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Game designer

Розглядає посади: Game designer, Дизайнер, Художник
Вік: 42 роки
Місто проживання: Київ
Готовий працювати: Дистанційно, Київ
Розглядає посади:
Game designer, Дизайнер, Художник
Вік:
42 роки
Місто проживання:
Київ
Готовий працювати:
Дистанційно, Київ

Контактна інформація

Шукач вказав телефон та ел. пошту.

Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.

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Kiev city, Tumanyana street
tel: [відкрити контакти](див. вище в блоці «контактна інформація»)
mail: [відкрити контакти](див. вище в блоці «контактна інформація»)
site-portfolio: smakov.jimdofree.com
Viktor Smakov

Information about:__________
Date and place of birth: September 18, 1983 , Ukraine, Kherson
Marital Status: Single

Goal:__________
The embodiment of creative and material ambitions in profitable gaming masterpieces.

Position:__________
Game designer - the last 12 out of 15 years in gamedev are devoted to game design.

K The key USP components of my role are:
a) Creative game designer: im gushing with ideas, improvising with solutions, and supporting the
narrative in every detail;
b) Drawing game designer: as well as preparing sketches and mockups for the team, my
concept work is based on visualization - which provides a holistic connection between
mechanics, lore, balance, and overall pitch.

Work experience covers almost all stages of project implementation: market analysis,
concepting mechanics and features, prototyping, lore and copywriting, balance, monetization.

Associated skills:
Concept/2D artist– sketches/storyboard, characters/props, icons, pos-materials, creatives;
Animation - vision and understanding of the implementation of animations and VFX;
UI/UX - mockups and sketches, CJ-cards, usability and nativeness in interface development.
Work expereence:__________
2010-2025 Kyiv city: Startups, Indie-projects, Freelance
An unrecorded number of game and software projects in which im acted as:
Game-Designer, Art-Director, Concept/2D-Artist, UI/UX-Artist, Animator
Projects: (GamePack, Portalize, NoName Lab, Areal, Ultima Play…)

2024-2025 Kyiv city: Endorphina
Job title: Game-Designer
Responsibilities: Game design (GDD, Copywriting), Guideline (with Concept/2D-Art), UI/UX
Projects: Slots - at the release stage

2023-2024 Kyiv city: Urmobi
Job title: Game-Designer
Responsibilities: Game design (GDD, Level design, Balance), Guideline, UI/UX
Projects: Match & Find (гибрид Hidden Object и Triple Match), Find Out (Hidden Object)

2021-2023 Kyiv city: Appside Games
Job title: Lead Game-Designer
Responsibilities: Game design (formation of pitches and GDD), implementation of
prototypes, Guideline (with accompanying Concept/2D-Art), UI/UX
Projects: Playmarket (hyper casual), as well 2 GameFi-projects on the WAX-blockchain

2019-2021 Poltava city: SoFarSoFan
Job title: Lead Game-Designer
Responsibilities: Game design (GDD, Lore, Level design, Balance), Concept/2D-Art, UI/UX
Projects: Sugar Farm: Party hard (farm)

2017-2019 Kyiv city: Social Quantum
Job title: Game-Designer
Responsibilities: Game-Design (GDD, Lore, Level design), UI/UX
Projects: Wild West - farm (farm), Ice Age World (farm)

2016-2017 Kyiv city: WhaleApp (Serious Cakе)
Job title: 2D-Artist, Art-Director
Responsibilities: Guideline, Concept/2D-Art, UI/UX
Projects: Age of Phoenix (strategy), Magic Gems (puzzle)

2014-2016 Kyiv city: Rokitt Dynamix (Io-Tahoe)
Job title: Lead Game-Designer
Responsibilities: Game-Design (GDD, Lore, Level design, Balance), Guideline, UI/UX,
Animator
Projects: Polar Jam (arcade), Puxers (puzzle)

2013-2014 Kyiv city: CloneFish
Job title: Game-Designer, Concept/2D-Artist, UI/UX-Artist
Responsibilities: Game design (Lore, Level design), Concept/2D-Art, UI/UX
Projects: Bubble Magic 3D (puzzle), No step back (slots)
2012-2013 Kyiv city: Playtika
Job title: 2D-Artist, UI/UX-Artist
Responsibilities: Concept/2D-Art, UI/UX
Projects: Slotomania - Rock History, Spooky School, Sports Fever, Happy Days (slots)
Caesars casino - Cleopatras Qest, Richie Rich, Liberty Bell, Dr. Madspin (slots)

2010-2012 Kyiv city: Social Quantum
Job title: Concept/2D-Artist
Responsibilities: Concept/2D-Art
Projects: Megapolis (browser citybuilder), Wild West (browser farm)
* Facebook, VKontakte, OK.ru
__________

2009-2010 Kyiv city: Film company "UPS", "Pronto-film production"
Job title: Stage director, prop designer, costume designer
Responsibilities: Set design, props and costumes

2007-2009 Kherson city: Studio airbrushing and tuning "ASSA"
Job title: Studio founder, artist
Responsibilities: Preparation and implementation of all stages of airbrushing on transport
bodies, household appliances, in the interior

2001-2007 Kherson city: Advertising agency "The Bridge"
Job title: Designer manufacturer of outdoor advertising
Responsibilities: Design and manufacture of outdoor advertising (boxes, pillars, billboards,
POS, banners, signs, city-lights...)
1999-2001 Kherson city: Advertising agency "Elikom -Service"
Job title: Designer manufacturer of outdoor advertising
Responsibilities: Fabrication and installation of outdoor advertising: billboards, pillar,
stretching...

Aducation:__________
2003-2004 Kherson city, National Technical University
Speciality: Web-design

2000-2003 Kherson city, Youth Education Center
Speciality: Accounting

1998-2000 Kherson city, Interregional Academy of Personnel Management
Speciality: Psychology and social analytics
Interests and hobbies:__________
Drawing (tablet, pen, watercolor, tattoo, airbrush)
Computer games on all kinds of platforms (PC, IOs, Android, 3DO, Atari ...)
Sport (everything)

Skills:__________
Languages: Russian - maximum level
Ukrainian – high
English – Intermediate

Software: Adobe Photoshop, Unity, Jira, Asana, Monday, Confluence, AnimStudio, IcoFx,...

About me__________
Along with a varied experience (outdoor advertising, the sea, tattoos, airbrushing, cinema…),
for the last 15 years I can confidently say that I have found myself in the gaming industry.
The origins of this path stretch from the first gaming experience of arcade machines in the 80s,
and further Spectrum, Atari, Dendy, 3DO ... not excluding the PC.

Due to my experience and desire to control the implementation of projects, I aspire to the
maximum participation in the Lead-roles.

The results of the experience gained are:
1. adequate analysis of gaming market trends;
2. ease in generating ideas and concepts;
3. confident Estimation and Planning.

I consider my not small qualities: insatiable imagination, desire for professional growth, dedication,
stress resistance, initiative.

Portfolio:__________
https://smakov.jimdofree.com/projects/

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