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Софія
Гейм-дизайнер
Контактна інформація
Шукач вказав телефон .
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Game Designer
Sofia Michuda
Дизайн
Game
P R Designer
OFILE
I am a passionate and detail-oriented game designer with a
strong focus on emotional storytelling, system design, and player
experience. My work includes developing full Game Design
CONTACT PRO F I L E (GDD), designing core and secondary gameplay
Documents
mechanics, creating balance systems, and prototyping gameplay
Елементи loops.
[
I am a passionate and detail-oriented game designer with a
strong focus on emotional storytelling, system design, and player
E X My
experience. P E work
R I Eincludes
N C E developing full Game Design
C O N T A [
T Documents (GDD), designing core and secondary gameplay
Freelance
mechanics, Game Designer
creating balance systems, and– Minecraft
prototyping Server
gameplay
Текст Rivne, Ukraine loops. Design & Balancing
[
E X P EWrote
R I Egame
N Cdesign
E documents for custom Minecraft server,
[
Balanced in-game economy and reward scaling
EDUCATION Freelance Gamewith
Collaborated Designer
technical–teams
Minecraft Server
to implement and modify
Бренд Rivne, Ukraine plugins/mods according to design goals
Design & Balancing
Project
Wrote game on courses
design documents for custom Minecraft server,
Figma base skill
including core mechanics
BalancedInin-game
my recent project and
economy Strange Village,
reward a survival farming horror
scaling
game, I led the design of narrative structure, progression pacing,
Передані E D U C A T IFigma
O Nbeginnig Collaborated with technical teams to implement and modify
world map layout, enemy behaviors, resource systems, and late-
plugins/mods according to design goals
game boss encounters. I also created UX/UI mockups, player
feedback systems, and structured multiple game endings.
ProjectI worked
on courses
Figma base skill
Game designer
on:
• Game Design Document (GDD)
In my recent project Strange Village, a survival farming horror
Інструменти Game design beginnig
• Core Gameplay Systems & Progression
Figma beginnig game, I led the design of narrative structure, progression pacing,
• Enemy and Environment Interaction Design
april 2025 - july 2025 world map layout, enemy behaviors, resource systems, and late-
• Game Balance & Economy
game boss encounters.
• Low-Fidelity I also created UX/UI mockups, player
Prototypes
feedback• systems, andstrategy
Monetization structured multiple
& market game endings.
analysis
• User acquisition strategy
Проєкти SKILLS
Game designer
I worked on:
• Game Design Document (GDD)
• Core Gameplay Systems & Progression
Game design beginnig
Creativity
• Enemy and Environment Interaction Design
april 2025 - july 2025
Communication • Game Balance & Economy
• Low-Fidelity Prototypes
Teamwork
Додатки • Monetization strategy & market analysis
Meeting deadlines L A N Gstrategy
• User acquisition UAGES RE FERENCE
SKILLS Friendly Ukraine pitch deck “strange village”
Critical thinking English GDD minecraft
Creativity
Resilience GDD Strange village
Communication
Magic Media
Teamwork
Meeting deadlines LANGUAGES REFERENCE
Friendly Ukraine pitch deck “strange village”
Critical thinking English GDD minecraft
Додати сторінку
Resilience GDD Strange village
Примітки % Сторінки з
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