Сервіс пошуку роботи №1 в Україні
Богдан
Дизайнер
- Розглядає посади:
- Дизайнер, 3D Game Artist, Character, Environment Assets, художник, моделер, 3D-художник, 3D-моделер
- Вік:
- 25 років
- Місто:
- Рівне
Контактна інформація
Шукач вказав: ТелефонЕл. поштуLinkedIn
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/17639967/?puid=557
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Bohdan Boshchenko Employment
3D Freelance Artist 2025
Freelance
Created environment assets and buildings for a Chinatown scene in San
Francisco used in Unreal Engine.
Personal details Responsibilities:
Modeling and texturing buildings and props
Creating stylized textures to match the project’s art style
Bohdan Boshchenko Optimizing assets for real-time rendering
Collaboration with an international team of artists
Technologies:Blender, ZBrush, Substance Painter, Unreal Engine
[відкрити контакти ](див. вище в блоці «контактна інформація»)
3D Game Artist | Character & Environment 2024 - 2025
[відкрити контакти ](див. вище в блоці «контактна інформація») Assets
DreamDrop Games
Produced game-ready assets for mobile and PC games, including characters,
Rivne creatures, props, and environment assets.
Responsibilities:
Creation of high-quality 3D assets from concept to final model
artstation.com/bodabosenko7 Asset optimization for Unity engine
Collaboration with art team to maintain consistent visual style
Implementation of PBR materials and textures
[відкрити контакти ](див. вище в блоці «контактна інформація») Tools used:Blender, ZBrush, Substance Painter, Marmoset Toolbag
boschenko-a039ba280
3D Freelance Artist 2023 - 2024
Frelance
Skills Worked with international clients on full-cycle production of 3D characters and
game assets.
Key achievements:
Delivered multiple commercial projects for clients in the USA and EU
3D Modeling (High poly/
Created assets for mobile games, VR projects, and stylized game
Low poly
environments
Sculpting Maintained communication with clients throughout production stages
Production pipeline:Sculpt → Retopology → UV → Texturing → Game-ready
Retopology optimization
UV Mapping 3D Generalist 2021 - 2023
RWG Studio
PBR Texturing Worked on various commercial 3D projects including:
VR galleries
Asset optimization NFT assets
Casual mobile games (match-3)
Game ready asset VR game environments
creation Animated scenes
Responsibilities:
Vertex paint Creation of 3D models and textures
Asset optimization for real-time rendering
Collaboration with designers and developers
Soft
Blender
Substance Painter
Photoshop
Marmoset Toolbag
Zbrush
Languages
Ukrainian
English
3D Freelance Artist 2025
Freelance
Created environment assets and buildings for a Chinatown scene in San
Francisco used in Unreal Engine.
Personal details Responsibilities:
Modeling and texturing buildings and props
Creating stylized textures to match the project’s art style
Bohdan Boshchenko Optimizing assets for real-time rendering
Collaboration with an international team of artists
Technologies:Blender, ZBrush, Substance Painter, Unreal Engine
[
3D Game Artist | Character & Environment 2024 - 2025
[
DreamDrop Games
Produced game-ready assets for mobile and PC games, including characters,
Rivne creatures, props, and environment assets.
Responsibilities:
Creation of high-quality 3D assets from concept to final model
artstation.com/bodabosenko7 Asset optimization for Unity engine
Collaboration with art team to maintain consistent visual style
Implementation of PBR materials and textures
[
boschenko-a039ba280
3D Freelance Artist 2023 - 2024
Frelance
Skills Worked with international clients on full-cycle production of 3D characters and
game assets.
Key achievements:
Delivered multiple commercial projects for clients in the USA and EU
3D Modeling (High poly/
Created assets for mobile games, VR projects, and stylized game
Low poly
environments
Sculpting Maintained communication with clients throughout production stages
Production pipeline:Sculpt → Retopology → UV → Texturing → Game-ready
Retopology optimization
UV Mapping 3D Generalist 2021 - 2023
RWG Studio
PBR Texturing Worked on various commercial 3D projects including:
VR galleries
Asset optimization NFT assets
Casual mobile games (match-3)
Game ready asset VR game environments
creation Animated scenes
Responsibilities:
Vertex paint Creation of 3D models and textures
Asset optimization for real-time rendering
Collaboration with designers and developers
Soft
Blender
Substance Painter
Photoshop
Marmoset Toolbag
Zbrush
Languages
Ukrainian
English
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