• PRO

Игорь

3D artist

Вид зайнятості:
повна, неповна
Вік:
29 років
Місто проживання:
Одеса
Готовий працювати:
Дистанційно, Одеса

Контактна інформація

Шукач вказав телефон , ел. пошту та адресу.

Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.

Досвід роботи

3D artist

з 06.2023 по 07.2024 (1 рік 1 місяць)
Red Bullet Studio, Дистанційно (IT)

I'm motivated 3D Artist with about 1 year of commercial experience in creating 3D assets and characters for game development for indie studio on the project- Shadowbyte Survivor. Proficient in industry-standard software such as Zbrush,Maya, Substance 3D Painter, and Marmoset Toolbag. Familiar with Unreal Engine 5 for rendering in real-time environments. I have strong understanding of modeling, sculpting, texturing, and rendering pipelines. Passionate about bringing creative ideas to life and contributing to visually compelling game worlds.

• Created high-quality 3D assets and characters for a Vampire Survival -likegame, focusing on both artistic style and technical requirements.

• Sculpted and modeled detailed characters and props in Zbrush and Maya,ensuring clean topology for animation and real-time rendering.

• Applied realistic textures and materials using Substance 3D Painter,achieving immersive visual fidelity.

• Rendered final assets in Marmoset Toolbag and Unreal Engine 5 for portfolio presentation and internal review.

• Collaborated closely with the design and animation teams to ensureconsistency and meet project goals.

Manual QC engineer

з 04.2020 по 06.2023 (3 роки 2 місяці)
Ubisoft, Одесса (IT)

Work as a Quality Assurance Engineer for an international company
engaged in developing video games for PC, Xbox, PlayStation and
Stadia. During this time led the project Far Cry 6 was almost through
a full cycle of its life, from its Alpha, when testing began till its release
on October 7, 2021. As a tester perform task coordination in subteam.
Main responsibilities for the position are: creating task mails,
creating task cases and test plans, coordinate sub-team,
performing tests, regression tests, smoke tests, and other applicable
test methods. Create bug reports and confluence pages. Perform full
communication within the internal team and external teams of
artists and programmers. DevTesters, PMs, etc. Which are located in
different offices in different countries like Canada, China, Romania,
etc.

Освіта

Одесский национальный университет имени И.И. Мечникова

Компьютерная Инженерия, Информационные Системы и Технологии, Одеса
Вища, з 2018 по 2019 (1 рік 3 місяці)

Закончил магистратуру(5 - 6 курс) и защитил диплом

Одесский национальный университет имени И.И. Мечникова

Компьютерная инженерия, Одесса
Вища, з 2014 по 2018 (3 роки 10 місяців)

Закончил 4 курса компьютерной инженерии

Додаткова освіта та сертифікати

American English Center

3 семестра(126 часов)

Maya's courses

5 months

Zbrush courses (https://my.skvot.io/ru/certificate/62bec84304636)

6 months

Знання і навички

  • Пользователь ПК
  • Autodesk Maya
  • Adobe Substance 3D Painter
  • ZBrush
  • Marmoset Toolbag
  • Unreal Engine

Знання мов

  • Англійська — вище середнього
  • Японська — початковий

Додаткова інформація

During modeling I usually use programs such as Maya and Zbrush, for texturing I use Substance 3D Painter and for rendering either Marmoset Toolbag or Unreal Engine 5. For retopology and rigging i'm using Maya.

Some info about me: I'm responsible, there have never been any problems with deadlines, as I am able to plan my work in such a way as to meet deadlines. Willing to learn new tools to improve the quality of my work.
In addition, I am ready to listen to criticism of my work in order to understand what I should work on.
I am not a conflict person, at least it seems to me, I have never started a conflict first

Also this is link to my artstation: https://www.artstation.com/varlamon

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