Назар
C#-програміст, 65 000 грн
- Розглядає посади:
- C#-програміст, Unity Developer
- Вид зайнятості:
- повна, неповна
- Вік:
- 44 роки
- Місто проживання:
- Київ
- Готовий працювати:
- Дистанційно, Київ, Харків
Контактна інформація
Шукач вказав телефон , ел. пошту та LinkedIn.
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/713601/?puid=951065
Досвід роботи
Middle Unity Developer
з 06.2024 по 08.2026
(2 роки 3 місяці)
Lumamind, Дистанційно (IT)
Development of hyper-casual and hybrid-casual mobile game prototypes.
- Led full-cycle development of 15+ prototypes from concept and core loop design to store-ready builds.
- Achieved CPI < $1 on best-performing prototype through rapid iteration on gameplay and creatives.
- Integrated and configured publisher and analytics SDKs to enable KPI tracking and monetization tuning.
Middle Unity Developer
з 10.2023 по 06.2024
(9 місяців)
Starling Play, Київ (IT)
Worked on a commercially successful mobile cooking game (>50M downloads) and a turn-based battle game.
- Implemented new meta-game mechanics, events and levels to support liveops and player retention.
- Extended and refactored core gameplay logic to improve stability and simplify adding new content.
- Optimized performance of the turn-based game: reduced loading time by ~30–40%, cut build size by ~20% and stabilized FPS in heavy battle scenes (Canvas/UI optimization).
- Set up and refined character and UI animations to improve game feel and visual clarity.
- Wrote and maintained unit tests for key gameplay and meta systems to prevent regressions.
Middle Unity Developer
з 01.2023 по 08.2023
(8 місяців)
Bluembo (XFlow), Київ (IT)
Participated in the development of an MMO RPG project based on the ECS framework.
I am worked on:
- Converting and integrating data from the game map editor into the сlient and server.
- Generation of static game objects from maps in gameplay.
- Layout and integration UI.
- Scripting for automatic management of addressable asset bundles.
- Development of custom editors scripts for creating additional tools in the Unity editor interface
Strong Junior Unity Developer
з 02.2022 по 01.2023
(1 рік)
Bluembo, Київ (IT)
Participated in the development of an MMO RPG project based on the ECS framework.
- Developed scripts to convert JSON data from the level editor and integrate it into both client and server.
- Implemented generation logic for static game objects from map data directly in gameplay.
- Handled UI layout and integration for core game flows and menus.
- Created tooling to fully automate management and creation of Addressables asset bundles, eliminating manual sorting work for technical artists.
- Built custom Unity Editor tools to speed up content creation and configuration for the team.
Junior Unity 3D developer
з 08.2021 по 02.2022
(7 місяців)
Colotune, Харків (IT)
- Created AR/VR presentation applications.
- Created a web interface for editing remote data base for the VR application.
Development of a non-commercial pet project
з 08.2020 по 08.2021
(1 рік)
MyCompany, Харків (IT)
Developed my own pet game project - realtime client-server game, which is based on WebSocket.
Освіта
ХНУРЭ (ХИРЭ)
Компьютерных наук, Харьков
Вища, з 2000 по 2005 (5 років)
Знання і навички
- Unity Developer
- C#
- Знання принципів ООП
- Entity component system
- Zenject
- SignalR
- Facebook SDK
- Applovin
- DOTween
- UniRx
- Addressables
- SOLID Principles
- Shader Graph
- Autodesk 3ds Max
- Adobe Photoshop
- GitHub
- Match 3
- StrangeIoC
- Client-Server Realtime Games
- Github copilot
- Claude API
- Addressables Bundles
- Firebase SDK
- UniTask
- Asynchronous Code
- UI Layout
- Light Baking
- Physics
- Shaders
- Particles
- MVC patterns
- 3DS Max
- Photoshop
- Bitbucket
- GitHubExtension
Знання мов
Англійська — середній
Додаткова інформація
I have 5 years experience of commercial game development.
I have developed games in the following genres: Match3, Puzzles, Idle braker, Turn based Battler , MMO RPG, Cooking, AR/VR.
Skills
- Experience in developing 2D and 3D (VR/AR) applications. Build for Android / IOS.
- Frameworks: Zenject, ECS, StrangeIoC.
- SignalR library and work client-server realtime game.
- AI tools (GitHub Copilot / Claude / GPT).
- Working with Addressables bundles.
- Connect and work with AppLovin/Facebook /Amplitude SDK/Firebase SDK/In App Purchase.
- Plugins: DOTween, UniTask, UniRx, Shader Graph.
- Experience with asynchronous code (UniTask).
- Setup and working with UI layout.
- Setup (bake) light, physics, create shaders, particles.
- Working with MS SQL databases.
- Understanding and using main design patterns MVC/MVP/State/Fabric/Service Locator and others).
- GitHub, Bitbucket, GitHubExtension.
- Jira, Asana, Trello project management system.
- 3DSMax (profi) Photoshop (middle).
- English — A2/B1 (technical text communication).
Achievements
- Participated in development of 5+ big commercial projects. Some have 50-100 million downloads.
- Worked on big MMO RPG project using Unity ECS.
- About 15 hybrid-casual and hyper-casual prototype projects made by me personally.
- Released mobile games with AppLovin/Firebase analytic.
- I made my own client-server real-time game based on WebSocket technology and the SignalR library
- Developed AR/VR applications.
- Built custom Unity Editor tools.
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