Михайло
Unity developer, 25 000 грн
- Вид зайнятості:
- повна, неповна
- Вік:
- 22 роки
- Місто:
- Київ
Контактна інформація
Шукач вказав телефон та ел. пошту.
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/16706527/
Досвід роботи
Немає досвіду роботи.
Освіта
Національний технічний університет «Харківський політехнічний інстит
123, Комп'ютерна інженерія, Харків
Вища, з 2024 по 2025 (1 рік)
Магістр Освітня програма "Сучасне програмування, мобільні пристрої та комп'ютерні ігри"
Національний технічний університет «Харківський політехнічний інститут
122, Комп'ютерні науки, Харків
Вища, з 2020 по 2024 (4 роки)
Ступінь Бакалавр
Додаткова освіта та сертифікати
Немає додаткової освіти та сертифікатів.
Знання і навички
- GitHub
- Unity
- C#
- Git
- Знання принципів ООП
- SQL
- C++
- MySQL
- Unity 2D
- Unity 3D
- NavMesh
- Tilemap
- Firebase
Знання мов
- Українська — вільно
- Англійська — вище середнього
Додаткова інформація
github: https://github.com/kamix1?tab=repositories
itch.io: https://kamix1.itch.io
project list:
- Minesweeper:
Developed a fully functional Minesweeper game with a responsive UI.
Implemented all core Minesweeper mechanics including mine generation, cell
revealing logic, recursive opening of empty cells, flag placement, win/lose
conditions, and real-time game state handling. Designed a configurable game
system allowing players to select custom grid sizes and mine counts.
Stack: Unity, C#, Tilemaps, Unity UI, ScriptableObjects, Unity Audio System,
TMPro
- Mystery Garden:
Developed a 2D roguelike herbalism simulator combining resource
management, exploration, and adaptive combat systems. Implemented core
mechanics for plant cultivation, item planting in pots, harvesting, and inventory
management. Designed a run-based progression system with procedural and
randomized elements to support replayability and strategic planning.Built an
NPC interaction system featuring branching dialogues and state-based
responses. Designed a dynamic enemy adaptation system where enemy
resistances based on player actions and frequently used damage types,
encouraging build variety and adaptive strategies across runs. Integrated this
system into the roguelike progression loop to maintain challenge balance.
Created a responsive UI for inventory management, planting interfaces,
dialogue windows, and run progression feedback, with integrated contextual
audio feedback to reinforce player actions and improve overall game feel,
maintaining a clear separation between gameplay systems and the
presentation layer.
Stack: Unity, C#, Unity UI, ScriptableObjects, Unity Audio System, TMPro
- Kitchen simulator:
Developed a fast-paced 3D cooking simulator inspired by time-management
kitchen games. Implemented core gameplay mechanics focused on order
handling, food preparation, and efficient workspace management under time
pressure. Designed interactive kitchen systems including ingredient pickup,
processing stations, dish assembly, and order delivery logic. Implemented
customer order queues with timers, success/fail conditions
Built a clean and responsive UI to display active orders, timers, and gameplay
feedback, ensuring clear communication of priorities during high-intensity
gameplay. Structured the project with modular systems to allow easy
extension of recipes, kitchen layouts, and difficulty scaling.
Stack: Unity, C#, Unity UI, ScriptableObjects, Unity Audio System, TMPro,
Cinemachine, New Input System, Particle System, Animator
- Cookie Merge:
Developed a 2D merge-based casual game focused on strategic cookie
combination and high-score competition. Implemented core
mechanics for merging identical cookies, including standard and
special cookie types with unique movement behaviors. Designed a
single-slot storage system (“plate”) allowing temporary holding and
strategic planning of merges. Created gameplay logic for dynamic field
management, including automatic game-over detection when no
moves are available. Integrated real-time leaderboard functionality,
storing player scores in a database and enabling instant visibility of
global high scores. Built a responsive UI for merging, storage
management, and score feedback, supporting clear player actions and
maintaining separation between gameplay systems and presentation
layers.
Stack: Firebase (Authentication, Firestore), Unity, C#, Unity UI,
ScriptableObjects, Unity Audio System, TMPro
- Space Invaders:
Developed a 2D fixed-shooter arcade game where players control a
movable spaceship to defend against descending waves of alien
invaders. Implemented core mechanics for player movement,
projectile firing, collision detection, and enemy wave progression with
increasing speed and difficulty. Designed enemy behaviors including
synchronized horizontal movement, and gradual descent.
Stack: Unity, C#, Unity UI
- Jumping Bird(flappy bird clone):
Developed a 2D endless runner arcade game where players control a
bird navigating through procedurally spaced obstacles by tapping to
flap. Implemented core mechanics for physics-based vertical
movement, collision detection with pipes and ground, and continuous
procedural generation of obstacles to ensure infinite replayability.
Designed a scoring system based on successfully passing obstacles,
with real-time feedback for player progression and game-over
conditions. Built a responsive UI displaying score, best score, and
restart options, maintaining a clear separation between gameplay
systems and presentation layers.
Stack: Unity, C#, Unity UI, Unity Audio System, TMPro
Схожі кандидати
-
Розробник Unity
Київ -
Unity game developer
Київ, Дніпро, Дистанційно -
Unity 3D-програміст
65000 грн, Київ, Дистанційно -
Програміст Unity3D
Київ -
Unity developer
Київ