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Game designer

Вік: 31 рік
Місто проживання: Київ
Готовий працювати: Дистанційно
Вік:
31 рік
Місто проживання:
Київ
Готовий працювати:
Дистанційно

Контактна інформація

Шукач вказав телефон та ел. пошту.

Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.

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PEDENKO
VLADYSLAV
Senior Game Designer / Producer

About Me Experience
Experienced Game
Designer and Producer H8Games, Kyiv
skilled in core systems, Senior Game Designer / Producer
monetization, and team 2025 - 2025
leadership. Focused on
delivering quality, player Contributed to live ops for Little Farm Story by
value, and commercial designing features that improved late-game revenue
success. and increased ARPU by 14%.
Balanced the game's economy and monetization
[відкрити контакти](див. вище в блоці «контактна інформація»)
systems, including designing and tuning in-game
offers.
[відкрити контакти](див. вище в блоці «контактна інформація») Led the development of Capybara Puzzle from concept
to launch, overseeing features, level progression, and
Ukraine, Kyiv monetization strategy.
Managed the full cycle of level creation using AI, from
initial design and generation to final implementation
and tuning in the project.
Language
Pixela Labs, Kyiv
English Lead Game Designer
2023 - 2024
Ukraine
Defined the game vision for DDoD, ensuring cohesive
Russian alignment between gameplay and narrative
departments.
Designed and balanced core combat systems,
Expertise including enemy AI behaviors, conceptual designs, and
loot distribution.
System & Level Created a 45-minute playable demo that was
Design instrumental in securing investor interest.

Unity & Unreal Engine
GeeKit, Kyiv
Prototyping Co-founder / CTO
Live Ops 2022 - 2023
Co-founded the startup, built a development team of 8,
Monetization
and established all production processes from the
Data Analytics ground up
Led the development of 20+ hyper-casual prototypes,
Team Leadership
with 3 of them progressing to publisher approval
Publisher Relations stages and securing funding.
Oversaw various outsourced tasks, coordinating with
external teams to ensure timely project delivery.
Freelance & Consulting
Game Designer / Producer
2020 - 2024
UTFGames:
Established and optimized internal company
processes, significantly improving workflow
efficiency.
Led the development of the arcade game Aquapark
Fun Race and prototypes Crazy Cats & Farm Guys
from concept to launch.
Alta-Games:
Managed live ops for Hyper Overtake and
MotoRush, implementing features that increased
player retention by an estimated 8% and ARPU by
10%.
Assisted the R&D department with generating and
developing new hyper-casual prototypes.
Fabros:
Participated in the R&D division, creating and
supporting merge and match-3 prototypes.
Dorfer GAMES:
Prototyped over 40 hyper-casual concepts, led a
team, and worked directly with multiple publishers.
Designed, pitched, and released the hit game Draw
& Fight 3D with exceptional CTR and retention;
Kevuru Games:
Developed several hidden object (HOPA) games
and contributed to Space Company Simulator
through system expansion and cross-team
coordination.
Led production and documentation for new client
projects.

EJaw Estonia OU, Kyiv
Game Designer
2015 - 2020
Demonstrated exceptional versatility by developing
prototypes and full-scale projects across a wide range
of platforms, including Mobile, PC, Nintendo Switch,
and VR.
Contributed to the live ops of the popular card game
Cribbage, implementing new mechanics and
optimizing the subscription model, which increased
subscription revenue by an estimated 15%.
Designed numerous levels for successful casual titles,
including the Gnomes Garden series on both mobile
and PC.
Began career in this role (2015-2016) by providing direct
customer support and technical maintenance for
assets on the Unity Asset Store, building a strong
foundation in client communication.

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