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Game Designer | Unity Game Developer
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LinkedIn:[
ABOUT ME
Unity Game Developer and Game Designer with solid experience creating responsive gameplay, modular
systems, and data-driven design. Skilled basic in C#, Unity physics, and architecture patterns, while equally
focused on mechanics, balance, and UX flow. I design core loops, in-game economies, and player
experiences supported by analytics and testing. Always learning and iterating combining technical precision
with emotional engagement in every design decision. Experienced in creating narrative concepts and story
documentation within the sci-fi genre, focusing on transhumanism, AI ethics, and futuristic world-building.
SKILLS
Unity (4 years personal & educational experience): gameplay systems, physics/input
setup, mobile UI, addressables, profiling, build/size optimization.
C#: basic, events, ScriptableObjects, async patterns, clean architecture mindset.
Game Design: prototyping, balancing, level and economy design, analytics-driven iteration.
Art Tools: Blender (low-poly modeling), Photoshop (textures/UI).
QA & UX: playtesting loops, bug triage, user flow refinement.
English: B1-B2 (documentation, tutorials, collaboration).
ABILITIES
Game Balance, Game Mechanics, Level Design, Casual & Mobile Games, Game Programming, 3D
Modeling, Blender, Unity UI, Optimization, UX, QA, Product Development, A/B Testing, Metrics, GDD,
Game Analysis
EXPERIENCE
Game Designer (Indie Team / Freelance) - GskGame
Jan 2024 - Apr 2025
• Prototyped new gameplay ideas and implemented core systems in Unity + C# (gameplay, UI, level logic).
• Conducted design reviews, tuned game feel, built test scenes, profiled and optimized mobile performance.
• Maintained clean project structure (naming, folders, ScriptableObject configurations) and CI-ready builds.
ADDITIONAL PRACTICAL EXPERIENCE
Game Analysis & Documentation: completed structured game analyses and test tasks for studio
interviews; prepared balance reports and system design feedback.
Lens Studio Projects: created interactive AR filters (face masks, glasses, VFX) for social media
applications.
Photoshop Tasks: improved visual assets by removing backgrounds and refining missing details for
better usability.
Tools & Platforms: Jira, Gib, Nextcloud, Outline Docs, GitLab, GitHub, Mattermost, Time Tracking
Tools
EDUCATION
Kyiv National University of Technologies and Design (KNUTD)
B.Sc. in Software Engineering - 3rd Year Student
GOALS
Join a creative studio as a Game Designer or Unity Developer to contribute to production-level gameplay and
systems design.
Continue growing technical depth in architecture, optimization, and design collaboration with experienced
teams.
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