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Контактна інформація

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PICHAIEVSKYI SERHYI
FRONT-END | GAME - DEVELOPER

ABOUT ME

I've been interested in IT since I was 12 and have been self-
studying ever since. For the past 3-4 years, I have been
creating games, which has taught me C#, object-oriented
programming (OOP), working with Git, and quick
information retrieval. I am deeply interested in the IT field
CONTACT ME and continuously seek to develop my skills, with no
intention of stopping my self-improvement.
Pforzheim, Germany

[відкрити контакти](див. вище в блоці «контактна інформація») PROJECTS

@seegaxd During my year of study at DAN.IT, I have honed my skills in
[відкрити контакти](див. вище в блоці «контактна інформація»)
different knowledges. My growth was significantly
supported by hands-on projects, both individual and
LinkedIn collaborative. Here are some of the key projects I worked
on:
GitHub/GitLab XBook Project
Technologies used: React, Redux, Node.js
HARD SKILLS
Developed an end-to-end SaaS-based app providing
React real-time data processing and user interaction.
Worked closely with the backend team.
Redux Implemented complex user interfaces with React and
Redux.
JavaScript
Followed Agile methodologies with Scrum.
Configured and deployed the app on cloud platforms.
HTML

Cards Project
CSS/SCSS
Technologies used: JavaScript, Git, Node.js
Collaborated in a larger team environment, improving
Git(GitHub/GitLab)
teamwork and communication skills.
Node.js
Utilized Git extensively.
Integrated various APIs.
Ensured code quality and consistency.
Bootstrap/Formik/Material-UI
Digital Design Project
Unity Engine Technologies used: HTML, CSS, Gulp, JavaScript
Developed intricate web designs using advanced HTML
C/C++/C#
and CSS techniques.
Introduced Gulps.
LANGUAGES Worked in a team for the first time.
Focused on creating responsive and accessible web
EN English - B2(Upper-Intermediate)
interfaces.
Germany - A2(Elementary)
DE Conducted usability testing.
SOFT SKILLS
Teamwork Game development
Self-motivated/Self-study

Interested in learning
Wandkeeper
Technologies used: C#, Git, JSON
Stress-resistant Developed roguelike game mechanics in Unity using C#.
EDUCATION Built modular systems for combat, rooms, and player abilities.
Software Engineering Strengthened skills in Git, debugging, and solo development.
Zaporizhzhia National Created scalable codebase for future feature expansion.
University(2022-2026)
Improved self-learning and problem-solving through practice.
Front-End Developer
DAN.IT Education(2023-2024)

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