Сервіс пошуку роботи №1 в Україні
Єгор
Unity developer
- Розглядає посади:
- Unity developer, Backend developer, Python developer, Fullstack-розробник, Game developer, продукт-менеджер
- Вік:
- 20 років
- Місто проживання:
- Інші країни
- Готовий працювати:
- Дистанційно
Контактна інформація
Шукач вказав: Телефон
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/20167828/?puid=576002
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Yehor Tatarenko
Date of birth: 06/05/2006 Phone number: [відкрити контакти ](див. вище в блоці «контактна інформація») (Mobile) Email address:
[відкрити контакти ](див. вище в блоці «контактна інформація»)
ABOUT ME
Computer Science graduate with a Bachelor’s degree in Informatics from the Technical University of Košice. I am
interested in software engineering, artificial intelligence, cybersecurity and game development, with a focus on building
reliable, secure and practical software systems.
Professional & Academic Context:
• Strong foundation in programming, databases, computer networks, information security, algorithms and software
engineering.
• Developed backend services with FastAPI, worked with REST APIs, PostgreSQL databases, Docker-based
environments and React interfaces.
• Gained practical experience as a Full-Stack Developer Trainee and as a Game QA Engineer, working with software
testing, bug reporting, regression testing and product quality.
• Participated in technology-focused hackathons, including an AI-powered platform using the OpenAI API for document
processing, CV analysis and an AI assistant.
• Experienced in academic and personal projects involving web development, Unity/C# game systems, databases and
applied software development.
Technical & Personal Profile:
• Interested in the intersection of cybersecurity, artificial intelligence and applied software engineering.
• Able to break down complex problems into structured components and design practical technical solutions.
• Detail-oriented, analytical and comfortable working with documentation, debugging, testing and iterative
improvement.
• Motivated to deepen my knowledge through a master’s programme and apply it to real-world software, AI and
security-related projects.
EDUCATION AND TRAINING
25/09/2023 – 23/06/2026 Kosice, Slovakia
BACHELOR'S DEGREE IN INFORMATICS Technical University of Kosice
Main subjects: programming, algorithms and data structures, databases, software engineering, web technologies,
operating systems, computer networks, information security, artificial intelligence, data analysis and mathematics for
computer science.
Practical skills: software development in Java, Python, C/C++, JavaScript/TypeScript and SQL; backend and web
application development; database design and PostgreSQL; Git version control; Linux basics; teamwork on software
projects; development of academic and practical programming projects.
Website https://www.tuke.sk/en Level in EQF EQF level 6
07/09/2026 – CURRENT Coimbra, Portugal
MASTER IN INFORMATICS ENGINEERING University of Coimbra
Level in EQF EQF level 7
WORK EXPERIENCE
FULL-STACK DEVELOPER TRAINEE – MEDUZZEN – 01/09/2025 – 28/02/2026
• Developed backend services using FastAPI and REST APIs
• Worked with PostgreSQL for data storage, queries and basic database operations
• Used Docker for containerization and local development environment setup
• Built and integrated frontend components using React
• Collaborated on full-stack web application tasks using Git-based workflow
GAME QA ENGINEER – ARTIFICIAL CORE – 01/03/2026 – 31/08/2026
• Tested gameplay features, UI flows and game systems to identify bugs, edge cases and usability issues
• Reported and documented bugs with clear reproduction steps, screenshots/videos, logs and severity assessment
• Performed regression testing after fixes and updates to verify stability of game builds
• Used structured test cases and checklists to improve test coverage and repeatability
• Assisted with basic QA automation tasks, including preparing test data, checking logs and using scripts/tools to speed
up repetitive testing activities
• Collaborated with developers and other team members to improve product quality and understand game
development pipelines
SKILLS
Programming & Scripting
Java Python C CSS C# HTML Kotlin JavaScript React.js
Game Development
Godot Unity C# scripting in Unity Gameplay systems Game QA
Databases & Tools
PostgreSQL MySQL Git Docker Linux REST APIs FastAPI
Cybersecurity & Networking
VPN / networking basics Computer Networks Information Security basics Cybersecurity basics Operating
Systems
AI, Data & Applied ML
Artificial Intelligence Python for data processing Machine Learning Data Analysis OpenAI API integration
LANGUAGE SKILLS
Mother tongue(s): RUSSIAN | UKRAINIAN
Other language(s):
UNDERSTANDING SPEAKING WRITING
Listening Reading Spoken production Spoken interaction
ENGLISH B2 B2 B2 B2 B2
SLOVAK B2 B2 B2 B2 B2
Levels: A1 and A2: Basic user; B1 and B2: Independent user; C1 and C2: Proficient user
PROJECTS
UrbanMind
UrbanMind is an AI-powered web assistant designed to help migrants adapt to a new country by providing guidance on
documents, education, jobs, and everyday life. It centralizes essential information and offers personalized support to
simplify integration and decision-making.
Teck Stack:Python, FastAPI, OpenAI API Integration, REST Architecture, JSON, HTML, CSS, JavaScript.
Link https://github.com/Lostirsan/UrbanMind
Metereological Station
The IoT Meteorological Station is an end-to-end environmental monitoring system that collects real-time data using
embedded sensors (BME680, BH1750, DS18B20) connected to a Raspberry Pi Pico W. The device firmware, written in
MicroPython, transmits sensor data via MQTT to a backend service, where it is processed, stored, and exposed through
a REST API. The data is visualized through a responsive React-based dashboard, enabling real-time monitoring and
remote device interaction.
Tech Stack: MicroPython, Raspberry Pi Pico W, MQTT, Node.js, Express.js, React, TypeScript, Vite, Tailwind CSS, Docker,
REST API.
Link https://github.com/Lostirsan/meteo-backend
EquiPay
EquiPay is a shared group finance application built for the Tatra Bank Hackathon. The app allows users to create
shared wallets, invite members, connect bank accounts through a PSD2/open banking flow, track group balances, split
payments, manage virtual cards, and analyze spending history. The backend handles JWT authentication, email
verification, PIN login, refresh token rotation, Redis-based rate limiting, PostgreSQL data storage, transaction splitting
logic, Tatra Bank PSD2 integration, and AI-powered expense parsing from voice, chat, camera, and receipt images.
Tech Stack: Kotlin, Ktor, PostgreSQL, Redis, Exposed ORM, HikariCP, JWT, BCrypt, REST API, Docker, Render, Tatra Bank
PSD2 API, OpenRouter/Gemini API, Resend, Android Kotlin, Jetpack Compose, Retrofit, OkHttp.
Link https://github.com/Jeszter/hack-kosice
ADDITIONAL PROJECTS
Dog Dream
Dog Dream is a stylized 3D narrative game where the player explores immersive environments from a dog’s
perspective. The project focuses on atmospheric world-building, camera-driven storytelling, interactive mechanics, and
emotional environmental design to create a unique experiential gameplay narrative.
Tech Stack: Unity, C#, TextMesh Pro, Shader Graph, Terrain System, Scene Management, Unity Input System, Git.
Link https://github.com/Lostirsan/Dog-Dream
Wayflare
Wayflare is a real-time location-based strategy game built on a client–server architecture. It combines base-building
mechanics with real-world map interaction, featuring multiplayer networking, territory control logic, and server-side
game state management.
Tech Stack: Unity, C#, .NET 5, Custom TCP Networking, MySQL, A* Pathfinding, Multithreading, JSON.
Link https://github.com/Lostirsan/Wayflare
Doom Loop
Doom Loop is a 3D first-person game jam project built around a satirical “dopamine loop” concept. The player explores
an apartment, manages dopamine, hunger, and DoomCoins, interacts with objects, uses an in-game phone, buys
upgrades, and plays multiple mini-games to progress. The project includes a custom player controller, HUD system,
shop economy, TikTok-like scrolling feed, music player, food and hunger mechanics, phone UI, pause/death/victory
screens, and several playable mini-games such as Knife Hit, Flappy Bird, Subway Runner, Police Chase, and Doom
Casino.
Tech Stack: Unity, C#, Universal Render Pipeline, Unity Input System, TextMeshPro, UGUI, CharacterController,
AudioSource, Scene Management, Resources system.
Date of birth: 06/05/2006 Phone number: [
[
ABOUT ME
Computer Science graduate with a Bachelor’s degree in Informatics from the Technical University of Košice. I am
interested in software engineering, artificial intelligence, cybersecurity and game development, with a focus on building
reliable, secure and practical software systems.
Professional & Academic Context:
• Strong foundation in programming, databases, computer networks, information security, algorithms and software
engineering.
• Developed backend services with FastAPI, worked with REST APIs, PostgreSQL databases, Docker-based
environments and React interfaces.
• Gained practical experience as a Full-Stack Developer Trainee and as a Game QA Engineer, working with software
testing, bug reporting, regression testing and product quality.
• Participated in technology-focused hackathons, including an AI-powered platform using the OpenAI API for document
processing, CV analysis and an AI assistant.
• Experienced in academic and personal projects involving web development, Unity/C# game systems, databases and
applied software development.
Technical & Personal Profile:
• Interested in the intersection of cybersecurity, artificial intelligence and applied software engineering.
• Able to break down complex problems into structured components and design practical technical solutions.
• Detail-oriented, analytical and comfortable working with documentation, debugging, testing and iterative
improvement.
• Motivated to deepen my knowledge through a master’s programme and apply it to real-world software, AI and
security-related projects.
EDUCATION AND TRAINING
25/09/2023 – 23/06/2026 Kosice, Slovakia
BACHELOR'S DEGREE IN INFORMATICS Technical University of Kosice
Main subjects: programming, algorithms and data structures, databases, software engineering, web technologies,
operating systems, computer networks, information security, artificial intelligence, data analysis and mathematics for
computer science.
Practical skills: software development in Java, Python, C/C++, JavaScript/TypeScript and SQL; backend and web
application development; database design and PostgreSQL; Git version control; Linux basics; teamwork on software
projects; development of academic and practical programming projects.
Website https://www.tuke.sk/en Level in EQF EQF level 6
07/09/2026 – CURRENT Coimbra, Portugal
MASTER IN INFORMATICS ENGINEERING University of Coimbra
Level in EQF EQF level 7
WORK EXPERIENCE
FULL-STACK DEVELOPER TRAINEE – MEDUZZEN – 01/09/2025 – 28/02/2026
• Developed backend services using FastAPI and REST APIs
• Worked with PostgreSQL for data storage, queries and basic database operations
• Used Docker for containerization and local development environment setup
• Built and integrated frontend components using React
• Collaborated on full-stack web application tasks using Git-based workflow
GAME QA ENGINEER – ARTIFICIAL CORE – 01/03/2026 – 31/08/2026
• Tested gameplay features, UI flows and game systems to identify bugs, edge cases and usability issues
• Reported and documented bugs with clear reproduction steps, screenshots/videos, logs and severity assessment
• Performed regression testing after fixes and updates to verify stability of game builds
• Used structured test cases and checklists to improve test coverage and repeatability
• Assisted with basic QA automation tasks, including preparing test data, checking logs and using scripts/tools to speed
up repetitive testing activities
• Collaborated with developers and other team members to improve product quality and understand game
development pipelines
SKILLS
Programming & Scripting
Java Python C CSS C# HTML Kotlin JavaScript React.js
Game Development
Godot Unity C# scripting in Unity Gameplay systems Game QA
Databases & Tools
PostgreSQL MySQL Git Docker Linux REST APIs FastAPI
Cybersecurity & Networking
VPN / networking basics Computer Networks Information Security basics Cybersecurity basics Operating
Systems
AI, Data & Applied ML
Artificial Intelligence Python for data processing Machine Learning Data Analysis OpenAI API integration
LANGUAGE SKILLS
Mother tongue(s): RUSSIAN | UKRAINIAN
Other language(s):
UNDERSTANDING SPEAKING WRITING
Listening Reading Spoken production Spoken interaction
ENGLISH B2 B2 B2 B2 B2
SLOVAK B2 B2 B2 B2 B2
Levels: A1 and A2: Basic user; B1 and B2: Independent user; C1 and C2: Proficient user
PROJECTS
UrbanMind
UrbanMind is an AI-powered web assistant designed to help migrants adapt to a new country by providing guidance on
documents, education, jobs, and everyday life. It centralizes essential information and offers personalized support to
simplify integration and decision-making.
Teck Stack:Python, FastAPI, OpenAI API Integration, REST Architecture, JSON, HTML, CSS, JavaScript.
Link https://github.com/Lostirsan/UrbanMind
Metereological Station
The IoT Meteorological Station is an end-to-end environmental monitoring system that collects real-time data using
embedded sensors (BME680, BH1750, DS18B20) connected to a Raspberry Pi Pico W. The device firmware, written in
MicroPython, transmits sensor data via MQTT to a backend service, where it is processed, stored, and exposed through
a REST API. The data is visualized through a responsive React-based dashboard, enabling real-time monitoring and
remote device interaction.
Tech Stack: MicroPython, Raspberry Pi Pico W, MQTT, Node.js, Express.js, React, TypeScript, Vite, Tailwind CSS, Docker,
REST API.
Link https://github.com/Lostirsan/meteo-backend
EquiPay
EquiPay is a shared group finance application built for the Tatra Bank Hackathon. The app allows users to create
shared wallets, invite members, connect bank accounts through a PSD2/open banking flow, track group balances, split
payments, manage virtual cards, and analyze spending history. The backend handles JWT authentication, email
verification, PIN login, refresh token rotation, Redis-based rate limiting, PostgreSQL data storage, transaction splitting
logic, Tatra Bank PSD2 integration, and AI-powered expense parsing from voice, chat, camera, and receipt images.
Tech Stack: Kotlin, Ktor, PostgreSQL, Redis, Exposed ORM, HikariCP, JWT, BCrypt, REST API, Docker, Render, Tatra Bank
PSD2 API, OpenRouter/Gemini API, Resend, Android Kotlin, Jetpack Compose, Retrofit, OkHttp.
Link https://github.com/Jeszter/hack-kosice
ADDITIONAL PROJECTS
Dog Dream
Dog Dream is a stylized 3D narrative game where the player explores immersive environments from a dog’s
perspective. The project focuses on atmospheric world-building, camera-driven storytelling, interactive mechanics, and
emotional environmental design to create a unique experiential gameplay narrative.
Tech Stack: Unity, C#, TextMesh Pro, Shader Graph, Terrain System, Scene Management, Unity Input System, Git.
Link https://github.com/Lostirsan/Dog-Dream
Wayflare
Wayflare is a real-time location-based strategy game built on a client–server architecture. It combines base-building
mechanics with real-world map interaction, featuring multiplayer networking, territory control logic, and server-side
game state management.
Tech Stack: Unity, C#, .NET 5, Custom TCP Networking, MySQL, A* Pathfinding, Multithreading, JSON.
Link https://github.com/Lostirsan/Wayflare
Doom Loop
Doom Loop is a 3D first-person game jam project built around a satirical “dopamine loop” concept. The player explores
an apartment, manages dopamine, hunger, and DoomCoins, interacts with objects, uses an in-game phone, buys
upgrades, and plays multiple mini-games to progress. The project includes a custom player controller, HUD system,
shop economy, TikTok-like scrolling feed, music player, food and hunger mechanics, phone UI, pause/death/victory
screens, and several playable mini-games such as Knife Hit, Flappy Bird, Subway Runner, Police Chase, and Doom
Casino.
Tech Stack: Unity, C#, Universal Render Pipeline, Unity Input System, TextMeshPro, UGUI, CharacterController,
AudioSource, Scene Management, Resources system.
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