Сервіс пошуку роботи №1 в Україні
Андрій
Розробник ігор
- Розглядає посади:
- Розробник ігор, Unity developer
- Вік:
- 20 років
- Місто проживання:
- Київ
- Готовий працювати:
- Дистанційно
Контактна інформація
Шукач вказав: ТелефонМесенджер
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/19787485/?puid=5519957
Завантажений файл
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MELNICHUK ANDRII
UNITY GAME DEVELOPER
PROFILE EXPERIENCE
Software Engineer specializing in Unity and C# with 2+ UNITY DEVELOPER AT ALPHANOVA 09.2024 - 09.2025
years of professional and project experience building real-
time interactive systems, simulations, and high- WebGL Evacuation Sim: Developed and optimized a 3D WebGL
performance applications. Experienced in clean corporate training sim, achieving stable 60 FPS on low-end
architecture, state-driven AI logic and modern AI-assisted hardware
development workflows. DOD Mobile Game: Implemented high-performance
architecture using data-oriented patterns, decoupled state
CONTACTS management, and optimized memory allocations.
Social/Multiplayer Systems: Implemented a clan system, real-
Contact: [відкрити контакти ](див. вище в блоці «контактна інформація») time chat, social system.
Email: [відкрити контакти ](див. вище в блоці «контактна інформація»)
Market Prototyping: Created UI mockups and gameplay
Itch.io
Linkedin
prototypes for marketing testing of new concepts.
Github Web Games: Developed and optimized multiple WebGL titles.
Game Jams
Jame Gam 36 (game) (gameplay trailer)
MAIN INTERESTS & SKILLS
Implemented complex boss AI logic using State Machines and
Languages: Ukrainian(native), English B1/2
developed custom visual effects using Shader Graph.
Programming: C#, OOP, SOLID GMTK 2025
Engine: Unity (2D & 3D) Created a mobile-focused prototype, emphasizing input processing
Tools & Plugins: Zenject, DoTween, Firebase, Git, and highly polished game feel.
GitHub, Fork, Shader Graph, Cursor, Antigravity, State KSE 2026 Game Jam (2nd place) (event)
Machines, Procedural Generation Integrated AI agents to accelerate development. Co-worked in an
intense offline team environment.
KAI 2026 Game Jam (1nd place) (event)
Led gameplay programming to secure 1st place
Projects
Space Traveller
Developed custom physics and core mechanics from scratch using
C# and the MonoGame framework.
Procedural Level Generation Tool (Unity, C#)
Developed an in-editor procedural generation tool utilizing the
Wave Function Collapse (WFC) algorithm for rule-based 3D
environment synthesis.
EDUCATION
Igor Sikorsky Kyiv Polytechnic Institute (KPI) | FICE
Bachelor in Software Engineering (2023 - 2027)
ADDITIONAL EXPERIENCE
Rock Climbing Instructor | Part-time 02.2026 - Present
Developed strong communication and leadership skills by
instructing and mentoring clients of various age groups and skill
levels.
Managed group safety and risk assessment, demonstrating high
responsibility and emotional intellect under pressure.
Cultivated a goal-oriented mindset, helping clients overcome
mental barriers and technical challenges.
UNITY GAME DEVELOPER
PROFILE EXPERIENCE
Software Engineer specializing in Unity and C# with 2+ UNITY DEVELOPER AT ALPHANOVA 09.2024 - 09.2025
years of professional and project experience building real-
time interactive systems, simulations, and high- WebGL Evacuation Sim: Developed and optimized a 3D WebGL
performance applications. Experienced in clean corporate training sim, achieving stable 60 FPS on low-end
architecture, state-driven AI logic and modern AI-assisted hardware
development workflows. DOD Mobile Game: Implemented high-performance
architecture using data-oriented patterns, decoupled state
CONTACTS management, and optimized memory allocations.
Social/Multiplayer Systems: Implemented a clan system, real-
Contact: [
Email: [
Market Prototyping: Created UI mockups and gameplay
Itch.io
prototypes for marketing testing of new concepts.
Github Web Games: Developed and optimized multiple WebGL titles.
Game Jams
Jame Gam 36 (game) (gameplay trailer)
MAIN INTERESTS & SKILLS
Implemented complex boss AI logic using State Machines and
Languages: Ukrainian(native), English B1/2
developed custom visual effects using Shader Graph.
Programming: C#, OOP, SOLID GMTK 2025
Engine: Unity (2D & 3D) Created a mobile-focused prototype, emphasizing input processing
Tools & Plugins: Zenject, DoTween, Firebase, Git, and highly polished game feel.
GitHub, Fork, Shader Graph, Cursor, Antigravity, State KSE 2026 Game Jam (2nd place) (event)
Machines, Procedural Generation Integrated AI agents to accelerate development. Co-worked in an
intense offline team environment.
KAI 2026 Game Jam (1nd place) (event)
Led gameplay programming to secure 1st place
Projects
Space Traveller
Developed custom physics and core mechanics from scratch using
C# and the MonoGame framework.
Procedural Level Generation Tool (Unity, C#)
Developed an in-editor procedural generation tool utilizing the
Wave Function Collapse (WFC) algorithm for rule-based 3D
environment synthesis.
EDUCATION
Igor Sikorsky Kyiv Polytechnic Institute (KPI) | FICE
Bachelor in Software Engineering (2023 - 2027)
ADDITIONAL EXPERIENCE
Rock Climbing Instructor | Part-time 02.2026 - Present
Developed strong communication and leadership skills by
instructing and mentoring clients of various age groups and skill
levels.
Managed group safety and risk assessment, demonstrating high
responsibility and emotional intellect under pressure.
Cultivated a goal-oriented mindset, helping clients overcome
mental barriers and technical challenges.
Інші резюме цього кандидата
Київ
Незакінчена вища освіта
- Climbing instructor, Space group, 8 місяців
- Unity developer, Alphanova, 1 рік
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