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Мілена
2D Digital Artist (semi-realism, gamedev)
Контактна інформація
Шукач вказав телефон , ел. пошту та LinkedIn.
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/13863214/
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Portfolio
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Summary
Experienced 2D Artist with nearly 5 years on a high-quality AAA mobile project (iOS & Android). I thrive in
teams that build ambitious games with creativity, care, and strong collaboration. I’m looking to join a
passionate team where I can keep growing, share my experience, and contribute to games made with
purpose and creative vision. I love designing new worlds, characters, their relationships, and lore. My
adaptability and attention to detail have allowed me to contribute beyond my core responsibilities —
from mentoring four fellow artists to helping streamline workflows. I combine strong artistic skills with
flexibility and fast adaptation to evolving pipelines. When assigned a task, you can expect consistent,
high-quality results in the established visual style.
Skills
Comic Production
• Full-cycle comic creation: layout, script-based sketching, line art, final rendering, layering
• Use of 3D assets to improve composition, head likeness, and workflow speed-up
• Actively identified logic inconsistencies in scripts and transitions within game sequences, assisting art
leads and game designers in resolving them
• Guided 4 artists in comic production pipelines
Concept Art
• Original design and redesign of characters, environments, close-ups, and illustrations
• Frame-by-frame animation of creatures, draft effects for animation team
Game UI & Visual Assets
• Game Icon design (idea, sketch, final rendering)
• Collection items icons
• Promo art, banners, and in-game offers
• Visual consistency across gameplay and marketing assets
Build Preparation
• Asset preparation: cutting characters, comics, speech bubbles, environments, props
• Creation of additional poses and elements for animation
Software & Tools: Adobe Photoshop, Clip Studio Paint, Stable Diffusion, Easy Pose, Rebelle, Paintool Sai,
Magic Poser, Wombo Dream, Blender(Basic), Jira.
Professional Experience
Nordcurrent (4y 8m) — Junior 2D Artist → Middle 2D Artist → Senior 2D Artist
Murder by Choice — Hidden Object game for IOS and Android
I started as a Junior Artist and grew into a Senior 2D Artist. I worked on all stages of comic creation,
from drafts and script-based sketching to final rendering. I also designed game icons, UI elements, and
character concepts, and updated hidden object scenes (HO), close-ups (CU), and environment
locations. Additionally, I developed banners and offers, and created several early-stage frame-by-frame
animations. As a Middle Artist, I mentored four team members by regularly reviewing their comic work
and offering constructive feedback. I introduced workflow optimizations that increased production
speed and quality, while ensuring consistency in the visual narrative. My strong collaboration with the
team included regular meetings and retrospectives, where I also offered guidance on broader
art-related tasks.
Professional Education
• Сhildren's Art school (2011-2015)
• IT STEP Academy, Odesa (2013–2018) — Comprehensive multidisciplinary program in digital arts and
technologies —Diploma. Courses included: computer literacy, web design, Adobe Photoshop, Illustrator,
3D modeling, robotics, and programming fundamentals.
• Grekov Odesa Art College(2015-2019) — Professional secondary education| Painting | Red Diploma with
honors
Languages
Ukrainian, Russian(native), English Intermediate (В1+)
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