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Анна

Concept Artist

Вік: 27 років
Місто проживання: Київ
Готовий працювати: Дистанційно, Ірпінь, Київ
Вік:
27 років
Місто проживання:
Київ
Готовий працювати:
Дистанційно, Ірпінь, Київ

Контактна інформація

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Anna Kovalenko Concept Artist/2D Artist

CONTACT Email:[відкрити контакти](див. вище в блоці «контактна інформація») Portfolio: https://www.behance.net/annastayhl

Concept Artist 3 years of experience |
Product Designer 4+ years of experience

Concept Artist specializing in environments and characters for casual and mid-
core games. Strong focus on composition, lighting, atmosphere, spatial depth, and
visual storytelling. Experienced in translating briefs into clear, production-ready
concepts using Blender blockouts, photobashing, and paint-overs, and in close
collaboration with Art Directors, Producers, and 3D teams. Background in product
English - B1 and graphic design supports structured thinking, consistency, and scalable visual
Ukrainian - Native systems.
Russian - Native
SKILLS

2D Art: characters, environments, props, icons, key art.
Concept Art: idea development, color keys, moodboards, photobashing, matte
painting.
Illustration: marketing materials, promotional artwork, posters.
3D for Concepts: Blender, Maya, Substance Painter, 3D Coat, World Creator.
Design & Graphics: Adobe Photoshop, Illustrator, InDesign.
Soft Skills: feedback handling, planning, mentoring, pipeline organization.

AI ENHANCEMENT TOOLS
Use AI tools as supportive instruments for concept development and ideation:
ChatGPT, Midjourney, Leonardo AI, KREA, Runway ML.
Integrate AI into the workflow for research, moodboarding, and rapid visual
exploration, while maintaining full artistic direction and stylistic consistency.

PROFESSIONAL VALUES
Transparent communication and clear quality criteria. Constructive feedback and
mutual respect. Consistent style and structured workflow. Balance between
creativity and efficiency.

PROFESSIONAL Amigo Gaming — 2D Artist (Slots) | Remote — 2025
EXPERIENCE
Created 2D art and concepts for slot games, including characters, symbols, tokens,
backgrounds, and in-game assets. Worked from early visual exploration to final
implementation, ensuring clarity, consistency, and gameplay readability.

KAVA Gaming Studio - 2D Artist, Generalist | Remote

Creation of 2D characters, backgrounds and icons for projects in casual and semi-realistic
styles. Development of concept illustrations and promotional art. Projects completed for
Wargaming and Plarium.
24 Play - Concept Artist | Ukraine - 2025

Creating production-ready environment and character concepts for casual and mid-core mobile games.
Establishing cohesive visual styles across projects through moodboards, colour scripts, and style guides,
with a strong focus on lighting, atmosphere, and readability. Delivered Blender block-outs and Photoshop
photobashes directly into the 3D pipeline to refine composition, scale, and perspective. Worked closely
with the Art Director and Game Producer to align visual direction with gameplay and narrative goals. Sole
concept artist on multiple projects, covering exploration, refinement, and final handoff materials.

Vista Print - Senior Product Designer (SU-3) | Netherlands, Venlo/ Remote - 2024-2025

After a company restructuring, transferred to the Product Design team, completed onboarding, and
developed print products for the company. Maintaining the current brand style of the company, working
on resizing and supplementing the current designs of the company. Close cooperation with the product
team and the team of strategists. During my work in the company, I managed to expand and supplement
the visual library of the company's designs used.

Last performance review from Vista Print

VistaCreate - Graphic Designer - Senior Graphic Designer (SU-4) | Netherlands, Venlo/ Remote- 2021-
2024

Produced cross-platform advertising assets for social media and the company`s mobile app. Reviewed,
moderated, and refined user-generated content to meet brand and quality standards, ensuring regulatory
and tone-of-voice compliance. Progressed through multiple promotions to SU-4 senior level; assumed
teamlead duties, organised and curated a team, onboarded newly hired personnel, trained them, and ran
structured feedback sessions. Created weekly, monthly, and quarterly performance reports. Oversaw the
creation and training of a new team for an existing project and later supervised the complete handover of
the project to that team.

AREYES Studio - Middle Concept Artist | US state of Florida, Tampa/Remote - 2022-2024 Created
concept art for small scale games (runners, platformers).Designed Instagram VR-masks, AR-masks and
engaging filters. Developed visual sales proposals for studio clients. Collaborated with the 3D department
to hand off and refine location and character concepts. Produced concepts for a promo video for an FPS
shooter. Worked on promo and in game materials for brands including: NYX, Nike, Sony, EA Sports, Realme,
Stephen Virtual Gallery, Vestiaire Collective, Schwarzkopf Color, Pizza Hut, NBC Universal, NBA, Hermès,
Selfridges, Christopher Kane. Prepared portfolio and social media materials for the studio.

Perspective - Designer | Kyiv, Ukraine - 2021
Designed albums and other printed products, edited layouts, and prepared files for print.

EDUCATION National Academy of Fine Arts and Architecture - Artium Magister, Graphic Arts
(Book Illustration) | 2014 - 2020

In-depth study of classical drawing and painting. Classical, old-printmaking
techniques. Comprehensive study of composition, illustration, and stylization.
Book design, layout, and illustration.
ADDITIONAL Artcraft CG School - Concept Art Landscape. Base | 2020 - 2021 Artcraft CG School -
TRAINING AND Concept Art Landscape. Advance | 2021 - 2022
CERTIFICATION Environment concept art for games & films: intensive focus on composition,
colour, photobashing and matte painting.
Complete landscape workflow: thumbnails, colour keys, 3D blockouts, paint
overs, final production scenes.
3D acceleration: kitbashing and modeling in Blender to iterate environments
quickly.

SKVOT online school - Concept Artist for AAA games - In progress.

Composition, Perspective & Sketching: Craft immersive, production-ready visuals with strong layout,
spatial accuracy, and rapid concept ideation.
Color, Lighting & Stylization: Apply advanced color theory, lighting, and stylization to enhance
atmosphere, readability, and narrative impact.
Anatomy & Design (Characters): Develop original, AAA-grade characters,grounded in anatomy and
form.
3D Pipeline (Blender): Model, shader, and integrate high-quality 3D concepts using Blender.

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