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Розробник Unity
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Denys Kolomiichuk
Trainee Unity Developer
LinkedIn: [відкрити контакти ](див. вище в блоці «контактна інформація»)
Email: [відкрити контакти ](див. вище в блоці «контактна інформація»)
Mobile number: [відкрити контакти ](див. вище в блоці «контактна інформація»)
Ukraine, Vinnytsia, Remote
Profile
Aspiring Unity Developer with hands-on experience in small game projects using
Unity and C#. Proficient in building interactive gameplay systems, implementing
game mechanics, and working with Unity's UI, animation, and physics components.
Familiar with object-oriented programming and event-driven architecture.
Passionate about creating engaging player experiences and continuously
improving development skills. Seeking an opportunity to contribute to game
development projects and grow as a Unity developer.
Hard skills
• Unity • SOLID • Jira
• C# • Design Patterns • Asynchronous
(Singleton, Observer) Programming
• OOP
• Git • Experience with
Generative AI
Soft skills
• Analytical skills • Accepting feedback • Effective communication
• Critical thinking • Problem solving • Adaptability
Projects
1. Checkers 3D – Unity Game Developer
Personal Project
• Designed and developed a fully playable 3D Checkers game using Unity
and C#.
• Implemented turn-based gameplay mechanics, board logic, and object
interactions.
• Utilized object-oriented principles and event-driven architecture to
manage game flow.
• Deployed to [GitHub] and [itch.io], showcasing UI design and user
experience skills.
2. Christmas Box – Unity Game Developer
Personal Project
• Built a casual Unity game where players catch falling Christmas ornaments
in real time.
• Scripted responsive game mechanics using C# to enhance interactivity
and pacing.
• Applied animation and collision handling to improve visual feedback and
user engagement.
• Shared on [GitHub] to demonstrate gameplay, UI design, and game loop
structure.
3. Game Platform Prototype – Backend Developer/Database Administrator
Personal Project
• Designed and implemented a relational database schema using MySQL,
ensuring scalable and efficient data structures.
• Developed a RESTful ASP.NET Core Web API, including controllers, models,
services, and business logic layers.
• Delivered robust API endpoints to support frontend integration and
enable real-time data flow between client and server.
• Deployed the application on [Vercel] and published the codebase on
[GitHub], demonstrating complete development lifecycle management.
Education
Bachelor of Computer Science
Vinnytsia National Technical University
2022 - Present
CS50: Introduction to Computer Science – Harvard (edX) | 2024
Languages
• English – Intermediate (B1)
• Ukrainian – Native speaker
Trainee Unity Developer
LinkedIn: [
Email: [
Mobile number: [
Ukraine, Vinnytsia, Remote
Profile
Aspiring Unity Developer with hands-on experience in small game projects using
Unity and C#. Proficient in building interactive gameplay systems, implementing
game mechanics, and working with Unity's UI, animation, and physics components.
Familiar with object-oriented programming and event-driven architecture.
Passionate about creating engaging player experiences and continuously
improving development skills. Seeking an opportunity to contribute to game
development projects and grow as a Unity developer.
Hard skills
• Unity • SOLID • Jira
• C# • Design Patterns • Asynchronous
(Singleton, Observer) Programming
• OOP
• Git • Experience with
Generative AI
Soft skills
• Analytical skills • Accepting feedback • Effective communication
• Critical thinking • Problem solving • Adaptability
Projects
1. Checkers 3D – Unity Game Developer
Personal Project
• Designed and developed a fully playable 3D Checkers game using Unity
and C#.
• Implemented turn-based gameplay mechanics, board logic, and object
interactions.
• Utilized object-oriented principles and event-driven architecture to
manage game flow.
• Deployed to [GitHub] and [itch.io], showcasing UI design and user
experience skills.
2. Christmas Box – Unity Game Developer
Personal Project
• Built a casual Unity game where players catch falling Christmas ornaments
in real time.
• Scripted responsive game mechanics using C# to enhance interactivity
and pacing.
• Applied animation and collision handling to improve visual feedback and
user engagement.
• Shared on [GitHub] to demonstrate gameplay, UI design, and game loop
structure.
3. Game Platform Prototype – Backend Developer/Database Administrator
Personal Project
• Designed and implemented a relational database schema using MySQL,
ensuring scalable and efficient data structures.
• Developed a RESTful ASP.NET Core Web API, including controllers, models,
services, and business logic layers.
• Delivered robust API endpoints to support frontend integration and
enable real-time data flow between client and server.
• Deployed the application on [Vercel] and published the codebase on
[GitHub], demonstrating complete development lifecycle management.
Education
Bachelor of Computer Science
Vinnytsia National Technical University
2022 - Present
CS50: Introduction to Computer Science – Harvard (edX) | 2024
Languages
• English – Intermediate (B1)
• Ukrainian – Native speaker
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