Назар

C#-програміст, 65 000 грн

Розглядає посади:
C#-програміст, Unity Developer
Вид зайнятості:
повна, неповна
Вік:
44 роки
Місто проживання:
Київ
Готовий працювати:
Дистанційно, Київ, Харків

Контактна інформація

Шукач вказав телефон , ел. пошту та LinkedIn.

Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.

Досвід роботи

Middle Unity Developer

з 06.2024 по 08.2026 (2 роки 3 місяці)
Lumamind, Дистанційно (IT)

Development of hyper-casual and hybrid-casual mobile game prototypes.
- Led full-cycle development of 15+ prototypes from concept and core loop design to store-ready builds.
- Achieved CPI < $1 on best-performing prototype through rapid iteration on gameplay and creatives.
- Integrated and configured publisher and analytics SDKs to enable KPI tracking and monetization tuning.

Middle Unity Developer

з 10.2023 по 06.2024 (9 місяців)
Starling Play, Київ (IT)

Worked on a commercially successful mobile cooking game (>50M downloads) and a turn-based battle game.
- Implemented new meta-game mechanics, events and levels to support liveops and player retention.
- Extended and refactored core gameplay logic to improve stability and simplify adding new content.
- Optimized performance of the turn-based game: reduced loading time by ~30–40%, cut build size by ~20% and stabilized FPS in heavy battle scenes (Canvas/UI optimization).
- Set up and refined character and UI animations to improve game feel and visual clarity.
- Wrote and maintained unit tests for key gameplay and meta systems to prevent regressions.

Middle Unity Developer

з 01.2023 по 08.2023 (8 місяців)
Bluembo (XFlow), Київ (IT)

Participated in the development of an MMO RPG project based on the ECS framework.
I am worked on:
- Converting and integrating data from the game map editor into the сlient and server.
- Generation of static game objects from maps in gameplay.
- Layout and integration UI.
- Scripting for automatic management of addressable asset bundles.
- Development of custom editors scripts for creating additional tools in the Unity editor interface

Strong Junior Unity Developer

з 02.2022 по 01.2023 (1 рік)
Bluembo, Київ (IT)

Participated in the development of an MMO RPG project based on the ECS framework.
- Developed scripts to convert JSON data from the level editor and integrate it into both client and server.
- Implemented generation logic for static game objects from map data directly in gameplay.
- Handled UI layout and integration for core game flows and menus.
- Created tooling to fully automate management and creation of Addressables asset bundles, eliminating manual sorting work for technical artists.
- Built custom Unity Editor tools to speed up content creation and configuration for the team.

Junior Unity 3D developer

з 08.2021 по 02.2022 (7 місяців)
Colotune, Харків (IT)

- Created AR/VR presentation applications.
- Created a web interface for editing remote data base for the VR application.

Development of a non-commercial pet project

з 08.2020 по 08.2021 (1 рік)
MyCompany, Харків (IT)

Developed my own pet game project - realtime client-server game, which is based on WebSocket.

Освіта

ХНУРЭ (ХИРЭ)

Компьютерных наук, Харьков
Вища, з 2000 по 2005 (5 років)

Знання і навички

  • Unity Developer
  • C#
  • Знання принципів ООП
  • Entity component system
  • Zenject
  • SignalR
  • Facebook SDK
  • Applovin
  • DOTween
  • UniRx
  • Addressables
  • SOLID Principles
  • Shader Graph
  • Autodesk 3ds Max
  • Adobe Photoshop
  • GitHub
  • Match 3
  • StrangeIoC
  • Client-Server Realtime Games
  • Github copilot
  • Claude API
  • Addressables Bundles
  • Firebase SDK
  • UniTask
  • Asynchronous Code
  • UI Layout
  • Light Baking
  • Physics
  • Shaders
  • Particles
  • MVC patterns
  • 3DS Max
  • Photoshop
  • Bitbucket
  • GitHubExtension

Знання мов

Англійська — середній

Додаткова інформація

I have 5 years experience of commercial game development.
I have developed games in the following genres: Match3, Puzzles, Idle braker, Turn based Battler , MMO RPG, Cooking, AR/VR.

Skills
- Experience in developing 2D and 3D (VR/AR) applications. Build for Android / IOS.
- Frameworks: Zenject, ECS, StrangeIoC.
- SignalR library and work client-server realtime game.
- AI tools (GitHub Copilot / Claude / GPT).
- Working with Addressables bundles.
- Connect and work with AppLovin/Facebook /Amplitude SDK/Firebase SDK/In App Purchase.
- Plugins: DOTween, UniTask, UniRx, Shader Graph.
- Experience with asynchronous code (UniTask).
- Setup and working with UI layout.
- Setup (bake) light, physics, create shaders, particles.
- Working with MS SQL databases.
- Understanding and using main design patterns MVC/MVP/State/Fabric/Service Locator and others).
- GitHub, Bitbucket, GitHubExtension.
- Jira, Asana, Trello project management system.
- 3DSMax (profi) Photoshop (middle).
- English — A2/B1 (technical text communication).

Achievements
- Participated in development of 5+ big commercial projects. Some have 50-100 million downloads.
- Worked on big MMO RPG project using Unity ECS.
- About 15 hybrid-casual and hyper-casual prototype projects made by me personally.
- Released mobile games with AppLovin/Firebase analytic.
- I made my own client-server real-time game based on WebSocket technology and the SignalR library
- Developed AR/VR applications.
- Built custom Unity Editor tools.

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