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Поліна
Unity developer
Контактна інформація
Шукач вказав телефон та ел. пошту.
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Languages
Services
Unity
Core
Polina Fediukina
Unity Developer
[
Dnipro, Ukraine
[
July 10, 2002
Azure
Sirenix
Photon
Zenject
Unity C#
Firebase
Mongo DB
English (B2
Adressables
Adressables
Git / Plastic SC
Unity Editor Tools
Ukrainian (native)
Android/iOS, WebG
Memory/GC, Profiler)
Game Optimization (CPU/GPU,
Purchases, Authentication, Ad
MVC/MVP, Clean Architecture)
Architecture Building (SOLID, DI,
2019 - 2023
Experience
Education
Profile
Unity Developer Hazmob Unity Developer Kuma Studios
I worked as a developer on an MMORPG project and a runner game.
In the MMORPG project, I designed the overall game architecture and implemented fast and reliable synchronization between the server, client, and database. I was also responsible for integrating VFX, SFX, and animations, ensuring their correct interaction with gameplay systems.
In the runner project, I introduced Zenject and built an architecture based on signals, which improved code safety and maintainability. This project helped me strengthen my knowledge of object pooling and factory patterns. Additionally, I worked on level construction using 3D asset-based environments.
Apr 2023 - May 2025 Jun 2025 - Dec 2025
Skilled Unity Developer with 3 years of experience creating games for multiple platforms, including Android, iOS, and WebGL. Proficient in game optimization, UI development, and building scalable architectures. Experienced in server-side development and database management, with a strong understanding of clientserver interaction.
Bachelor of Computer Engineering
Developed shooter games for Android, iOS, and WebGL platforms.
Worked with Photon PUN and multiplayer systems. Developed and maintained UI, integrated advertisements, and implemented in-app purchase systems. Optimized game performance using Addressables and Sprite Atlases. Fixed gameplay bugs and continuously improved game stability.
Additionally, created custom Unity Editor tools and participated in ongoing game support, including adding new features on both client and server sides and resolving live issues.
University helped me understand basics in development and gave me an inspiration for working with games
National Technical University «Kharkiv Polytechnic Institute»
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