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Unity 3D-програміст
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U NI T Y D E V E L OP E R
CONTACT
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Email [
LinkedIn [
PROFESSIONAL SUMMARY
I am a Unity Developer with 6-7 years of experience in game development. Throughout my career, I've
worked on a wide range of game genres, from casual clickers to multiplayer MOBA games. I thrive on
creating new and challenging projects, always seeking to push my limits. I stay up-to-date with the latest
trends in game development and constantly strive to stay in the flow of innovation. My passion lies in
delivering engaging and high-quality experiences through game mechanics, design, and programming.
ACADEMIC HISTORY
STEP Computer Academy
Hillel
SKILLS
Proficient in Unity3D and C# .NET development
Strong knowledge of OOP, OOD, and SOLID principles
Dependency injection using Zenject
Design pattern expertise, including MVC
Asynchronous programming with UniRx and UniTask
Version control and project management tools: Jira, Git, Sourcetree, Fork
UI/UX design and implementation
Integration of In-app purchase plugins
Social media and advertising plugin integration
Level Design and post-processing effects
Custom Editor extensions for improving workflow
Finite State Machines and object pooling
Addressables asset management
Timeline integration for cutscenes and animations
Advanced Spine Animations (customization, cutscenes, extended animator)
Optimization of lighting, environments, and code performance
Skilled in handling animations, inverse kinematics, ragdolls, and Mixamo characters
Experience with multiplayer networking using Photon PUN2 and Fusion
LANGUAGE
English: Intermediate (B1-B2)
Ukrainian: Native
Russian: Native
WORK EXPERIENCE
In this section, I would like to showcase the games I’ve had the opportunity to work on, from the early stages
of my career to the present day. Each project reflects my growth as a Unity Developer and my experience
across different genres and platforms. Below are some of the key games I’ve contributed to, highlighting my
role in development, the challenges faced, and the innovative solutions I implemented.
Junior Unity Developer | 2017-2019
Dals Games
This was my first company and also my introduction to commercial mobile game development. I had
the opportunity to work on several casual projects, including puzzle games and clickers. Later on, the
company started developing a large-scale multiplayer MOBA, where I gained valuable experience
with networking and the Photon SDK.
Junior Unity Developer | 2019-2019
4FriendsGames
I had a brief experience relocating to another city for work, but unfortunately, it didn’t last long as I
had to return soon after. During my time with this company, I became familiar with the Hidden Object
genre, working on an existing game. My main responsibilities included implementing new features
and automating certain processes to speed up development. I also gained experience with plugins
like UniRx and DoTween.
Middle Unity Developer | 2019-2020
KEVURU GAMES
This was my first experience working remotely, during the onset of the COVID-19 pandemic. At this
company, I was responsible for creating numerous game prototypes. The goal was to develop as
many games as possible within short timeframes to test various game mechanics and metrics. It was
an exciting experience where I was finally able to fully apply my accumulated knowledge to develop
games from scratch. However, the company later shifted focus from its own product development to
outsourcing, which required stronger conversational English skills than I possessed at the time.
There were several other projects as well.
Unfortunately, I couldn't find any screenshots to
showcase them. Most of them weren't visually
impressive, as the prototypes were created using
simple primitives without custom graphics. One of the
key milestones from that period was that I finally started
developing my own framework to streamline future
project development. This included various services for
handling popups, scene management, animations, and
overall game states. In hindsight, I still use and
continuously improve these scripts today.
The most interesting skill I acquired at this company
was my introduction to the early versions of ECS (Entity
Component System) and the Unity Timeline package. I
had the opportunity to work on a game that functioned
as a short animated film.
Middle Unity Developer | 2020-2021
OUTLOU:D
This was my first experience working with a small startup and arguably the most interesting projects
I've been involved in during my commercial career. I had the opportunity to work on an existing
project in the style of Archero and a new one in the Tycoon genre. I became familiar with the power of
Zenject and asynchronous programming through third-party plugins. My main responsibilities
included developing core game mechanics and expanding the existing functionality.
Strong Middle Unity Developer | 2021-2023
MURKA
I gained experience working in a large company focused on casino games, where I encountered
eight-year-old legacy code. This significantly improved my skills in reading and refactoring outdated
code. I also became familiar with continuous integration (CI) and collaborating with a very large team.
The project featured interesting mechanics, but I can't say it was my passion. As they say, every
developer should work with slots at least once to truly understand the experience!
Senior Unity Developer | 2023-2023
APPSULOVE
In this company, I was involved in developing the core functionality for all of the company's projects.
This team was referred to as the "Technical Team." We created an API to facilitate the quick launch
of new projects, including various services for game mechanics, as well as social extensions for
advertising, analytics, and remote configurations in the style of the Firebase SDK.
During the development process, I significantly improved my skills
with UniRx and UniTask. I now can't imagine my development
workflow without these plugins. Unfortunately, I don't have much to
showcase, as nearly everything I worked on at this company is
"under the hood" of the games released by them.
Senior Unity Developer | 2023-2024
Bini Games
At Bini, I had the opportunity to delve deeper into Spine and Skeleton, as nearly all the graphics were
built using these tools. I also significantly enhanced my skills in editor extensions. I was involved in
the full game development cycle, facilitating the workflow for technical artists. I became acquainted
with the wonderful tool known as Odin. A significant portion of my time was spent optimizing and
refactoring existing functionality. Despite the challenges, it was an interesting experience for me.
Personal development
Throughout my career, I have also been working on my own projects, where I strive to apply all the
knowledge I've accumulated or explore something new. Currently, I have a small team of friends with
whom I am developing a multiplayer game for Steam in our spare time. There are other projects that I
plan to return to someday, but that's a completely different story!)
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