Yehor
C++ програміст
- Місто проживання:
- Київ
- Готовий працювати:
- Дистанційно
Контактна інформація
Шукач вказав телефон та ел. пошту.
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/17762148/
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C++ Developer
✉️: [
Summary Experience & Training
Computer Engineering student at KPI with a ⎯ Octopus Entertainment LTD | Sole Software
practical background in C++ development and Engineer (Nov 2025 – Jan 2026)
system organization. Experience as a Sole Software
Managed the full UE5 project lifecycle, including
Engineer, where I handled everything from
architectural refactoring and resolving C++ build
architectural refactoring to setting up project
errors in Visual Studio. Established project
infrastructure (Jira, Git LFS). My approach to building
infrastructure: configured Jira and GitHub (Git LFS,
stable systems has been shaped by university
.gitignore, .gitattributes). Automated project
engineering fundamentals and reinforced by hands-
builds and cache cleanup using custom batch
on workshops at Ajax Systems (STM32). I focus on
scripts. Optimized 3D assets in Blender and
writing clean, optimized code with a strong
analyzed map files to resolve performance and
emphasis on testing and reliability.
referencing issues.
⎯ Ajax Systems | Embedded Systems Programming
Education Workshops (STM32) (Spring 2025)
Igor Sikorsky Kyiv Polytechnic Institute
Participated in a series of embedded systems
B.Sc. in Computer Engineering (in progress),
programming workshops at Kai-Ajax LAB. Gained
2023 – Present
introductory experience working with STM32
microcontrollers and hardware-level logic.
Technical Skills
⎯ Quality Assurance (QA) | Independent Study &
Languages: C++, C, Assembly, Python,
Candidate Training (Summer 2025)
SQL (PostgreSQL).
Tools: Git (LFS), Jira (Admin), Linux, Visual Studio, Successfully passed technical and QA interviews
STM32 (Training), Batch Scripting, Altium Designer, for Gunzilla Games (Off The Grid), showing a solid
AutoCAD. understanding of software testing.
Engineering: Data Structures & Algorithms,
OOP & Design Patterns, Parallel Programming &
Projects (GitHub)
Multithreading, Unit Testing.
⎯ Signal-Compiler-CPP compiler featuring a finite-
automata lexer and memory-efficient parsing;
Other Skills ⎯ GraphicsEditor: Backend engine with Design
Game Development: Unreal Engine 5 Patterns (Command, Composite) and hierarchical
(C++/Blueprints), SFML. structures;
3D & Design: Blender (Asset optimization, 3D ⎯ SDA_Coursework: Implementation of Data
modeling), HTML/Bootstrap. Structures & Algorithms (University project).
⎯ RatioClass: C++ implementation focused on Unit
Languages Testing and memory management;
⎯ ProCalculator: Web UI for Standard/Programmer
⎯ Ukrainian (Native)
modes using Bootstrap;
⎯ English (Pre-Intermediate)
⎯ SFML_Games: C++ logic and object interaction
without high-level engines.
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