Аліна
Unity 3D-програміст
- Розглядає посади:
- Unity 3D-програміст, 3D-дизайнер
- Вік:
- 21 рік
- Місто:
- Київ
Контактна інформація
Шукач вказав телефон та ел. пошту.
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/17937759/
Завантажений файл
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Kyiv, Ukraine
Contacts
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http://[
https://www.behance.net/c4abb248
portfolio website
GitHub: https://github.com/D0naL1ka
Summary
Motivated junior specialist with hands-on experience in both game development and 3D art creation. Completed multiple educational and personal projects using Unity and C# — covering gameplay mechanics, UI systems, physics, animations, and database integration — as well as 3D modeling, sculpting, texturing, UV mapping, and rendering. Strong foundation in the full creative pipeline: from conceptualization and prototyping in Figma, through asset creation in Blender, to implementation and scripting in Unity. Fast learner with attention to detail, a passion for high-quality visuals and clean efficient code, adherence to artistic and technical principles, and effective collaboration in creative teams.
Technical Skills
• 3D Modeling & Sculpting: Blender, Autodesk Maya
• Texturing & Materials: Adobe Substance 3D Painter
• UV Mapping: Blender UV Unwrap
• Rendering: Cycles, EEVEE
• Game Engine: Unity (asset import, prefabs, scripting)
• 2D & Concept: Adobe Photoshop, Figma (prototyping & UI mockups)
• Version Control: Git, GitHub
• Pipeline Knowledge: Low-poly / high-poly workflow
Education
September 2024 — until now
State University «Kyiv Aviation Institute»
Bachelor, Software Engineering
September 2020 — June 2024
Vocational College of Engineering, Management and Land Management of NAU
Junior Bachelor, Software Engineering
Achievement
Successfully completed training courses:
• Blender Foundations - Fundamental Blender Knowledge (from Udemy)
• Modéliser un personnage de jeu vidéo de A à Z avec Blender (from Udemy)
• Maya - Design e Criação de Personagens 3D (from Udemy)
• Unity Environment Design (from Udemy)
• Introduction to 3D Character Animation for Beginners in Maya
Educational projects / Pet- projects
3D Art Projects
• Attack on Titan Badges
3D modeling of faction badges from Attack on Titan. Each badge recreated with attention to anime detail. Technologies: Blender, PBR Textures, EEVEE Render, UV Mapping.
• Glass Balloon Dog
Stylized 3D model of a dog with dark glass material. Realistic refraction and caustics achieved through Cycles render with custom glass BSDF shader and HDRI lighting. Technologies: Blender, Cycles, Glass BSDF, HDRI Lighting.
• Tiziana Terenzi — Kirkè
Product visualization render of the Tiziana Terenzi Kirkè perfume bottle. Focused on photorealistic rendering of glass, metal, and liquid. Technologies: Blender, Substance 3D Painter, Cycles.
• Helluva Boss — Halloween
Stylized 3D Halloween artwork based on a character from the Helluva Boss animated series. Preserved characteristic features of the 2D original adapted to 3D space. Technologies: Blender, Stylized Render, EEVEE.
Game Development Projects
• Interactive 3D Virtual Chemistry Laboratory
An interactive 3D simulation for learning atomic and molecular structures.
Technologies: Unity, C#, Blender, SQLite, Adobe Illustrator
Modeled a complete 3D laboratory environment with all interactive objects in Blender. Implemented player movement, a drag-and-drop system for building atoms from protons, neutrons, and electrons, and real-time visualization of electron orbits. Integrated a local SQLite database to store and display information about chemical elements. Created all UI elements in Adobe Illustrator and implemented them in Unity.
• 2D Platformer
2D platformer in Unity with animated character (Idle, Run, Jump), health system, coin counter, and HUD. Enemy with patrol behavior reacts to the player. Technologies: Unity, C#, 2D Animation, State Machine.
• 3D Ball Runner
3D game where the player controls a ball through obstacles, trampolines, and moving platforms. HUD displays speed, coins, and health in real time. Technologies: Unity, C#, Physics, Procedural design.
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