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Гладченко

Гейм-дизайнер

Місто: Київ
Місто:
Київ

Контактна інформація

Шукач вказав телефон .

Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.

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COMMERCIAL EXPERIENCE:

Lead Verification Specialist
INFUSE | 2019-2020
Searching and reconciling information with the available database,
including by the method of calling English -speaking leads.
Processing, adding and correcting available databases

Freelance Game Master (Dungeons & Dragons)
Self-employed | 2020 – 2025
Designed and led immersive story-driven DnD campaigns for
diverse player groups.
DANIL HLADCHENKO Created original settings, lore, and game mechanics for long-term
campaigns.
Managed group dynamics, balanced encounters, and ensured
Professional Summary engaging experiences for players.
Adapted systems and rules to suit player styles and narrative
Creative and detail-oriented Game Master and Narrative
Designer with over 5 years of experience in tabletop and Game Technician
Pakufuda | 2020 – 2022
digital game development. Adept at world-building,
Supported development and testing of gameplay systems and
storytelling, and designing engaging player experiences
technical features.
across genres such as fantasy and RPG. Combines strong Assisted with debugging, scripting, and asset implementation in
narrative design skills with a deep understanding of game the production pipeline.
mechanics, player psychology, and interactive storytelling. Collaborated with designers and programmers to ensure technical
consistency and performance stability.

Junior Narrative Design
Skills
Project “Armagedonica” (AutoChess / RPG) | Nov 2024 – Jan 2025
Contributed to the development of narrative systems, character
Documentation: Proficient in writing clear, user- dialogues, and quest design.
Created story outlines and lore documentation aligned with the
friendly technical documentation.
project’s world vision.
Data Management: Capable of working with large Worked closely with the creative director to ensure narrative
datasets and organizing information efficiently. cohesion across gameplay elements.

Communication: Strong written and verbal
Middle Unity Level Designer
communication skills in English (B2-C1). 24Play (Many Projects)
Problem-Solving: Skilled at diagnosing and Designed and iterated on playable levels from concept to ship:
blockouts/grayboxes, pacing, routing, encounter design, and
resolving issues under pressure.
exploration rewards.
Teamwork: Ability to work independently and Built levels in [Unreal/Unity/Proprietary Engine], using
collaboratively in team environments. [Blueprints/C#/scripting] to prototype mechanics, triggers,
checkpoints, and mission logic.
Storytelling & Plot Development – crafting
Balanced gameplay flow and difficulty through playtest-driven
engaging narrative arcs, setups, and resolutions iteration, improving readability, player guidance, and
Character Writing – developing believable combat/stealth arenas.
Placed and tuned enemies, pickups, interactive objects, and
characters, motivations, and emotional arcs
environmental hazards to support core mechanics and target
Lore & Documentation – maintaining detailed world player experience.
bibles and narrative reference materials
OOP - Strong Understanding
EDUCATION
Node.js
CSS
Kharkiv Patent and Computer College, 2014–2018
HTML
PHP
Minor Engineering Specialist
Unity3D

Contacts:
Personal Qualities
[відкрити контакти](див. вище в блоці «контактна інформація»)
Attentive and responsible. [відкрити контакти](див. вище в блоці «контактна інформація»)
Highly motivated to learn. Telegram: @Nihilimoth
Strong interest in Game Design and eager to
grow
Team player with good social skills.

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