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3D-моделлер
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Kyiv/ phone: [
Portfolio https://tokugawa1983.artstation.com/
https://www.artstation.com/wearstudio
https://www.youtube.com/@WeARStudio
Key skills and competencies:
Professional
* High & Low poly 3D modeling
* Excellent sense of proportion, form, detail, and functionality;
* UV layout, texturing;
* Sculpting (Zbrush);
* Unity light setup/baking;
* Unity level design, terrain generation, scene setup, model setup;
* Photogrammetry;
* Excellent communication and organizational skills;
* Passion for making the highest quality product;
* Ability to work in different styles and genres;
Personal
* A driven individual who wants to succeed and progress in their career;
* Keen to learn new skills and techniques;
* Never shying away from challenging or tricky jobs;
* Willing to accept artistic criticism;
* Able to work under pressure to meet deadlines;
Career History:
12.2023 – present 3D Vehicle artist /Warlock Games/ Ukraine
Duties:
• Created high- and mid-poly 3D models of military vehicles with accurate proportions and detailing
• Produced optimized low-poly military vehicle assets suitable for real-time engines and game-ready use
• Executed sculpting of vehicle forms and fine details to enhance realism and surface quality
• Performed UV layout for complex vehicle models to ensure efficient, clean, and texture-ready UVs
• Conducted baking of high-poly details onto low-poly meshes to generate normal and related texture maps
• Established and refined Level of Detail (LOD) models to balance visual quality and performance
• Applied camera matching and setup using ImageModeler to align 3D vehicles with reference photography
and blueprints
4.2019 – 12.2023 – Lead CG Artist /WeAR Studio/ Kyiv
Duties:
• Created high and low poly environment and prop models with a focus on hard-surface modeling for
real-time AR/VR applications
• Performed digital sculpting and detailing to enhance model quality and visual fidelity
• Produced high-quality textures and executed map baking workflows to optimize assets for game engines
• Set up and baked lighting in Unity, ensuring visually coherent and performant scenes
• Designed and built levels in Unity, including terrain generation, scene composition, and model placement
• Configured models and assets in Unity, managing import settings, prefabs, and scene organization
• Managed a team of 10 3D artists, providing art direction, feedback, and guidance throughout production
• Created and maintained project timelines and budgets to support efficient delivery and resource
allocation
• Defined and managed project technical specifications to align artistic output with production and engine
requirements
12.2017 – 4.2019 – CG Artist /WeAR Studio/ Kyiv
Duties:
* high/low poly models of environment/props;
* sculpting;
* texturing;
* map baking;
1.2016 – 12.2017– Freelancer
Duties:
* Various 3d modeling work
1.2013 – 1.2016 – CG Modeler / «Volume - 3D printing»/ Kyiv
Duties:
* Design, development and preparating models for 3D printing;
3.2007 – 1.2013 – Chief Technologist / OOO "Architecture. Building. Design "/ Kyiv
Duties:
* design and creation of models of decorative elements from drawings, sketches of the customer
or designer (Maya, ZBrush);
* Optimizing models for implementation in production;
* Management of technological processes in the production;
* Creation of master models (prototypes) in the material;
* Development of technological and regulatory documents;
7.2006 - 3.2007 – Chief Technologist / Construction company "Perspective" / Kyiv
Duties:
* Management of technological processes in the production;
* Development of technological and regulatory documentation. Document management.
* Consulting clients on technology issues;
* Writing articles in construction journals;
09.2005 – 07.2006 – Engineer, acting Chief Technologist of “AB Capital”/ Kyiv
Duties:
* Participation in the creation of formulations of concrete mixtures, technical support
production (decision of technological problems, the development of regulations, quality control,
training, counseling, etc.);
* Analysis of concrete components of the information (for additives);
* Plan and conduct experiments to study the properties of concrete;
* Document management;
Academic Qualifications:
* 2000г. - 2005г. - Kyiv National University of Constrruction and Architecture – «Technology of
Building Structures and Products».
Copyright certificate (patent) for utility model.
Additional Qualification:
* 2015 - ARTCLUB Academy course. "Standart" Ploygonal props modelling;
* 2015 – ARTCLUB Academy course. "Professional" 3D-modelling of mechanism and charters;
* 2016 - ARTCLUB Academy course. "Texturing" Classic rexturing and PBR – texturing of 3d
objects;
* 2016 - ARTCLUB Academy course. "Sculping" Charters sculping in Zbrush;
* 2017 - ARTCLUB Academy course. "Animation" rig and animation in Maya;
Softwares: Maya, Zbrush, Photoshop, Substance Painter, UVLayout, Marmoset Toolbag, AutoCad,
Agisoft, Unity, Photoscan; SourceTree;
Hobbies: Matial arts;
*
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