦ Fast-paced mobile game where players control a color-changing bucket to collect falling shapes of the
same color.
◦ Implemented physics-driven falling objects, dynamic bucket mechanics, and three unique power-ups to
enhance gameplay.
◦ Personal project
◦ Tools used: Unity, C#, Zenject, DOTween, ScriptableObjects
Skills
Programming languages: C#, SQL, Java, Kotlin, C, C++
Frameworks & Tools: Unity, DOTween, Zenject, Firebase, Git, SendGrid, ShaderGraph
Game Development: Unity 2D/3D, Unity physics, Procedural generation, UI/UX design, Animations
Languages: Ukrainian - Native, Russian - Native, English - C1 2
Other: OOP, Clean Architecture, SOLID, GitHub, Docker, PostgreSQL, UI, Android Studio, Blender
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