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Unity Developer
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Unity Developer
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EXPERIENCE
NDA - Unity Developer
March 2023 - …
Skills: Webgl, Unity-React, UniTask, HLSL, Addressables, WebSockets, Unity
Profiler, BrowserStack
Developed an educational game for US schools from scratch. Worked in a team of
artist, QA, back and front end developers. Was solely responsible for creating a
Unity game, ensuring maximum compatibility with different browsers and devices.
● Created an architecture for a farming game, making it data-driven, to
provide a client with the ability for simple creation of new content.
● Since the game was running on the webgl, the main focus while
developing the game was on the performance, so profiler and a\b
testing for different solutions were my best friends.
● Created some simple shaders to improve visuals. F.e. 2d water
shader( just a combo of noise maps), forest shader (a shader for a
tilemap, to simulate wind), and some other ui shaders.
● Used addressables for partial content loading to increase game
bootstrap time, and build size.
● A dozen game mechanics.
Voidverse Studios - Unity Developer
May 2025 - August 2025
Skills: UniTask, Zenject, Unity Cloud Builds, Unity Profiler, PlayFab, Code Review
Worked on the mobile economy game. Small team of 2 developers and game
designer. Created a bunch of new features, worked on optimization, code review
and refactoring.
● Optimization. The amount of drawcalls in the hardest scene was
reduced from 300 to 100.
● Refactored the existing system of upgrades. As a result - 60 scripts and
around 1000 lines of code were replaced by around 100 lines and a
configurable json remote config.
● Refactored PlayFab api calls to reduce their amount and overall
performance.
● Added a great amount of new features, and carefully extended the old
ones.
Svitla Systems - Unity Developer
October 2022 – February 2023
Skills: UnityEngine, SignalR, Google Analytics v4, UI State Machine, WebGL, Odin,
Azure Blobs, Rider, Unity Profiler
Worked on the merchandise customisation application used by world-known
brands (Adidas, Lush, Hugo Boss).
● Developed a set of new features for clothes customization application.
Created a set of materials for realistic effects, text curving, images
effects and other.
● Reduced the amount of major CPU spikes. Moved to asynchronous
approach for dynamic assets loading.
● Reworked old input system to improve code readability and scalability.
● Created WebGL version of the existing application. Integrated it into
the react app, configured communication between them.
● Created a bunch of DOTween animations to improve UX.
● Created a localization system for the application to support multiple
languages.
● Overall support of legacy code
Arrible - Unity/Lua Developer
August 2020 – October 2022
Skills: UnityEngine, Photon Fusion, Fish-Networking, Ironsource SDK, MAS Yodo1,
Firebase, Google Analytics, Google AdMob, basics Vuforia and Quest 2
Worked on a bunch of different projects, starting with simple hyper-casual games,
and up to complex multiplayer RPG with NFT integration.
● Open world multiplayer RPG. Included mechanics like crafting, farming,
talents tree, custom quest system, integration with metamask.
Multiplayer framework - Photon Fusion.
● Hyper casual puzzle games, with common bonus systems.
● Android Racing Game. Integration of Ironsource and Yodo1 ads
systems for different world regions.
● Unity Fluids Plugin. Main developer for editor tools. Prototyped a
bunch of fluid-based minigames.
● Multiplayer “Hungry Shark” clone on EG Core platform. Developed
using lua language.
● Multiplayer RPG on EG Core platform. Developed using lua. Open solar
system with various spacecrafts, upgrades system, and dynamic
economy.
EPAM Systems Internship - Full-stack Developer
May 2019 – July 2020
Skills: .NetCore, RestAPI, OAuth 2.0, Identity Server, Entity Framework Core,
ASP.Net Core, ASP.Net MVC, Umbraco, AutoMapper, Ninject
● Worked on a microservice application with SSO OpenID authentication,
resource API and Angular Client.
● Worked on a merchandise shop under Umbraco CMS. Implemented
payments system using WayForPay API and integrated Nova Poshta
API.
Other projects
● 🥇Omni-net. USAID grant winning game on the “disinformation” theme
🥇GGJ 2022 Stand with Ukraine “The city of Mary”. Prize winner for
inspired by Plaque Inc.
●
the most meaningful game. Side scroller with puzzles, dialogue and
👾
quest systems.
● Other game-jam entries
● Pet-Project File Storage. 3 layered REST API, Angular web client. Basic
account management, upload/download file system.
EDUCATION
Taras Shevchenko National University of Kyiv, Ukraine -
Master of Software Engineering 2022-2024
Bachelor of Software Engineering 2018-2022
Languages: English, Ukrainian, Russian
LINKS TO SOME PROJECTS
https://github.com/unlugir
https://www.forbes.com/sites/brinsnelling/2022/11/14/torontos-new-adidas-stor
e-is-setting-the-stage-for-experiential-retail-in-canada/?sh=239ebfe64387
unlugir - itch.io
https://www.coregames.com/games/0544dd/angry-dragon
https://www.coregames.com/games/1de560/spaceworld
https://www.klitschkofoundation.org/en/
Інші резюме цього кандидата
Розглядає посади: Software Developer (.NET, Unity, Python), C# програміст
Київ, Дистанційно
Herasymchyk Dmytro Software Developer Skills С#: ASP.Net Core, Entity Framework, Asp.Net MVC, API, Automapper, ADO.Net, NUnit, Identity Server, Umbraco, Swagger, Firebase Unity: PlayFab, Firebase...
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