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Особисті дані приховані

Цей шукач вирішив приховати свої особисті дані та контакти, але йому можна надіслати повідомлення або запропонувати вакансію.

Цей шукач вирішив приховати свої особисті дані та контакти. Ви можете зв'язатися з ним зі сторінки https://www.work.ua/resumes/16884784/

Unity Developer

Місто: Київ
Місто:
Київ

Контактна інформація

Шукач приховав свої особисті дані, але ви зможете надіслати йому повідомлення або запропонувати вакансію, якщо відкриєте контакти.

Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.

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About
A motivated switcher from the world of medicine. I have
been passionate about game development since childhood,
but fate sometimes takes interesting turns. In the end, I took
a bold step and quit the job I had devoted so much time to.
During my time away from medicine, I mastered C# and
Unity at a fairly high level. I dove headfirst into studying
game development.
Currently, I am implementing interesting solutions and
mechanics into my projects. I am looking for a team where I
can find teachers, like-minded people, a sense of healthy
competition, and growth as a developer. My goal is to
eventually implement an ambitious project in the setting of
Tuytuynnik Danyil Ukrainian folklore, showing the world that our country can
Unity Game Developer and wants to be a major player in game development.

Contacts Experience
[відкрити контакти](див. вище в блоці «контактна інформація») Pet project
2d platformer “Bimo run”заца
[відкрити контакти](див. вище в блоці «контактна інформація») First 2D platformer, that was created during the course.
The cartoonish graphics and ordinary music immerse you in a childlike
atmosphere where you want to explore every corner of the level.

@taschenjude Implemented:
Developed moving mechanics and animating them
Created a game world from the asset elements
LinkedIn Created menu controls (UI/UX)
Developed enemy and traps behaviour
Worked for enemy and traps animation
Developed common damage system
GitHub 2D level design
Worked with sound effects
Customized the light, effects

Hard skills Pet project
Core Development: 2D Hyper casual Runner “Zombie
Game Engines: Unity (2022/6 LTS), 2D & 3D
Development.
Destroyer”заца
A 3D zombie runner that implements the full range of games of this type. You
Languages: C# (LINQ, Events/Delegates, Async/Await).
immerse yourself in the atmosphere of the last hope in the form of a robot that,
Architecture & Patterns: OOP, SOLID Principles,
together with its prototypes, shoots hordes of the undead.
Dependency Injection (Zenject), MVC/MVP basics.
Unity Ecosystem & Packages: Implemented:
System: New Input System, ScriptableObjects
Procedural generation of the world (infinity generation of chunks)
architecture.
Created a game world from the asset elements
Optimization: Addressables (Asset Management),
Created menu controls (UI/UX)
Object Pooling.
Developed diffrern enemies with different behaviour
UI/VFX: UGUI, TextMeshPro, Particle System, DOTween Buff/Debuff systems
Tools: Cinemachine (Camera logic). Working with light, effects
Tools & Version Control: Working with fog customization
VCS: Git / GitHub . Using the player prefs for savings scores
Art & Audio: Aseprite (Pixel Art & Animation), Sound designing
Audacity/Reaper (Sound design basics)
Maintenance of technical documentation
Pet project (in progress)

Soft skills 3D Survival “Escape from the island”заца
One day, a player in the form of a capsule crashed on a deserted island in his
Troubleshooting plane. He had to adapt, learn to defend himself from animals, catch fish with
his bare hands, and build fires using improvised means. The game immerses
Effective communication you in the atmosphere of the early versions of Minecraft, reminding you of the
Open for researching carefree days of childhood.
Implemented:
Fast Learner / Willingness to learn
Created a game world from the asset elements
High level of flexibillity UI/UX elements which connected with player state system
Working with water physics
As useful: may help in medical Implementation of day/night cycle
insurance questions/argues Full based on new Input system (Controllers/Keyboard + mouse)
Working for AI and State Machine for NPCs
Ownership Working with physics (building/grinding/crafting)
Created full interactive inventory system
Working with shaders/particle system/cinemachine.
Object pooling on spawners.
Education Implementation of Save/Load system (JSON serialization).

Taras Shevchenko National University of Kyiv Pet project (in progress)

Master’s degree in Medicine 3d workbox “Worksheet”
2018-2024 My personal development environment where I implement mechanics without
being tied to the core. There, I add what I am learning and want to learn,
Shupyk National Healthcare University of thereby progressing in both architectural and game design solutions.
Implemented:
Ukraine
Inventory System: Built a MVP-based inventory using Object Pooling for
Surgery ordinator UI optimization (zero allocation during runtime).
2024-2025 Architecture: Integrated Dependency Injection (Zenject) to decouple
systems and ensure modular, testable code structure.
Input Handling: Developed a character controller using Unity's New
Input System, bridged via an event-driven approach.

Languages
Pet project (in progress)
English (B2)
2D Action RPG Kharakternyk
Ukrainian (fluent) A game that I would like to make the magnum opus of Ukrainian game
development. Currently, I have developed the main core, a portfolio of concept
art, a storyline, and partially implemented game development documentation.
Implemented:
Courses Wrote full dependency stack for game
Unity Game Developer by Headlight Wrote basic technical document for it
Created character design
school (2025-2026) Part-created world Design
Introducing to C# by Codecademy
(2025) P.S. I’m adding the copies of concepts, tech docs, dependency stack into
folder with the name “ADS”.
Advanced C# by Codecademy (2025)
Pixel Art Fundamentals by
GameDevTV (2025-2026)
Pixel Art Characters (2025-2026)
Pixel Art Environments by
GameDevTV (2025-2026)

Hobbies
Making music Rock climbing
Playing games Collecting anime
Reading figurines
Developing games

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