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Project manager gamedev

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Project manager gamedev, Game developer, Unity developer, Game software engineer, розробник ігор, C# програміст, .NET-програміст, тестувальник, Full stack програміст, розробник мобільних застосунків
Вік:
29 років
Місто проживання:
Чернівці
Готовий працювати:
Дистанційно

Контактна інформація

Шукач вказав: ТелефонЕл. поштуLinkedInМесенджер

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Yurii Tkach Unity / Unreal Engine game developer | Game software engineer | Programmer | Team-Lead
I’m an experienced g ame developer building games across multiple genres and platforms using a wide range of
professional game development environments and toolchains. I have strong hands-on experience delivering projects end-
to-end - from gameplay systems, UI, and technical architecture to backend services, infrastructure, tools, and platform
integrations. I can take ownership of the full development cycle, including engineering, optimization, deployment, and live
support, while also leading teams and managing production workflows. I’m results-driven and focused on building high-
quality games, long-term collaboration, and sustainable project growth.

LinkedIn [відкрити контакти](див. вище в блоці «контактна інформація») game_developer_1

GitHub [відкрити контакти](див. вище в блоці «контактна інформація»)

Experience: Hard Skills:

Old Deer Games 07 / 2024 - Present Remote Programming:
Deep understanding of software engineering fundamentals: OOP,
Spinful – Steam SOLID, design patterns, dependency injection, asynchronous
programming, and performance optimization. Proven ability to
Programmer, unity developer, team-lead
design clean, scalable architectures for complex projects.
Technology-agnostic - choose the right tool for the job and adapt to
Responsible for the full development cycle and technical direction of the project.
any language or stack with ease.
Led the development team and handled gameplay programming, ui, architecture,
systems implementation, and overall development processes.
Game Engine Development:
Deep understanding of game development fundamentals - game mechanics,
The big stick war mobile – Google Play UI systems, animation, physics, navigation, ai, and asset integration. Proven
Programmer, unity developer ability to architect and optimize projects for any target platform: mobile,
WebgL, consoles, and pc. Engine-agnostic proficient with Unity, unreal
engine, and other tools as the project requires. Quickly master any engine or
Developed the project independently, taking responsibility for the full
framework, always finding the right technical solution for each specific
development cycle. Programmed all core systems and gameplay mechanics and
challenge.
created game assets.

Graphics and Visual Effects:
Bump royale – Itch.io Familiar with 3D modeling, material creation, and shader development.
Programmer, unity developer, DevOps Experienced in creating particle systems, configuring lighting setups, and
implementing visual effects that balance visual quality and performance.
Responsible for the full development cycle and technical direction of the Knowledgeable in graphics optimization, with a focus on maintaining
project. efficient runtime performance across different platforms and hardware
configurations.

Theelia
Version Control:
Programmer, unity developer
Proficient with Git-based workflows - branching strategies, code review
processes, and maintaining clean commit histories. Experienced working in
Worked as part of a development team on a multiplayer card game.
team environments with collaborative development pipelines. Comfortable
Programmed gameplay systems and implemented core card game mechanics.
with any version control system the project requires.

Debugging & Testing:
Soul vessel
Strong analytical approach to identifying and resolving complex bugs across
Programmer, unity developer
all stages of development. Treat testing as an integral part of the
development process, not an afterthought - focused on shipping reliable,
Developed core gameplay systems and mechanics for a roguelike game, taking
production-ready solutions.
responsibility for gameplay programming and systems implementation.

Third-Party SDKs & Services Integration:
Experienced in integrating and working with third-party services across the full
Connections
game development lifecycle - analytics platforms (Firebase, GameAnalytics),
Programmer, unity developer
advertising networks (AdMob, Cas, Unity Ads), crash reporting (Crashlytics),
push notifications, in-app purchases, and social/auth SDKs. Comfortable
Worked on game prototyping and implemented the core gameplay systems and evaluating and integrating any external service the project requires, ensuring
mechanics. clean architecture and minimal coupling with core systems.

AI Assistance:
Proficient with AI development tools (Claude, ChatGPT, Gemini) for debugging,
optimization, documentation, and research while maintaining full architectural
control and validating all AI-generated solutions. AI-assisted workflows are
Adverse Interactive 08 / 2026 - present Remote used only when approved by the Project Manager or Team Lead.

BioYield
Tech-lead, Programmer, unreal engine developer Soft Skills:
responsible for coordinating the technical development of the project,
Strong problem-solving mindset - break down complex challenges, find
implementing core mechanics, shaping the project architecture, and
practical solutions, and make clear technical decisions under pressure.
supporting the team in making key technical decisions.
Experienced in leading development teams: task distribution, code reviews,
mentoring, and keeping the team aligned toward a common goal.
Solid project management skills - able to take a project from concept to
release, structuring the development pipeline, setting realistic milestones,
controlling progress at each stage, and adapting plans when requirements
PSV Game Studio 05 / 2025 - 06 / 2025 Remote
change. Comfortable communicating with both technical team members and
non-technical stakeholders.
Construction Set - 3D Builder – Google Play Reliable, self-organized, and deadline-driven - manage priorities without losing
Programmer, unity developer sight of the bigger picture. Quickly adapt to new tools, workflows, and project
contexts.
Worked on an already developed project, focusing on bug fixing, improving
existing gameplay mechanics, and polishing game systems.
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Rectavia studio 08 / 2024 - 05 / 2025

NOT Suika
Programmer, unity developer

Worked as a game programmer, prototyping, responsible for implementing and
developing the game's core mechanics, gameplay systems

Samurai saga
Programmer, unity developer

Worked on a top-down 3D game prototype, responsible for importing and
integrating assets from Unreal Engine into Unity and building the initial
gameplay prototype and core systems.

John Wick card game
Programmer, unity developer, DevOps

Optimized an existing card game developed by another team for WebGL and
Telegram, focusing on performance, compatibility, stability, and adapting the
game to the requirements of the target platforms.

Wakey and Sleepy
Programmer, unity developer

Responsible for the full development process, including project architecture,
programming, UI, gameplay mechanics, and overall technical implementation.
Led the development from initial setup through to a functional game build.

Dinopix 07 / 2022 - 08 / 2024 Remote

Planet Smash – Google Play
Programmer, unity developer

Worked as a core programmer in a small development team, contributing
across the entire project. Responsible for project architecture, ui, gameplay
mechanics, analytics, advertising integration, optimization, and overall technical
development.

Rocket spaceflight Simulator – Google Play
Programmer, unity developer

Worked as a core programmer in a small development team, contributing to the
project's architecture and core gameplay systems. Responsible for gameplay
mechanics, physics systems, ui, analytics, advertising integration, optimization,
and overall technical development, with a strong focus on realistic and
responsive rocket physics.

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Licenses & certifications

Project Management Basics (IBM / edX)

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