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Олексій

QA-інженер

Місто: Київ
Місто:
Київ

Контактна інформація

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Oleksii Bilenko
QA Engineer

Kyiv, Ukraine

14.01.1992

[відкрити контакти](див. вище в блоці «контактна інформація»)[відкрити контакти](див. вище в блоці «контактна інформація»)

EXPERIENCE
04.2025 - 08.2025
Standard Deviant Software Limited
QA Project Manager
Aligning the project's organization with business goals;
Planning, defining scope, coordinating resources and managing risks;
Acting as primary gateway to project stakeholders and a communication gateway to the rest of the company (other
projects, Customer Support, Product Management, Technical Consultants, Sales);
Coaching, mentoring and providing onboarding for new employees;
Driving long term quality goals on the Software project, ensuring a high quality standard of Software products prior
to release to customers;
Overseeing changes to documentation;
Creating/updating relevant metrics and statistics on Software quality trends;
Driving Bug Prioritization process (assessing technical issues, ensuring issues are correctly transferred, reviewed, and
prioritized);
Suggesting and implementing quality improving measures, working with the QA team to improve testing procedures;
Assisting with creating Test Plans for specific releases;
Organizing task structure aligned with the project scope;
Forming project budget with iterative reviews.

05.2024 - 04.2025
Hitica
QA Team Lead/QA Engineer
I have been working on a mobile game development team since May 2024. During this time, we have released 3 new
Hybrid Casual games and successfully support the company's flagship game with updates, not counting unreleased
prototype games.
Released games: Fight For America, Ultimate Disk 3D, Baseball Fury 3D, 2048 Hoops.

My responsibilities as QA Team Lead included:
Lead a team of QA testers, ensure efficient and effective testing of mobile games throughout the development lifecycle;
Developing and maintaining test plans, test cases, and test scripts for mobile game projects;
Cross-platform manual testing on Android and iOS devices to identify defects and ensure product quality;
Mentor and coach QA team members, providing guidance on testing methodologies, best practices, and professional
development;
Collaborating with cross-functional teams including game developers, designers, and product managers to prioritize
testing activities and resolve issues;
Evaluating and optimizing QA processes to enhance productivity and maintain high-quality standards;
Investigate and analyze user-reported issues, providing timely resolutions and ensuring customer satisfaction.

My responsibilities as QA included:
Testing from the prototype stage, communicating with game designers about balance and game mechanics,
improving documentation;
Working with remote configurations, creating presets and customizing them;
Investigating problems coming from comments and analytical tools;
Creating bug reports, tracking them;
Creating, maintaining and updating checks and testruns;
Validation and release of projects, their validation and their transfer to the publisher.

Tools: Jira, Confluence, Android Studio, GitHub, Unity Editor, Firebase, Google Console, Testrail, etc.
09.2021 - 03.2024
Broadsay
Middle QA Engineer
Since September 2021, I have been a sole tester of application solutions (3 apps based on AWS) for Businesses, Educational
Institutions, etc (officially: "a cloud-based, mobile oriented broadcasting platform which creates community-driven video
content").

My responsibilities included:
Building all testing infrastructure from scratch;
Bug reporting/tracking;
Reviewing quality specifications and technical design documents;
Generating product status reports for the team;
Creating, maintaining and updating checks and testruns;
Conducting a weekly/monthly testruns on one of the platforms;
Estimating, prioritizing, planning and coordinating testing activities;
Using different kinds of testing: smoke, regression, sanity, system, UI-UX, functional, security, payments, integration
testing (APIs, other modules).

Tools: Jira, Qase, Chrome Dev Tools, Android Studio, Postman, AppTester/Firebase, AWS tools and internal handmade stuff.

03.2020 - 09.2021
Ubisoft Ukraine
Middle QC Engineer
Creating checklists, test cases for thorough coverage of project needs;
Coordinating a dedicated team to work from the office to cover all checks that cannot be done remotely;
Task leading a group of people to cover PC specific features, checks assignment in TestRail, prioritization of tasks;
Managed the area of responsibility as Generic Menu (weekly smoke checks and reports, work with documentation due
to Production and Confluence updates and communication with employees around the world, till Oct.2020);
Maintaining internal documentation for those areas of activity that are developed in Kyiv, and PC spec too;

12.2018 - 02.2020
Ubisoft Ukraine
Junior QC Engineer
Following and executing test plans;
Performing functional testing, investigation defects and searching them in JIRA bug tracker, reporting bugs in keeping
with all requirements and standards, tracking and verification;
Handling various tests on specific areas such as PC spec, M&K, UI/UX, localization etc.;
Testing full range of PC settings (Display, Graphics, Controls);
Performing regression, smoke, performance tests;
Communicating with dev teams for timely troubleshooting and providing distinct information in reproduction of
complicated issues;
Working with PC specific features (Performance Tools, Ultrawide/Multimonitor setup, Tobii Eye etc.)
Creating, maintaining and modifying of project documentation to ensure comprehensive testing;
Mentoring newcomers.

EDUCATION
09.2009 - 11.2014
Kyiv National Economic University, Kyiv
Bachelor, International Economics and Management
02.2015 - 03.2015
IT Education Academy
Junior QA Engineer

LANGUAGES
English - Intermediate

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