Сайт пошуку роботи №1 в Україні
- Файл
Особисті дані приховані
Цей шукач вирішив приховати свої особисті дані та контакти. Ви можете зв'язатися з ним зі сторінки https://www.work.ua/resumes/14338648/
3D artist
- Місто проживання:
- Миколаїв
- Готовий працювати:
- Дистанційно
Контактна інформація
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Завантажений файл
Версія для швидкого
перегляду
Це резюме розміщено у вигляді файлу. Ця версія для швидкого перегляду може бути гіршою за оригінал резюме.
ANDRII MINOV
Junior 3D Artist
Email: [відкрити контакти ](див. вище в блоці «контактна інформація»)
Telegram: @Kelni1
Location: Ukraine - Mykolaiv
Work Format: Remote (Full-time/Part-time)
PROFESSIONAL PROFILE
3D Artist specializing in hypercasual mobile games and low poly modeling. Expert in creating
mobile-optimized assets using atlas textures and vertex color workflows. Primary tool is Blender.
KEY SKILLS
3D Modeling (Blender-specialized):
• Low poly assets - creating optimized models for mobile devices
• Environment props - interior objects, decorative elements, buildings
• Modular approach - creating reusable element systems
• Hypercasual aesthetics - bright, appealing models for casual games
• Retopology - high-poly model optimization
• Hard surface modeling - technical objects and mechanisms
Texturing & Materials:
• Atlas texturing - compact texture placement for mobile optimization
• Vertex Color painting - efficient detailing without additional textures
• Stylized texturing - stylized materials for casual games
• PBR workflow - working with Albedo, Normal, Roughness, Metallic maps
• Gradient mapping - creating appealing color transitions
• Texture baking - baking lighting and details
Technical Knowledge:
• Mobile optimization - polygon count management (LOD systems)
• UV-mapping - efficient unwrapping and texture packing
• Batch processing - automation of multiple asset exports
• Unity Integration - asset import and setup in engine
• Technical constraints - understanding hypercasual game specifics
• Git workflow - basic version control system usage
SOFTWARE PROFICIENCY
Primary Tools:
• Blender - main 3D modeling and texturing tool (advanced level)
• Substance Painter - texturing and material creation (intermediate level)
• Photoshop - texture post-processing and concept art (basic level)
• Unity - asset import and basic setup (beginner level)
Additional Tools:
• Substance Designer - procedural material creation (beginner level)
• Marmoset Toolbag - presentation rendering (basic level)
EDUCATION
Bachelor's Degree, Computer Science (3rd year, in progress)
Specialization: Software Engineering
WORK EXPERIENCE
3D Artist (Freelance) | September 2024 - Present
Collaboration with indie developers and small studios
• Mobile game asset creation - developed 50+ low poly models for hypercasual projects
• Mobile platform optimization - reduced polygon counts by 60-80% while maintaining quality
• Atlas texturing workflow - created efficient texture atlases for 10+ projects
• Vertex color techniques - implemented detailed coloring without additional textures
• Technical requirements adherence - worked within polygon and texture size constraints
PORTFOLIO
ArtStation: https://www.artstation.com/kelni1
Sketchfab: https://sketchfab.com/Kelni
PERSONAL INFORMATION
Languages: Ukrainian (native), Russian (fluent), English (A2)
Ready For: Test assignments, learning new technologies, team collaboration
Interests: Mobile games, low poly art, 3D printing, gamedev community
WHAT I'M LOOKING FOR
• 3D Artist position in gamedev studio
• Learning opportunity from experienced artists
• Participation in low poly/casual projects
• Remote work with Ukrainian or international team
• Professional development in video game industry
READY FOR
• Quick learning of new technologies and workflows
• Working according to team guidelines and art style documents
• Meeting deadlines and technical project requirements
• Completing test assignments and proof-of-concept work
• Continuous learning and code review process participation
Junior 3D Artist
Email: [
Telegram: @Kelni1
Location: Ukraine - Mykolaiv
Work Format: Remote (Full-time/Part-time)
PROFESSIONAL PROFILE
3D Artist specializing in hypercasual mobile games and low poly modeling. Expert in creating
mobile-optimized assets using atlas textures and vertex color workflows. Primary tool is Blender.
KEY SKILLS
3D Modeling (Blender-specialized):
• Low poly assets - creating optimized models for mobile devices
• Environment props - interior objects, decorative elements, buildings
• Modular approach - creating reusable element systems
• Hypercasual aesthetics - bright, appealing models for casual games
• Retopology - high-poly model optimization
• Hard surface modeling - technical objects and mechanisms
Texturing & Materials:
• Atlas texturing - compact texture placement for mobile optimization
• Vertex Color painting - efficient detailing without additional textures
• Stylized texturing - stylized materials for casual games
• PBR workflow - working with Albedo, Normal, Roughness, Metallic maps
• Gradient mapping - creating appealing color transitions
• Texture baking - baking lighting and details
Technical Knowledge:
• Mobile optimization - polygon count management (LOD systems)
• UV-mapping - efficient unwrapping and texture packing
• Batch processing - automation of multiple asset exports
• Unity Integration - asset import and setup in engine
• Technical constraints - understanding hypercasual game specifics
• Git workflow - basic version control system usage
SOFTWARE PROFICIENCY
Primary Tools:
• Blender - main 3D modeling and texturing tool (advanced level)
• Substance Painter - texturing and material creation (intermediate level)
• Photoshop - texture post-processing and concept art (basic level)
• Unity - asset import and basic setup (beginner level)
Additional Tools:
• Substance Designer - procedural material creation (beginner level)
• Marmoset Toolbag - presentation rendering (basic level)
EDUCATION
Bachelor's Degree, Computer Science (3rd year, in progress)
Specialization: Software Engineering
WORK EXPERIENCE
3D Artist (Freelance) | September 2024 - Present
Collaboration with indie developers and small studios
• Mobile game asset creation - developed 50+ low poly models for hypercasual projects
• Mobile platform optimization - reduced polygon counts by 60-80% while maintaining quality
• Atlas texturing workflow - created efficient texture atlases for 10+ projects
• Vertex color techniques - implemented detailed coloring without additional textures
• Technical requirements adherence - worked within polygon and texture size constraints
PORTFOLIO
ArtStation: https://www.artstation.com/kelni1
Sketchfab: https://sketchfab.com/Kelni
PERSONAL INFORMATION
Languages: Ukrainian (native), Russian (fluent), English (A2)
Ready For: Test assignments, learning new technologies, team collaboration
Interests: Mobile games, low poly art, 3D printing, gamedev community
WHAT I'M LOOKING FOR
• 3D Artist position in gamedev studio
• Learning opportunity from experienced artists
• Participation in low poly/casual projects
• Remote work with Ukrainian or international team
• Professional development in video game industry
READY FOR
• Quick learning of new technologies and workflows
• Working according to team guidelines and art style documents
• Meeting deadlines and technical project requirements
• Completing test assignments and proof-of-concept work
• Continuous learning and code review process participation
Схожі кандидати
-
3D-дизайнер
Дистанційно -
Моушн-дизайнер
50000 грн, Дистанційно, Київ -
Motion-дизайнер
Дистанційно -
3D Artist
Дистанційно -
3D-моделер
Дистанційно, Київ -
3D-візуалізатор інтер'єрів
30000 грн, Дистанційно